A Belated Merry Christmas

In the tangled mess of impending holidays I have forgotten to leave you a Merry Christmas this year! I hope you’ve all enjoyed your holidays, found time to spend with family and taken a break from the stress of the year. I’ll be back with more fiction on January 8th!

Firespinner Chapter Two – Orphanfree

Previous Chapter

Roy expected to wind up in the Woodsmen’s Guildhall, or maybe the back room of a local saloon. He hadn’t expected the offices of Nolan and Grunwald, Solicitors General. “I could see you with a bearded ax,” Roy said. “But Corporal Grunwald as an officer of the Court? Now that is truly shocking.”

“Anyone can slice trees,” Grunt said. “But there’s more to the business than that. And there’s more of a future to clerking, even in a place like this, than just cutting lumber day in and day out.”

The chair in front of Ben’s desk was plush and comfortable, cradling Roy’s abused back and sides in velvety softness. “This is mighty nice, Grunt. You done good for yourself.”

Grunt sat down in his chair and fished through the drawers of the desk. “That calls for a celebration. Still a whiskey man?”

“Gave it up years ago.”

He froze, looking like a child stealing sweets. “Oh?”

“Long story. I’d rather hear about why ensorcelled trees are attacking town on the regular. Based on how fast the guild responded this isn’t an isolated incident, is it?”

“It’s not.” Ben switched drawers but kept rummaging. “Give it five minutes? The Sanna boys are supposed to join us and I figured I could fill all of you in at once.”

Roy pondered that for a moment. He’d heard feelings about the Sanna were pretty strong up north, almost as strong as people felt about the Tetzlani down by the southern border. But Grunt didn’t seem concerned about two of them butting into Guild business. Either they were well known in town… or the situation was just that bad.

Maybe both.

“You know these two?”

“Not personally but the Guild Captain seems to think they’re trustworthy.” Ben shrugged. “He’s a good judge of people and I’ve never had any problems with the Sanna personally so I’m not that worried. Plus they live in town, not across the border in the Treaty Lands, so they can’t be that close to the local tribes.”

Roy’s brow furrowed. “Really? We’re a good day’s horse ride from the border, aren’t we?”

“Closer to two,” said a voice behind him.

Roy jerked up and out of the chair, yanking a bead of fire out of his cufflink and rolling it ready between finger and thumb of his right hand. Two tall, thin Sanna men stood in the doorway of the office, dressed in the tanned leather pants common to their people but wearing the collared denim shirts favored by most frontier Columbians. Neither one carried weapons. Roy blew a breath out, waited for his side to stop spasming and slipped the fire back into its home. “Hearthfires, you two give a man the frights.”

The Sanna in the lead inclined his head to one side, studying Roy with open curiosity. “You must be the man Mr. Grunwald was expecting today. Our counterpart in this task. Allow me to introduce my brother, Marsh Reeds, and myself, River Reeds.” Marsh held his hand palm out with all fingers pointed upwards in the traditional Sanna gesture of greeting. “He prefers to be called Marshall.”

“Does he now?” Roy studied the brothers a little closer and noted that, at a glance, the beaded belts they wore were the only way to tell them apart, for otherwise they were as alike as a man and his doppelganger. Although Marshall was most likely not a magical duplicate of his brother. “Does he speak for himself?”

“No.” Marshall laughed silently and his brother continued. “Please call me Reeds.”

“Roy Harper.” Roy folded his thumb over his first and last fingers, holding the middle two up to form a chimney and making the Sign of the Hearth. “Warm hearthfires, Mr. Reeds.”

Grunt cleared this throat. “Reeds is part of his given name, Roy, not a family name. Sanna names don’t work that way.”

“My mistake.” Roy lowered himself back into the chair, barely hiding a wince in the process. “We’re all here now, Grunt. Unless you want your Guild fixer here for the speech, too.”

“Not necessary. This is just so you three know what you’re up against.” Ben drew a wrinkled, tattered sheet of paper out of his desk and handed it to Reeds. “This man came through town five weeks ago. We think he’s been binding trees and sending them against the walls for the last month or so.”

Reeds handed the paper to his brother. “The land here is disturbed. The trees may be moving on their own, in response to it. Such is the way of the forest.”

“The Guild hedge mages haven’t noted any changes in the land in the past two months but the trees are far more aggressive than in the past. Something specific is riling them up and he’s the most likely person to do it.” Grunt pulled another sheaf of papers out. “I have the surveyor’s records if you want to look.”

“Unnecessary.” Reeds pulled out an odd, heavily carved stick from a pouch on his belt. “The land has changed in the last two moons but not in the lay of rivers or stones. In the lines of the spirit, which your hedge mages do not trace.”

The carvings on the stick seemed to move and shift of their own volition. Reeds held it up for them to study. “We can cast the kennet, if you wish.”

“I don’t doubt your divinations, Reeds. It’s true there are things in these hills the Sanna understand better than us.” Marshall passed the paper to Roy. “But our guest could easily be why-“

“Dust and ashes!” Roy recognized the paper immediately. He probably still had his own copy of it, somewhere in a trunk left from his army days. The Vulcanus Militia had printed thousands of them at the start of the Lakeshire War and many Columbian Regulars like himself had gotten copies when they took a hand in the conflict. A glance at the face in the center of the page was all it took for him to remember who it was. Major General, Sir Hezekiah Oldfathers, First in Line to Lordship of the Stone Circle, Knight of the Phoenixborn, Druid Emeritus of Lakeshire County, Columbia. Commanding officer, First Lakeshire Druidic Division. Once the second most powerful druid in the nation. Wanted traitor. 2,000 silver mark reward, dead or alive.

Roy threw the paper back on Grunt’s desk. “Orphanfree is here? Really, Grunt? Any other surprises I should know about? You don’t need two or three of us, you need the whole company back if you plan to take him on. Then at least they can bury us all in one place.”

“Orphanfree?” Reeds asked.

“He’s guaranteed to bury you before your parents, so you never have to worry about being an orphan,” Grunt explained. “Old fathers, young sons. That’s the joke.”

“It’s a joke?”

“No.” Roy snorted. “What next? You got a fourth Brother Walking hidden up here, too?”

“No giants, just the druid.” Grunt’s lips formed a humorless smile. “But we have the right person here for that, too.”

Roy leveled a finger at him. “Don’t you start.”

“The two of you know this man?”

“Not personally, Reeds,” Grunt said. “Just by reputation. He made a nasty one for himself during the war.”

“And before. And after.” Roy scowled. “This isn’t some druidic initiate, Grunt. Oldfathers came up during the golden era of Columbian druidry. If Morainehenge still stood today he’d be running it. He’s probably the most powerful and skilled druid left on this continent. You think he’s trying to level this town so you propose we go after him with five men?”

“Four, actually. Guild Agent O’Hara is a woman,” Reeds pointed out. Marshall nudged his brother. “Yes, fine. My brother would also like to include Widow Blythe.”

“I’m not sure-“

“No.” Roy cut Grunt off definitively. “We are not feeding a sixth person into the carnage, it is simply not going to help.”

“Harp.” Grunt gave his old friend a patient look. “It’s been ten years. General Oldfathers doesn’t have an army anymore and he’s not getting any younger.”

“Age and magic don’t tie together like age and strength, Grunt.”

“Plus we’ve got you and O’Hara so it’s not like we’re helpless on that score.”

Reeds cleared his throat. “I have some skill in the arcane as well. And the Widow was once in the service of your Lady in Burning Stone.”

“Outside of the cants and rituals I don’t think Hearthkeepers practice a whole lot of magic.”

“We’re talking about Orphanfree, Grunt,” Roy snapped. “It doesn’t matter if we’re all master vulcanists on a mountain covered in pine trees!”

“Fine. We’ll even the odds,” Grunt said, refusing to match Roy’s intensity. “You know plenty of other firespinners for hire. Go to the semaphore tower and sent a message to a few. Call up the Strongest Man-“

Roy got out of his seat even faster the second time, the pain in his side an echo to the thud of his fist on the desk. “Don’t say it. Ignis fatuus, Grunt, I know magic isn’t your thing but you should know creatures like that hear when you name them. And they’re likely to answer. Going to one, hat in hand, never solves problems.”

“Not even a problem like Orphanfree?”

“Oldfathers is just a man, Grunt. That isn’t, no matter what it’s called.”

“I’ll take your word for it, Harp.” Grunt sighed. “Listen, I asked for your help but there’s no hard feelings if you don’t want to. We’re not soldiers anymore. No one’s going to hold it against you if you decide to sit this one out.”

Roy pushed away from the desk with a grunt and smoothed the front of his jacket. “Fine. If that’s how it is, then that’s how it is. It was good to see you, Grunt, circumstances notwithstanding.”

Ben nodded once then turned his attention to Reeds. “Tell me about these divinations of yours, and what they suggest is going on up on the mountains.”

It was a dismissal and Roy knew it. He collected his hat from the rack and showed himself out of Grunt’s office. Marshall stared at him the entire way.

Firespinner Chapter One – Malice in the Pines

The afternoon sun struck Roy’s eyes the moment he stepped off the Argentum Express.

“Dust and ashes,” he muttered, jamming his derby hat onto his head to block the light. “Mountain air will be the death of me.”

The metal monstrosity of the sky train shifted and creaked as its frame cooled. Roy did his best to ignore it. In the recesses of his mind he knew exactly how much magic had lifted the Express off the ground in Leondale, how many sulfurite crystals had exhausted their fire to push it over the mountains to the head of the Mi-Tzi river. He also knew exactly how much power now bled from the bottom of the train’s cars behind him in smoke and embers, wasted. The fire whispered in the back of his mind. Told him it would gather if he willed it, begged him for purpose, for form, swore if he only gave in to his desire, the fire would burn it into reality.

But Roy Harper’s thoughts were his own. The fire was welcome in them only when invited and he hadn’t travelled here to burn. He’d come to work.

Roy straightened his jacket and crossed the platform towards town. The station was a few hundred feet outside of Yellowstone, connected to the town by a gravel path winding alongside the shores a of wide lake that took up the northern half of the valley. From the air the water had looked like an alien eye, a ring of reddish brown oxide deposits around a bright cyan pool with unfathomable depths at the center. But from the path the lake itself was little more than a strip of bright, rippling liquid below a picturesque landscape with the town walls giving way to the rising ridges of the Yellowstone mountains. In spite of the clear day down below gathering clouds hid the upper peaks from view. For a moment Roy enjoyed the simple pleasures of the natural world.

“Hungry tree! Hungry tree!”

Roy’s head snapped around, scanning for danger. Deep in his gut he felt something was wrong, something beyond the obvious, which was a twenty foot pine tree that had lurched out of the tree line and was rapidly closing on the stream of passengers making their way to Yellowstone. The tree’s roots thumped and slithered over the ground like dozens of crazed snakes. Loose stones and uprooted grass flew behind it, kicked up by the fast moving appendages.

The crowd of passengers panicked.

Most of the crowd saw the tree and bolted for town. Yellowstone’s ten foot tall earthworks were enough to stop most trees and Leroy could see the guard patrols atop it to fend off anything the walls alone wouldn’t deter so heading for town was a sensible move. More foolhardy souls drew weapons and formed a ragged line between the tree and the rest of the crowd.

Roy saw the telltale flares of light as two spadroons and one sword cane ignited. The weapons were deadly enough, even in untrained hands, but only against human targets. Trees were another matter. They were too hard to cut or stab effectively, had no vitals to target and sap prevented their burning easily. If you really wanted to threaten them a heavy ax was the surest bet.

That, or a fire bordering on an inferno.

Roy glanced back at the train, a few dozen feet back, opened his mind and made the invitation. Every sulfurite crystal in the cars thrummed in response. Streams of fire burst from under the train, forming into a spiraling funnel until they merged into a single, serpentine torrent. Roy turned and dashed towards the tree, the fire trailing behind, eagerly responding to his thoughts of the winding river he’d flown over for the past several hours.

Ahead, the situation had gotten much worse. An arm in a gray sleeve stuck out from under a tangle of roots, a still burning cane sword lying on the ground a few feet away. One of the men with spadroons was trying to work his way around to the trapped man while the other was swinging frantically at the tree’s waving branches in an attempt to get its attention. Roy slowed and reevaluated his strategy. Flashburning the tree wasn’t an option now, in fact he’d pulled too much fire from the train to attack without hurting the trapped man.

A wave of the hand split the flames in half and Roy scattered what he didn’t need into the grass along the path. That would keep it going for a minute or two if he needed to come back for it. The man working around the side of the tree jumped away from the unexpected spray of flames. Seeing that, Roy tweaked the placement of the fires just enough to keep him separate from the tree. That gave him enough room to work. The rest of the fire got crushed down into a bead as small as Roy’s pinky joint that he wove through the flailing branches.

Touched against the trunk of the tree.

And let go.

The resulting explosion blew two of the lower branches off of the pine and sent it slowly toppling over. Through sheer force of will Roy shaped the explosion up and away from the trapped man and the effort left him winded. It wasn’t a simple matter for a downed tree to get upright again but it was possible and the pine immediately set about it, branches waving in erratic spasms that set the trunk undulating like a snake. Roy grabbed the grass fires back up, still advancing, and dumped the flame on the tree’s upper branches, spreading the pain out. Then one of the men still on their feet joined the effort, his spadroon tossing out angry gouts of fire in short, fat bursts.

But, while needles blackened and bark charred, the pine refused to burn.

Roy dashed past the downed man as the other spadroon wielder vented and sheathed his weapon, dragging the injured man out of the way. The pine’s roots dug into the ground and the massive tree nearly spasmed fully upright again. Fire wasn’t going to keep it down. For a moment Roy considered trying his bone bead necklace but decided that, given the circumstances, adding snow to the equation was counterproductive. So he finished pulling on his dueling gloves, the heavy leather supple and familiar in his hands, then drew his last card to play.

The dagger over his left hip came free with a soft rasp. Dead iron, cold wrought in the old style, forced into the shape of a weapon by naught but a hammer and human will.

Forged to kill magic in all it’s forms.

And life was the highest form of all.

Branches flailed wildly but Roy slipped past them and plunged the tip of the dagger down into the trunk of the tree with all his weight behind it. The tree bent almost double with a tortured groan, folding until up around the dagger like a book, then snapped straight, fast as a jumping spider. Its trunk smashed into Roy and sent him flying through the air. He didn’t remember landing.

As he lay staring up at the sky, feeling the waves of the lake lapping in his hair, he felt it again. Something about the tree was off. Or maybe it was just his ribs, which he felt throbbing with every heartbeat. Whatever the matter was, it would have to wait. He bolted back to his feet, viciously pushing his complaining ribs to the back of his mind, expecting to find the last two passengers at the mercy of the tree.

Instead he found the tree struggling to do anything with half its roots cut away. Two woodsmen were cleaving through its branches, their heavy bearded axes propelled in complex, lethal cutting patterns by gouts of fire blasting from the back of the ax heads. The gleaming bronze blades never stopped moving and, in the time it took Roy to stagger out of the lake and across the gravel path, the tree toppled to the ground a final time.

Twitched once.

And didn’t move again.

After a moment’s pause the woodsmen moved in and began hacking the tree to pieces, stripping the branches from the trunk with shocking speed. Roy swayed on his feet, caught his breath and wiped water out of his eyes. Turned out his hair was soaked. He took the handkerchief out of the breast pocket in his vest and ran it through his sopping locks then looked around for his hat. Found it in the grass beside the gravel pathway, dusted it off and put it back on. And went to talk to his employer.

“That you, Grunt?” He rasped out as he got close to the woodsmen.

The bigger of the two paused in hacking the tree to pieces just long enough to glance at Roy. “Up already, Harp? You need to learn to take it easy.”

Roy took a deep breath; quashed a wince as his ribs twinged extra hard. “Easy is for old men.”

A final swing of the ax cut the top third of the tree away. Ben Grunwald slung his weapon over his shoulder and grinned. “That’s what I’m trying to say, Harp.”

“Bite your tongue, kid.”

Grunt laughed and shouldered his ax. “You’re only a year older than me, Harp.”

Roy looked along the trunk and found his knife. One attempt was all it took to realize he couldn’t bend down and retrieve it.

Grunt’s companion reached down to grab it for him. “Gloves!” Grunt snapped. “That’s an iron dagger, Will. Put on gloves! Dust and ashes, man, look at the way it’s burned into the bark.”

Will hesitated, embarrassed. Roy resisted the urge to join in with Grunt. Yes, the the dagger had sapped the magic out of a two foot section of the trunk leaving it gray and lifeless but it was hard to pick the damage out of all the burns they’d left on the runaway plant.

The kid fished a pair of thick work gloves out of a pocket, yanked the implement free and handed it back to Roy with a sheepish look. He couldn’t have been more than half Roy’s age, probably somewhere around fourteen or fifteen, but even so he was big and strong, standing a full hand taller than Roy was. Most men were taller than Roy, of course, but that didn’t mean he wasn’t annoyed by it.

He snatched the dagger back from Will and put it back into its sheath then looked around for any further complications. Patches of fire still burned in the grass. A quick thought rounded all of them up into a small, angry red orb. Since it was a long walk back to the train and he couldn’t keep control of the flames over that long a distance Roy settled for channeling the remaining firepower into the sulfurite crystals in his cufflinks. They’d needed topping off after the long train ride anyways.

The three other passengers that fought with the tree looked like they were going to be okay, though the man in gray who got trapped under the pine’s roots had some nasty bruises and limped a bit. Then again, Roy was feeling much the same and he expected to make a full recovery. The rest of the passengers who’d run for it were out of sight, presumably safe inside Yellowstone’s earthworks.

“You some kind of wizard?” Will asked, watching Roy from the corner of his eyes.

Roy snorted. “Do I look like I’m coalstoking Dutch?”

Grunt laughed. “It’s the way you dress, Harp. The only people this far north who bother with those fancy suits of yours are the pompous types. ‘Course he thought you’re a wizard.” Grunt threw an arm over Roy’s shoulders and thumped him on the chest, which hurt but Roy ignored. It wasn’t as bad as the flannel of his bright red shirt scratching against Roy’s face. “But Harp’s just been touched by some druid nonsense, just like I was. Except it made me bigger and taller and it made him angry.”

“If I was as angry as all that you wouldn’t have that arm.” Roy shrugged Grunt’s arm off and straightened his suit. It was tailored but made of cotton and he didn’t think it was all that fancy.

“But what about…” Will waved his hands theatrically towards the scorch marks on the ground.

“Don’t worry about it,” Roy grumbled. “Grunt, you got some kind of druid or medicine man in town? That tree didn’t seem like it was running wild.”

Grunt glanced back towards town, where a larger party of woodsmen were coming out through the main gate to come meet them. Then he turned to his companion and gestured to the loose pile of wood that had once been a tree, still twitching but too small to move or think on its own anymore. “Will, lash up that lumber and help the boys get it back to town.”

The unspoken message came through loud and clear. Roy should ask again in private. “Am I the only one you invited to this little party?”

“The only one who said he was coming. We might see Van Der Klein or Cain, but they never said one way or another.”

“Klein ain’t coming. He just got married two months ago.”

Ben’s jaw dropped. “What?”

“Books tried to get ahold of you but you weren’t at your last three addresses.” Roy looked out at the scenic mountain peaks and the menacing forest line. “He didn’t know you put on the flannel and came up here to cut trees.”

“Ignis fatuus.” Grunt looked dejected. “Can’t believe I missed that.”

“Speaking of-” Roy began to reach into his jacket then gasped as pain shot through his side.

“Let’s get you back to town,” Grunt said. “The Woodsman’s Guild has someone to look at that for you.”

They started down the path to Yellowstone again. Roy managed to get the package out of his pocket after a moment. Thankfully it didn’t look damaged from the fight. “Books sent me your mail and asked me to bring it to you.”

Grunt took it with a grin. “He can’t stop with the sending things, can he? Natural born quartermaster. Seen him recently?”

“At the wedding.”

“Is he doing well?”

“He’s fatter than ever and still making money hand over fist.” Roy shook his head in disgust. “Who knew there was so much wealth in selling beans to the old continent.”

“Chocolate ain’t just any beans, Harp.”

“I suppose.” There was a gurgling, coughing noise then an enormous pillar of water shot up out of the lake. “Dust and ashes, what is that?”

“Yose’s Heartbeat,” Grunt said. “As the locals call it. It’s a geyser in the lake that erupts every morning, afternoon and witching hour.”

“Lovely.”

“Anyway, even if Cain doesn’t come-“

“Cain’s not coming.”

Grunt gave him an odd look. “Was he getting hitched, too?”

“There’s a price on his head. He’d be stupid to show his face around anyone from the unit.”

“A price…” Grunt sighed. “What’s he wanted for?”

“Killed a woman down in Winchester County.”

“So it finally came to that.” Grunt shook his head. “Well, you’re right, we probably won’t see him then.”

“We’d better not. If I see his worthless face I’ll cremate him myself.”

They walked in uncomfortable silence for a long moment. Then Grunt gathered himself and said, “Well, you were the only one who came but that’s all right. The Guild brought in a fixer and two of the local Sanna are pitching in. Five should be enough.”

“Let’s hope so.”

Grunt laughed. “You make it sound like you already know what the job is.”

Roy looked over his shoulder at the woodsmen gathering up the downed tree. He wasn’t an expert but he was fairly certain it was too small to be thinking and moving on its own in the first place. And even if it was big enough to move itself trees knew better than to stray too close to human habitation. There was no reason for it to get that close to Yellowstone unless it was ensorcelled. “I might have a guess or two at that…”

World Building: Hexwood

At the core of the idea of a Weird Western is the desire to translate a specific period of time and its attendant cultural norms into something comprehensible to modern audiences. That’s a challenge all historical fiction faces but by switching in fantasy elements you can both simplify the process and slip in direct analogs to the present day. I find these kinds of mental challenges fun and engaging and I’ve written about my approach to world building before so I thought I would share a few takes from the Weird Western I’ve been working on. 

Hexwood: Dust and Ashes started as a germ of an idea three years ago. I knew I wanted to tell a story about a gold rush but, instead of gold, I wanted people digging for magic. The initial pieces of the world fell into place quickly. The geography had the shape of the world of the late 1800s and the story would be set in what we know as North America but with different political boundaries. The culture would be dependent on digging up magic rocks to continue functioning. On top of the usual dangers of the Old West the ecosystem would be rife with supernatural monsters and killer trees. And there would be flying trains. 

The flying trains were very important. 

As is typical when I am working on the early stages of a story I found old ideas, some abandoned, some that I had intended to use in other ways, some that I intend to use again in much the same way, all falling into place as I solidified my ideas. Many ideas I had got cut and set aside for another time. And, in time, I had a complete tale to tell and a world to tell it in. While I can’t get too deep into all the things added and cut I thought I’d share a bit of my thought process as I addressed these issues in the hopes it will entertain you, and perhaps help you build a world of your own. 

Here are how a few of the ideas in Hexwood developed. 

Sulfurite 

The world of Hexwood started with the idea of magic rocks. Well, truthfully it started with the name but the first element of the story I thought of was magic rocks. I liked the idea of miners delving deep for the essence of magic but, as I began to flesh out the idea, I quickly had to decide what kind of magic I wanted them to dig for. That was a bit of a problem. 

A lot of things went out the window immediately. It couldn’t be fairy tale magic, which is mostly about transformations, illusions and curses. Those things are too immaterial to dig out of the ground. It also couldn’t be things like the magic of stars or lightning or the deep oceans. The stars and storms aren’t things you can find underground and the ocean, while terrible and mysterious, has its magical qualities whether it is underground or not. That basically left the elements of earth and fire or the powers of the Underworld. 

The Underworld is overdone, so it went off the list. 

That left earth and fire. After some deliberation I chose fire, in part because I thought it would be interesting to experiment with a mythos similar to that of Dark Souls. I won’t delve too deep into those ideas because the idea of setting Hexwood in a world after an Age of Fire got scrapped very early but it did push me to the core idea of most magic in Hexwood, which was Fire itself. 

Yes, I decided early on that the simple act of something burning would be an expression of magic and when that magic was used on metals you would get a basic effect. Silver shape itself like a living creature, tin would push away from the source of heat, aluminum would counteract gravity, and so on. To make using magic in this way practical people stored the magic of fire in a special kind of rock called sulfurite. With the basics of what I came to call volcanic magic in place, and the name of my magic rocks decided, it was time to move on. How did I build a West to put them in? 

Dolmenfall 

In my mind the first hurdle to creating a world that paralleled the Old West was the influence of the American Civil War. While the Gold Rush started in 1849 and marks the start of the Old West in many reckonings most Westerns are set after the Civil War and incorporate the resulting changes to weapons, warfare and culture into their narratives. If I wanted to evoke the West properly there needed to be a similar defining event not too far in Hexwood’s past. 

I’m not sure where the idea for Dolmenfall originally came from but I do know what I was avoiding when I decided on it. My goal with Dolmenfall was to create a devastating internal conflict in Columbia (the nation where Hexwood is located) without referring to slavery or race. Far too much time is spent in culture today dwelling on these topics, I wanted something different and fresh. But in order to really evoke the same kind of tensions as the Civil War it needed to have elements that provoked strong distrust on both sides, as well as a clear potential for power imbalances that needed to be reckoned with but ultimately wasn’t until violence forced the issue. 

After some thought I decided that the theme of this conflict should be Old versus New. In many ways the Civil War was also a conflict of old and new ways, with slavery being one of humanity’s oldest institutions and America’s economic and cultural ideas of freedom still one of the newest ideas in culture and governance. But again, to avoid making this too on the nose, I chose to make it a conflict between old magic and new. Mark Pendleton, the protagonist of the story, worked best if he fought on the losing side and so he wound up a representative of old magic. 

Sulfurite is a lot like coal, it’s something you dig out of the ground that makes fire. Granted, sulfurite is rechargeable and basically functions as a battery that holds fire rather than electricity but the general principle is actually not that different than coal and thus I’d been thinking of volcanic magic as a very industrial flavor of magic. New, a little untrustworthy but very powerful. Thus it didn’t make sense for Mark to use volcanic magic, or at least not exclusively, so he had to use a different flavor of magic that was preindustrial and at least somewhat philosophically opposed to mechanization. When developing my main character I decided I wanted his magic to feel more ecclesiastical, so Mark got incense and a dowsing rod. I knew he’d need more than that but the later changes to Mark’s magic powers had more to do with his character than the world building, and with two plant based magics as a starting place – Mark specifically burns mandrake roots to use his central power and dowsing rods are wooden – I found myself thinking of him as a druid. That perfectly fit the bill for a system of old magic that would oppose a more “industrial” magic so I settled on the “Civil War” conflict in the setting being a conflict between druidic and volcanic magics rather than a war over economies and slavery. 

With druids in the mix my mind immediately went to Stonehenge. Now that monument predates known druidic traditions but what I really needed was something that would emphasize the Anglo nature of the druidic tradition and Stonehenge is a truly iconic English megalith. So I made stone circles like Stonehenge an integral part of the druidic tradition. Mark trained at one, called Moraine Henge, fought to protect it during the Columbian Civil War (not a name that stuck), and watched it destroyed when his side lost. The individual stone formations – dolmen – were smashed and the druidic tradition ended, at least for a time. The only thing left was to give the conflict a name – or better yet, two. The American Civil War actually has two names, after all (the other is the War of Northern Aggression, and yes some people still refer to it as such) and each illustrates how one side thought of the conflict. So in Hexwood you may hear some people refer to the Lakeshire War – a reference to where the war was fought, certainly, but also the people blamed for starting the conflict. Other people refer to the war by its outcome – Dolmenfall, a reference to the destruction of a treasured and irreplaceable cultural touchstone. 

Raging Skies, Burning Stone and Arthur Phoenixborn 

For the last five or six years the idea of doing something with the mythology of King Arthur has percolated in the back of my mind. Ideas ran from the Once and Future King returning to aid modern day Britain, as the legends promised, to a clash between the Knights of the Round Table and other equally legendary figures, such as Greek heroes or Taoist Immortals. Nothing ever came of any of those ideas. 

So when I was trying to ground Mark’s druidic traditions back into a larger cultural context King Arthur came to mind quite naturally. It took a little massaging but I managed to work disparate parts of various Arthurian story ideas I had tinkered with into a unified system and installed it as the mythical framework for the nation of Avalon, the England of Mark’s world, replacing the increasingly incongruous Dark Souls style mythos. It also let me establish a cultural throughline that would otherwise have been very difficult to explain. 

You see, the English cultural heritage that underpins American culture, including the Old West, is distinctly Christian in nature, trading on ideas about Kings submitting to laws, mercy as a component of justice, and the imperfect nature of man that only the Western Christian tradition has ever seriously tried to put into practice. What’s interesting about Arthur is that much of his mythos seems to be an attempt to assimilate those Christian ideas into the culture of the old Angles, with Arthur himself serving as a clear Messianic figure. 

My original intent with importing Arthur into the world of Hexwood was just to give the nation of Avalon a suitably mystical feeling origin. But once I realized I needed to ground the philosophies of Avalon and Columbia in something substantial in order for them to ring true Avalon’s First and Forever King started to take on more significance. He died and came back, gaining the title of Pheonixborn (replacing our Arthur’s title of Pendragon, which sounded too much like Pendleton for me to use). He united the druids and founded the Knights of the Stone Circle to place their powers at the service of the people, rather than the other way around. And he picked up two guardian deities, the Lord in Raging Skies and Lady in Burning Stone, to emphasize the idea that even the King himself should submit to authority, law and other abstract truths in order to build a stronger nation. While I wouldn’t go so far as to call it a coherent religion it does go a long way to fleshing out the philosophical underpinnings of the world outside the town of Hexwood, where Mark and his friends live. 

And there you have it. These were the first three major steps in fleshing out a world around my simply story about magic rocks. It barely scratches the surface of all the different things I tinkered with while building Hexwood‘s world and I’m sure more things will be added and subtracted in the days to come. But hopefully you enjoyed this little glance into the process and how just one idea can quickly spiral out into many layers of complexity if you just think about it for a bit. 

What? You wanted to read a story in that world? Well, Hexwood is a comic, you see. It’s not quite done with production although I can share the cover art with you here: 

But I don’t plan on publishing the script here. Still. Maybe we can work something out. Come back next week. You may be pleasantly surprised.