Boutique Writing

These days the idea of having something made for you is becoming more and more popular. Artisanal beer, boutique clothes and Etsy handicrafts are very popular with consumers. Writing has always had a certain aspect of hand craftsmanship in the care and effort put into any good piece of writing. But the modern era has turned mass communications from a very narrow field into something anyone with an Internet connection can do. Communication, once a very personal activity, has become one of the most impersonal things we do.

On top of that, writing a story is a bit of a selfish endeavor. It requires you to sit down and work out exactly what you want to say, how you want things to happen, then polish every bit of it until you are satisfied. It’s personal and creative and, while those are things common in boutiques, it’s not necessarily a process easily shared. How would you even go about making money off of it?

Well, recently the website Patreon has come to prominence in many Internet based creative circles. The service is basically a cross between subscription billing and crowdsourcing, allowing a creator and his (or her) audience to receive support directly from whatever audience is interested in his or her work and communicate directly with that audience. There’s not many writers supporting themselves on Patreon, partly because not many writers support themselves by writing at all but partly because writing doesn’t mesh well with the Patreon format.

Or, more accurately, the Patreon format doesn’t mesh well with the average writer.

You see, Patreon is essentially a digital storefront, a place where people can sidle on in and belly up to the counter and chat with their favorite artists. Being on Patreon is a bit like being a portrait artist on a boardwalk in a tourist trap. You sit, you draw, you chat up anyone who comes close. The only difference is where in the process they pay you. But most writers, myself included, are introverts who spend most of our communicative energy on whatever we trying to write. And we’re a touch on the secretive side. Yes, workshopping a writing project is important to making it the best it can be. But at the same time, revealing a lot about your story to your audience ahead of time isn’t a good way to tell stories. And letting your audience influence your story too much is a good way to loose the distinctive voice and style that attracted them in the first place.

Then there’s spoiler culture. Where a comic artist – a very common breed of Patreon user – might be able to showcase covers or character design work without revealing too much about a story, a writer doesn’t have that kind of work on hand. Character bios or plot outlines are going to give a lot about your story away and audiences these days are trained to despise that kind of thing. Patreon for writers can’t be a spoiler hub but the service screams for some kind of reward to share with your audience in exchange for following you. Yes, above and beyond what you already do.

Some have suggested having multiple ongoing storylines that your Patreon supporters can vote to advance but I know that personally I’d have a hard time producing the best quality story I could if what I wrote was at the whims of the audience and likely always changing. Plus I would imagine your supporters would ebb and flow depending on whether you were advancing the story they wanted at any given time. Viable? Maybe for some but not many and certainly not me.

Writing advice is very common on the Internet, I give it away free as do many others, so that’s not the greatest way to carry on a dialog with your audience. There might be a market for people interested in editing but that is very time consuming…

Is boutique writing a viable way for a writer to make a living? It doesn’t seem like it is right now, not because the infrastructure isn’t there but because the craft hasn’t evolved to meet the possibility. In the future it might become one. I haven’t cracked the question yet, and I’m not in any hurry to experiment, but if you figure something out be sure to share with me. I’d love to hear it.

Two Strings and a Clockwork Orange

Kubo and the Two Strings is a wonderfully written and animated movie that I found profoundly disturbing. I want to talk about what I loved about it but I also want to talk about what bothered me and in order to do the second part I’m going to have to get into major spoilers. Like, discussing how Kubo finally defeated his villain and what the fallout of that was. You’ve been warned.

Let me start with the basics. Kubo is a kid missing his dad and his mom isn’t always there, mentally speaking. He can also control paper by playing music on his shamisen (a Japanese instrument vaguely like a banjo) and he’s missing an eye that his grandfather, the Moon King, stole from him when he was a baby. Naturally, the plot kicks off when Kubo’s grandfather discovers where his grandson has been hiding all these years.

Kubo leaves his mother and, with the help of Monkey, a guardian statue turned real, and Beetle, an anthropomorphic beetle who claims to know Kubo’s father somehow and lost his memories to the Moon King, the boy must collect the three pieces of a legendary suit of armor and defeat his grandfather.

When Kubo is slow and meandering it’s still pretty good. When the story moves then it’s great. I particularly liked the character moments between Monkey, Beetle and Kubo. The three aren’t together long before it becomes clear that these are the parents Kubo never had – quite literally as the Monkey contains the fragment of his mother’s soul that was lacking in her for so long and the Beetle is Kubo’s father, transformed and rendered amnesiac by the Moon King’s power. The bristly but unified way Kubo’s parents act before they realize this fact makes their odd couple romance plainly obvious to the audience while not shoving in our face. I also appreciate the fact that, even when they don’t know who the other is, there’s never any competition between the two or any attempt on the screenwriter’s part to make one look better than the other.

Beetle is focused on goals, finishing Kubo’s quest and making him strong and independent. Monkey focuses on keeping him safe and provided for. It’s a pleasing dynamic and conflict in it comes very naturally and is resolved in equally satisfying ways. More movie families should be written like this one.

The Moon King was an interesting but underdeveloped character. His sense of personal perfection was an understandable driving force and I liked the symbolism of his taking Kubo’s eyes to represent his trying to blind him to the value of others. His winding up with the eye he took from Kubo replacing one of his blind eyes was a nice touch.

My one gripe with the writing is how obvious they made it that the momentos from Kubo’s parents – a lock of hair from his mother and his father’s bowstring – would form new strings for the shamisen after Kubo broke the old ones. I think it would have bothered me less if he hadn’t broken his instruments strings until after he had both momentos or if the old strings hadn’t broken at all and replacing them had been a necessary part of his working his final magic. Or, y’know, if that little plot element hadn’t been spoiled in the title of the movie.

So yeah, the movie was written great and animated in a fun and distinct way which I found beautiful and expressive but can’t really explain well in writing. (I know, I know, I got one job…) All that said, why did the movie disturb me?

Because it’s a kids film and it portrays A Clockwork Orange as a recipe for utopian paradise. Let me explain.

In addition to giving his grandfather his left eye, Kubo also brainwashes the Moon King. After Kubo works his final magic the Moon King has no memories, just like Kubo’s father in beetle form. So Kubo tell the Moon King he is a man of compassion and kindness. The movie has established Kubo as a great storyteller and entertainer and Kubo turns his abilities to convincing the Moon King he’s never been anything but a kind old grandfather in a small village and said village joins in the scam. This leads directly to the film’s “happy ending”.

“The stories we tell ourselves” is a running theme through Kubo and, as a storyteller myself, I kind of understand what they’re saying. Seeing our life as a story is a tool to help us make some sense of it. We could look at it that way and draw some solace from that fact, I have no problem with that notion so long as we keep in mind that we’re not the entirety of the story but a part of a much larger story unfolding all around us. That philosophical rabbit hole is not where we’re going today.

What bothers me about the ending of Kubo and the Two Strings is that Kubo stole his grandfather’s story by force, just as the Moon King stole from Kubo’s father and mother. Worse, Kubo replaced the Moon King’s identity with a lie. Sure, the story glosses that over with a happy ending but Kubo’s solution is nothing of the kind. Lies always get found out and, no matter how well intentioned they might be, the destroy trust between the liar and the victim. If the Moon King was an implacable and dangerous foe before being violated in such a way what will he be after the deception comes to light? Kubo didn’t tell a story to help someone know themselves, he told them a story to hide the truth from them and in doing so he let down the author’s first duty, to his audience.

Worse, the Moon King’s entire purpose in the story was undermined. Instead of being confronted with his shortcomings by Kubo’s stronger character the Moon King was just swept under a rug, he was never given the chance to overcome the villain he was nor did his villainy destroy him. He’s never confronted by how his lack of compassion would destroy him and he’s poorer for it, as are we the audience.

Ultimately, while Kubo and the Two Strings does a great job showing us it’s characters and their struggles the only thing I can take away from the tale is this: Kubo’s flawed human compassion was no better than the Moon King’s lack of compassion. What was needed was a story of perfect compassion.

Unbelievable

The willing suspension of disbelief is something every author counts on. So here’s a quick thought experiment: How much disbelief are you willing to suspend when you’re in the audience? And what are the things that test your suspension when you’re consuming media? I’m not just talking about the things that actually take you out of a story but anything that piques your interest even if you put it aside for the sake of enjoying the story. Odds are there are more things in the typical story than you think. The mind tends to gloss over these things but they’re still there and if you want to be a good writer you need to train yourself to catch them in other people’s writing if you’re going to have a chance of catching them in your own.

Unfortunately a lot of looking for unbelievability is a matter of feel. It’s a very subjective field, which may prompt you to ask why authors bother tracking it. The simple fact is that anything that can help you figure out your audience is worthwhile. When trying to work out what’s believable and what’s not it’s a good idea to ask friends and family for help. While not the best source of feedback for your own work; when examining general culture they can be a real benefit to you so take as much advantage of them as you can.

“Try it until you get it” isn’t the most helpful advice so here are a few examples of the kinds of things to look for as you try and figure out what might stretch believability without breaking it.

The Man Without Fear. People who can’t get scared are a bit of a trope in geek circles, the most prominent examples are probably the Green Lanterns of DC Comics and the paladins Gary Gygax put into Dungeons and Dragons. Both are very simple in concept – no matter the situation they don’t get scared – but there’s not anyone like that in real life (outside of people with severe mental disorders). I’ve noticed that people who haven’t spent a great deal of time exposed to the trope tend to find it a bit of a stretch. Sure, there could be people like that but they’d kind of be freaks, right? This is a pretty good example of what to look out for.

The Omnidisciplinary Scientist. You know how smart scientists or engineers on TV seem to be able to figure out just about anything by looking at it for two or three seconds? Yeah, that’s what we’re talking about here. Any given discipline of science requires years of study and work just to get the basics. No one, not even Einstein, has the level of genius these characters portray. It stretches belief but it’s convenient for the story and most people will just let it go.

Chronically Clumsy. This trope shows up in a lot of low quality comedy. As the name suggests it involves someone who’s chronically clumsy constantly making a mess of things. Not only does it get old fast it starts to raise questions about the clumsy person’s friends. Like, why don’t they learn? Again, not a deal breaker on its own. But when stacked with a dozen other unbelievable things… well, it can be a deal breaker.

If you read or watch or listen to a lot of the critics out there you’ll find it’s the little things that are often the breaking point. A work can go from mediocre to bad simply because a single thing jumped out and got under their skin, somehow becoming emblematic of all the unbelievable things in your work. Sometime just cutting one of those things is enough to make the difference.

Of course there are other ways to make your audience accept things that are totally unbelievable and using the right methods might still let you get away with your original vision. Like believability itself, your mileage may vary.

The Rule of Cool. This rule basically states that an audience is more willing to forgive something that looks cools but is unbelievable. Pretty much any action movie made since the 80s is an example of this as most of the physics and fighting in those films wouldn’t work in real life and doesn’t stand up to scrutiny but never seems to bother audiences. Of course not everyone likes action movies so it’s important to know your audience but this rule is still very useful.

The Rule of Funny. Even more subjective than the rule of cool, the rule of funny says that audiences will play along with your unbelievable things if they are funny. Most romantic comedies do this when they put two totally different people with different social circles and life choices in some bizzare situation that results in a relationship forming. No, it wouldn’t happen but it makes for funny situations so we forgive it.

The Fridge. Fridge tropes all revolve around the audience being too tied up in what’s going on in a story to catch on to something else the author is doing. This works really well in some situations but counting on the audience being distracted from unbelievable elements of your story is a risky move. Not only do audiences have different attention spans, if something is outright impossible it tends to show through. Don’t count on this working for anything other than minor story elements.

It’s important to keep track of what it is in your story that defies belief. Not because such elements are inherently bad, but because too many of them can lose your audience. Audiences are rare and valuable things and should not be taken lightly, so don’t burden their credulity willy nilly. Keep track of the unbelievable things in your story and make sure they’re serving the plot. Then, if necessary, employ the tricks of the trade to make your impossible things palatable.

All this requires you to have some sense of your audience going in. None of the techniques for obscuring impossibilities are a substitute for audience understanding because without it you won’t be able to get a handle on what they’ll find outrageous in the first place. So get out there and start finding out what people won’t believe.

Genrely Speaking: Horror

Some people love getting scared, particularly when they know they’re actually totally safe. Full disclosure: I’m not one of them. But this isn’t the first time I’ve tried to tackle a genre I’m not a fan of so today I want to look at the modern horror story, something cinema has simply dubbed “horror” though it’s a bit different from traditional ghost stories or scary campfire stories.

Horror relies on tricks of production in setting it’s scenes and drawing readers in much more than most genres. Consider the impact of music in films like Halloween or the eerie claustrophobia of the handheld camera in The Blair Witch Project (the original). Edgar Allen Poe, mastery of written horror, achieved a similar restricted and unreliable point of view using first person narrators in most of his famous horror stories.

That said, these flourishes are not the pillars that hold up this aesthetic genre. Rather, those hallmarks are:

  1. A sense of isolation. It’s very hard to feel scared in a group of people. Even strangers provide a sense of camaraderie and empathy for most people that builds confidence and helps you avoid horror. So characters must become isolated from those around them in some way before we can get truly scared for them. Poe’s stories almost never mention characters outside the immediate circumstances. The Evil Dead puts it’s characters in an isolated cabin far from civilization that they wind up stranded in due to circumstances. It Follows achieves isolation by making it’s monster visible only to the person it afflicts, leaving the victim alone with the creature even in crowds.
  2. The threat of death. And actual death. Horror requires us to be well and truly scared for the characters in order to work. Death is the most effective threat there is, period. Even horror stories that aren’t chock full of actual death pile death symbolism onto their stories. The unnatural appearance that drives the apprentice to kill his master in The Tell-Tale Heart, the way the girl’s head spins entirely around in The Exorcist, the deaths of the crew in Alien, all of these make it clear to us that the stakes are real.
  3. The unknown. Things we understand are not as scary as those we don’t. Consider the contrast between Alien and Aliens. At first Ripley and company didn’t know what a xenomorph was, what would work against them and what wouldn’t. When Ripley killed the alien and escaped only to face xenomorphs again in a new context the xenomorphs are not presented in the same way as before. While Aliens is certainly a thriller it’s not a horror story like Alien is because the weird biology and full shape of the aliens are known to Ripley and us, the mystery that’s half the horror is gone. This is why so many horror stories have supernatural monsters in them – these creatures can operate by their own rules, rules the audience won’t know until the story tells them, keeping us jumping as we try and figure out what is going to happen next.

What are the weaknesses of the horror genre? The biggest weakness of horror is that it’s grown very trope reliant and characters often make decisions purely because they serve the plot. Going places alone, being dismissive of supernatural forces that have proven their potency and malevolence, these are things that no person with even a passing knowledge of pop culture would do but horror story characters routinely indulge in. This can leave the audience very frustrated with the story and is one of the primary reasons I can’t stand the genre most of the time.

Another weakness is the need to provide the unknown. It’s very easy to wind up with contradictory events that are never explained or previous things known about what characters are facing getting undone just to provide new “mystery” about what’s happening. This is a particular problem in long running horror franchises.

Finally the threat of death hanging over every character means many writers never bother to develop the characters who are dying so their deaths can wind up feeling meaningless and lacking impact. This also makes it easy to pick out who’s going to live just by looking for the well developed character or two. Kind of undercuts the suspense which, in turn, is half of horror.

What are the strengths of the horror genre? As said in the opening, the thrill of something scary happening to someone who’s safe is very powerful. Poe’s horrific stories also provided a glimpse into the worst side of humanity from a place of safety, a benefit I’ve advocated for previously.

Good horror is also a great place to find good examples of narrative tension, story pacing and great villain ascendancies.

Personally I don’t plan on tackling horror in any of my writing and I’ve no desire to dig through the pulpy backlog of “classic” horror. But I’ve read Poe and I do know two things. The best horror has a razor sharp understanding of human nature and refines every step of its tales with the single minded focus of the master craftsman. If those are skills you need examples of you can find them elsewhere but I wouldn’t fault you for seeking them in the horror genre either.

Reading List, Part Five

Out of the Silent Planet, by C.S. Lewis

Genre(s): Science Fiction

Sequels: First in a trilogy

Out of the Silent Planet is the beginning of Lewis’ greatest series of novels. While Narnia may be his best known franchise those who’s exposure to his fiction ends there are truly missing out. (His greatest single novel is undoubtedly Til We Have Faces, which is a topic for another time.) Oddly enough this story started as a sort of dare between Lewis and his good friend J.R.R. Tolkien where Lewis was to write a spacefaring story and Tolkien a time traveling one. Sadly, Tolkien’s story doesn’t exist in it’s entirety. But Out of the Silent Planet does and it’s pretty good.

Dr. Elwin Ransom, a character loosely based on Tolkien, is a student of languages who attempts to help a person he sees being abducted but winds up an abductee himself. A few drugs later he finds himself in a spaceship headed towards Mars. Once on planet Ransom escapes his captors and makes contact with the locals, setting in motion a long trip to meet the guardian of the planet and a deeper understanding of the solar system.

While Out of the Silent Planet is not the most exciting or gripping book on it’s own it does serve as the foundation for the trilogy. Perelandra, the sequel is arguably the best and well worth struggling through the slower parts of Silent Planet. After all, where else can you read about Not-Quite-Tolkien fighting hand to hand with the devil incarnate? That Hideous Strength combines the high concepts of the first two books with a sense of foreboding and suspense that you won’t get anywhere else in Lewis’ writing. All three books are well worth the read.

Lost Triumph, by Tom Carhart

Genre(s): Military History, Nonfiction

The third day of the Battle of Gettysburg is a mystery to many. The almost invincible Confederate General Robert E. Lee sent a division under the command of Major General George Pickett into the teeth of Major General George Meade’s Union positions. After a short, desperate contest Pickett’s men fell back, broken and bleeding. Many people believe that the Confederacy was defeated that day and the furthest point the charge reached is often called the high watermark of the Confederacy. The mystery of the day is simple.

Why would a general of Lee’s quality send his men into what almost everyone agreed was certain defeat?

There’s no answer on record, of course. But in this book Carhart suggests what he may have been attempting. Lost Triumph is divided into two basic sections. The first explores Lee, his command philosophy and his relations with his generals. Lee was Commandant at the West Point Military Academy for a time before the Civil War and his curriculum and later real life victories all point to certain strategies he believed most effective and Carhart sketches how Pickett’s attack might have been part of a greater scheme to break the back of the Union army.

The second half of the book is a gripping account of the other things occurring at Gettysburg just before and during Pickett’s Charge. It tells the story of Major General J.E.B. Stuart, leader of the Invincibles, the Confederacy’s most famous cavalry division, and how they tried to round the Union flank. And it tells how they, and possibly all of Lee’s plans, were undone by a combination of superior weaponry, dedicated fighting and gallant leadership.

Lee’s trust in Stuart was legendary and Stuart’s trust in his own men was equally strong. The Army of Northern Virginia thought them capable of anything, hence the nickname Invincibles. It would make sense that the second half of Lee’s plan, if any grander plan existed, would fall to Stuart’s cavalry. Ironically, that unfounded confidence would lead to their defeat by a brigade of the Union cavalry that Confederate horsemen thought so little of.

A brigade led by Brigadier General George Armstrong Custer.

Court of the Air, by Stephen Hunt

Genre(s): Fantasy, Steam Punk

Sequels: Five novels and a few short stories

The Kingdom of Jackals, the Republic with a King, is one of the preeminent nations in its world. They have the Royal Aerostatic Navy, one of the world’s only working democracies and a culture stretching back centuries. For all that, it’s not a great place for the likes of Molly Templar, a young girl who keeps finding the people around her dead. Someone’s out to get her and even with the help of an internationally recognized archaeologist, a thinking machine and a retired smuggler she may not make it to see another day.

Oliver Brooks had it pretty easy until his uncle was murdered and someone tried to pin the death on him. Now he’s on the run with an agent of Jackal’s most secret police force – the Court of the Air, who look down from above the clouds and will judge all they see, even those beyond the law.

Problem is, something’s rotten in the good Kingdom of Jackals and even the Court is blind to it. Only Molly has the key to saving the nation but the poor girl just wants to write books. If she and Oliver can’t rally their friends, figure out the secrets of the Court and set things right disaster looms as enough power to lock the world in a new Ice Age lays just beyond the grasp of a madman.

Hunt’s stories are crazy trips with just about every idea he can get his hands on thrown into the stew. Steam powered robots walk side by side with political commentary and the threat of a pantheon of gods that worship other gods. While none of the commentary is particularly deep and the characters are sometimes a little flat there’s enough pulpy nonsense here to make for a riproaring good time.

Cobra, by Timothy Zahn

Genre(s): Science Fiction

Sequels: A good ten so far, with more coming

Yes, I love just about everything this guy writes.

Cobra is the story of Johnny Moreau, who joins an elite supersoldier unit called the COBRAs, gaining nearly unbreakable bones, motorized joints and a computer that runs it all and gives him a near-inhuman reaction speed and precision of movement. It’s also not your average war story.

In the typical book of this type we’d follow the protagonist through training and onto the field until he’d won a few significant victories and we were left waiting for the sequel.

Johnny’s war ends in victory by the end of the first act.

The problem is, the computer that controls Cobra’s combat reflexes cannot be reprogrammed (by design, to make them impossible to subvert that way) and can’t be removed without basically crippling them. Cobras are the lethal killing machines the people needed but they can’t stop being those machines after the war is over. Thus the Dominion of Man is left with a conundrum – what to do with these people no one quite trusts with their safety but who still deserve to be treated as heroes?

While not a groundbreaking book, Cobra offers an interesting take on the cost of war and how the future is unlikely to change it. Not everything has an easy solution and Cobra doesn’t offer those either. But it does show that, difficult though it may be, those solutions are worth looking for.

Dave Barry in Cyberspace, by Dave Barry

Genre(s): Humor, Satire, Nonfiction

Pulitzer Prize winning satirist Dave Barry once wrote a book about computers. This was in 1996, back when the DOS prompt was still a thing. I know you kids don’t know what that is, but suffice it to say we didn’t just poke pictures on a screen and have computers do what we want. We had to work to waste time on our computers.

In this book Barry goes on a romp through all the different ways we’ve complicated our lives using technology and it’s well worth the price of admission. Beginning from the destruction of the 1890 census – the first such census to use computing technology as part of the tabulation of data – Barry shows how the computer has not been our friend. It’s just another wild creature that humanity needs to beat into submission, one face slamming into the keyboard at a time.

Whether you’re looking for an amusing history of computers two decades ago or just want to relive the halcyon days of BAD COMMAND OR FILENAME then this is a book that you’ll love.

The Emotional and Physical Cores

The quest for believable characters is a long and arduous one, full of false leads, difficult lessons and special cases. One such case is the so-called “strong female character.” While what that phrase implies specifically varies from person to person in general it refers to a character who shows the fortitude and strength of character frequently portrayed in cinema by the likes of John Wayne, Humphrey Bogart or Jimmy Stewart. Except these characters should be female.

It’s a lofty goal to show as many different characters as possible living life with strong convictions and personal integrity and I wholeheartedly agree that women should portray this as well as men. However, many stories that set out to create a strong female character overlook a concept we’re going to call the physical and emotional cores of the story and that hamstrings their attempt to tell a good story with a strong character at the center. Let’s start by talking about what I mean by physical and emotional cores.

Each story tends to have a a physical and emotional embodiment. Another way to think of the physical embodiment is as the part of the story where action takes place and the emotional embodiment is where the story tries to make you feel something. Most good stories tend to have characters act more in one or the other of these areas to make those characters clearly defined. Yes, this is unrealistic but it tends to lead to better storytelling overall.

The two characters who best embodies the themes of the story carry the emotional and physical cores of the story.

For example, in the Disney classic Sleeping Beauty the emotional core rests with Princess Aurora, who’s feelings of isolation and desires to see the wider world define the emotional tenor of most of the film. The physical core rests with Prince Phillip, who finds Aurora in the forest and takes her to experience new things. He also takes center stage in the battle against Maleficent in the third act, another moment of peak physical storytelling.

It’s important to have the two cores in proximity to each other at moments of importance as they tend to draw one another out into sharp relief and lead to some of the best moments in a story. It’s Phillip and Aurora’s meeting that sparks their resolution to resist their arranged marriages (even though said betrothals are to each other, which they don’t know at the time). It’s also the catharsis of their reunion that makes the climax of the movie hit us square in the feels.

The problem is, if both the physical and the emotional cores are in a single character it can be hard to see how they’re impacting each other. Look at any shoddy piece of fiction and you’ll see unclear motives and hard to understand actions. That can happen for a lot of reasons but sometimes it’s just because one character is carrying too much of the story. Like any real person your characters sometimes need to step back and take a break, breath and let ideas settle. A character can’t do that if they have to carry both halves of a story.

At the same time, it’s the way the two cores impact each other, the emotional and physical character influencing each other with their different goals and needs, that makes the important moments impactful. If both cores are in one character that tension is missing.

How does that relate back to writing “strong female characters”?

Well, in the typical story women carry the emotional core and most people who set out to write strong female characters just take the physical core and hand it to their female character as well resulting in exactly the problem we just discussed. If we want a female character who carries the physical core – and this is typically what people mean by “strong female characters”, many characters have carried the emotional cores of their stories and been plenty strong but that’s not the point – if we want a female character who carries the physical core then we have to put the emotional core somewhere else.

A great example of this is the much more recent Disney film Frozen, where Anna embodies the physical core, climbing the mountain to find her sister and struggling with a slowly debilitating curse, while Elsa embodies the emotional core, struggling with self doubt and self loathing while struggling to maintain emotional distance from those around her.

Another is the animated 1990’s film Ghost in the Shell, where the Major embodies the physical aspect, taking most of the highly kinetic action scenes for herself while her partner, Batou, while still having action beats, mostly serves as a sounding board for her philosophical musings and an emotional tether to the humanity she fears she’s left behind. Where Motoko is mostly an emotional cypher Batou takes it upon himself to feel embarrassed by her lack of modesty and grieve when she is wounded.

Whether or not you’re interested in the mythical “strong female character” understanding where the physical and emotional components of your story lies is important. Don’t make the mistake of thinking your story is missing one or the other of the sides, either. The best action heroes tend to be grounded by family and friends and Harrison Ford still punched someone out in Sabrina. No matter what your story is, knowing who goes where in these equations is going to help you construct a better narrative.

Silence of the Lions

In the decade since Rei Kiriyama’s family died in a car crash he’s made very little progress. Orphaned at the age of seven, and already emotionally subdued to begin with, Rei has become a master introvert. His only real gift is for shogi, a Japanese board game halfway between chess and checkers. Fortunately, Rei is very good at shogi and makes a living as a professional shogi player in between attending classes at school and living alone. It might seem like a great way to live but for Rei it’s a necessity. Life with the family that adopted him wasn’t easy. His adoptive siblings resented him and he felt awful about it. His adoptive father was a shogi pro, after all, and Rei was the only one of his children skilled enough to follow in his footsteps. There are many things plaguing Rei as it turns out. Plenty of reasons to become more sullen and withdrawn.

Naturally, the world keeps throwing funny, cheerful and energetic people in his path.

For me, it was this conflict, the clash between Rei’s normal disposition and that of the people around him, that really kept me involved in March Comes In Like a Lion. Yes, there’s good character conflict in the story, Rei’s shogi matches have solid stakes for both him and his opponents and there’s a lot of good humor and serious situations. But far and away the best part of the show is in how it sets up great contrasts between the conflicting moods Rei grapples with.

At it’s heart, March Comes In Like a Lion is a study in how an emotionally wounded introvert faces the world and how the people around him help him to do that. The broad strokes of the conflict are character versus the world and the show brings these points to bear by showing us the two sides in strikingly different terms.

The first minute of March Comes In Like a Lion, opening credits aside, are a series of stark monochrome images showing Rei’s silhouette, images of running water and roiling clouds, and a truly beautiful sequence of Rei standing under a bridge as gusting winds batter him. A mocking female voice over reminds Rei of how he is alone and lost until her words are lost in the sound of howling wind. The title card tells us this is Chapter One, Rei Kiriyama.

Rei wakes up and goes through his morning routine in total silence, then walks to the Shogi Hall, upbeat yet wistful music playing in the background. He greets his opponent, a man who appears to know him well, and then proceeds to best him in a game of shogi. The man compliments Rei on his growth as a shogi player, mentions that, “Ayumu and Kyoko miss you,” and departs.

The first words we hear Rei say accuse his opponent of lying, although we are the only ones that can hear it and we’re not sure if Rei thinks part or all of the other man’s statement is a lie.

As he’s headed home Rei gets a text message inviting him somewhere for dinner. He’s about to refuse when he gets another message asking him to pick up ingridient’s for the meal on his way. Just like that the chessmaster is checkmated. Abruptly the story turns from a gripping look at a grieving young man to a fish out of water comedy as Rei goes to visit a small family – a grandfather and three granddaughters. While it’s not slapstick it is funny and irreverent, going so far as to give the pet cats their own internal monologues. Rei can barely squeeze a word in edgewise but, quiet nature aside, is barely recognizable as the character we saw in the first half of the show. He’s unsure, unsteady and bemused the whole time. The contrast is striking, and encapsulates the appeal of the show quite well.

What’s so impressive about March Comes In Like a Lion is how it manages to have it’s main character say so little while expressing so much. Rei’s posture, expression, even the way he moves around the world tells us a great deal about his moods and how he is thinking. That level of expression extends to every character in the show but, as Rei talks so little, the strength of the animation comes through that much more. March Comes In Like a Lion is a masterclass in emotional storytelling and in no small part due to how little it’s protagonist says. Check it out if you get the chance.

The Broken Character Cycle

I’m not a huge fan of mainstream American storytelling, especially in longform mediums like TV or serialized novels. This may come as a surprise to longtime readers who have seen me comment on a number of such works in the past, many of which I said I liked. Well, odds are I still like them but as I’ve consumed more and more of them I’ve noticed one plot in particular occurring over and over again, a plot that has grown quite old and worn. I refer to this plot as the Broken Characters Cycle and this week I want to take a quick look at what it is, why I think it’s grown so popular and why, ultimately, I think it needs to go.

First things first. What is the cycle? In broad strokes it looks something like this:

  • There is a character who has made Bad Choices
  • That character seeks a New Start or undertakes a Great Work of Atonement
  • The New Start or Great Work requires the character to form new Relationships
  • The character is improved and edified through the Relationships and values them highly
  • At some point the Great Work forces the character to betray the Relationship or the other(s) in the relationship learns of the Bad Choices the character has made causing them to question the Work
  • The character sacrifices the Relationships for the Great Work (or visa versa)
  • Completing the Work or saving the Relationship leaves the character unfulfilled and full of guilt
  • The character seeks a New Start or undertakes another Great Work
  • Repeat ad nauseum

So why is this so popular? Two reasons.

First, it is a really good structure for a story. It has conflict built into it already, the structure is very flexible and can apply to anything from a courtroom drama to a hospital procedural and still function as is. Pretty much any kind of character can fit into the story structure, from cheerful slackers to driven geniuses. Second, the end of the cycle seamlessly blends into the beginning, allowing movies in a franchise or seasons of a TV show to return their characters to their neutral starting position and facilitating an easy set up for the next installment.

Both of these storytelling considerations are very important for the writers of long, ongoing media properties. Each movie, book or season needs to start at a place where new audience members can easily join and that makes the second point very important. The first point makes keeping up with the grueling timetable of a modern media franchise much easier as the basic framework of story and narrative beats never changes, just the details plugged in to them.

But these are only benefits for the production crews working on these media properties. The broken characters cycle doesn’t really provide a whole lot of benefits for the audience beyond a steady stream of story. And even that steady story can become a drawback.

The thing about the cycle is that it isn’t particularly complex and is very predictable, with story beats that come in very specific times and from very specific directions for maximum impact. You don’t have to be a media glutton or a trained story analyst to start seeing through the cycle, it just starts happening after a little while. And, worst of all, it doesn’t let the character at the center of the cycle grow from their experiences at all. There’s no character growth or substantial change to the status quo that isn’t quickly made irrelevant or undone entirely.

That gets frustrating very quickly. Media franchises need some kind of escalation over time, especially when they run for more than three installments. When the plot deliberately cuts that out of the equation through every iteration then it gets harder and harder to get invested.

Worse, while the cycle does provide great potential for conflict, both internal and external, for all those involved it’s very easy to see it coming, to the point where who falls in which roles can be determined as soon as a character starts down the cycle. With a story so easily predicted it can be easy to lose your audience. Think of it this way. I loves me a good pot of chili, but if I had to eat it every day for a month I’d get tired of it no matter how good the ingredients were or how skillful the chef that prepared it. The cycle is the same way – it’s not flawed inherently but today pretty much any story seeking to be dramatic executes the cycle at some point, if not as it’s primary story arc then as the arc for a supporting character. An most of them will run through the cycle repeatedly.

Now it’s true that there aren’t really any original stories, just new takes on character arcs like the broken characters cycle. And the lack of novelty is one of the reasons why anything attempting something fresh, from presentation to technique, tends to attract the attention of media critics. But with pretty much every major dramatic media franchise leaning on this cycle to some extent broken characters wear out their welcome very quickly.

I don’t really know what to do about the broken characters cycle. As I said before, it’s grown so popular for good reason. With the endless churn of Netflix, Hollywood and TV constantly demanding new content it’s entirely possible we won’t see a change of direction simply because relying on crutches like the cycle are the only way to keep up. But with the rise of the Internet independent media has begun to challenge old production cycles and changed the playing field. I hope to contribute to that change myself. But even if you don’t be on the lookout for this kind of ingrained wisdom. Stepping outside of it is sometimes all it takes to be a breakout in the media world.

See you next week when we talk about not talking.

Iron Fist’s Identity Crisis is NOT What You Think

For those who are new to this blog, the basic pattern I have is to alternate between writing fiction and general commentary on writing and stories. Now that The Face of the Clockworker is complete we’re switching gears into something a little different. Hope you enjoy!

Netflix original shows are stirring a lot of hype these days, none more so than those connected to Marvel. I recently picked up Netflix and decided to give the latest series, Iron Fist, a watch to see what all the noise was about.

That was a mistake.

Iron Fist is not particularly good TV, an opinion most people who have watched the show seem to agree with. The reasons for that are pretty straightforward, yet it’s a trap a lot of writers, myself included, tend to fall into and that makes it worth looking at.

Let me start by mentioning two things people are blaming that are not the reason Iron Fist is lackluster. First and foremost, the problem is not Finn Jones, be it as an actor, a martial artist or a white dude. Don’t get me wrong. I didn’t find his performance in Iron Fist particularly memorable. But he does give the role a bit of nuance, handling nostalgia, discontent, joy and anger pretty well. He’s not going to win awards for his performance and that won’t be an oversight – he didn’t do anything that would stand out. But his performance is worthy of any number of CSI/Law and Order franchise shows and plenty of people like them.

It is true that Finn Jones was basically an amateur martial artist but, through intense training and what was most likely good use of stunt doubles they were able to make him pass as a competent fighter. Maybe not a great one, which he is admittedly supposed to be, but it’s really hard to tell. Danny Rand does so little fighting in the series, especially in the first half, it’s hard to get a grasp on how good or bad he is at it. Iron Fist has some really great fight scenes in it, especially in the later episodes. Not all of them are works of beauty and they lean a little too much towards being over choreographed ballet than the frantic, semirealistic action of a John Wick. But it’s supposed to be a martial arts series, not a typical run-and-gun action series so I can forgive that. The genre tends much more towards that kind of hyper stylized action and I generally like it. I generally liked the action in Iron Fist, too. In short, I don’t think Jones’ experience – or lack thereof – in the wushu department was the problem – or even a problem.

Finally, I don’t think the fact that Finn Jones was white was a problem. I could go on and on about the European martial arts traditions and how they developed differently from the Asian martial arts, and why, but that would waste space. Firstly because the point of it all would be to say that the basics of unarmed combat exist in every culture, the cultures just put their own spin on them. The only thing particularly unique about the Asian traditions is the strong emphasis on spiritual awareness they tend to include in their teachings. Second because that’s not the real problem people have when they make the point.

For some reason a small cadre of people hate the notion of an outsider coming in, learning a skill from a given culture and mastering it better than his teachers. The fact that a white person does it somehow makes this the same as colonization, apparently. The whole notion is ridiculous. Ignoring the fact that outsiders as protagonists makes exposition much easier for the author, the point is it happens all the time. In fact, it can lead to radically advancing the art form. Consider the Suzuki school of music. Shinichi Suzuki, a Japanese man, created one of the most widespread and successful methods of early music education even though all the instruments taught with that method are European.

Besides, Iron Fist isn’t even a story about a man learning and mastering a skill from a foreign culture. It’s about a man who has already done that and comes home to use the new wisdom and power he gained from the lessons of others to help those he left behind. Danny Rand frequently seems to miss the world he left behind far more than he values the one he returned to. What’s really being praised in that case, American culture or Eastern culture? And why should it make a difference either way?

The second thing that is not the problem is the show’s production schedule. I hear it was somewhat rushed, in particular leading to Jones not getting as much training in stunts and martial arts as the stunt directors might have wished. Maybe this all is true, but I couldn’t see many signs of it in the way the show was shot or the way the action scenes unfolded.

In truth, this show could have had any lead actor and all the filming time in the world and, if the script and structure of the story wasn’t touched, I would still find it mediocre.

The real problem with Iron Fist is that, while it features a protagonist who’s supposed to be a master of martial arts and uses that mastery to defend the little guy there isn’t a whole lot of martial arts or defending of little guys going on at first. And even when the series picks up in the second half, Iron Fist remains weirdly obsessed with corporate intrigues, boardroom politics and the owners of the Rand Corporation, the business Danny’s parents owned before they all flew off and died in a plane crash along with Danny. Compared to the kung fu action we are promissed by the show’s premise it’s all pretty boring.

Worse, the show treats this corporate conflict as the core conflict rather than the sideshow. The mastermind of the process is the villain taken down in the final episode even though he hasn’t really been an obstacle to Danny for the rest of the series. The Hand, the villainous Triad-ninja hybrid crime gang that Danny spends most of the series fighting gets plenty of screen time but doesn’t really seem to do much for the story. In fact, except for a tacked on and nonsensical attempt to have the climactic episode of the show tie in to Danny fighting a dragon and gaining his powers during his training, the whole corporate intrigue side of the show doesn’t tie into Danny’s character arc at all.

While the Meechums and other corporate characters are kind of interesting, and might have made for a good story on their own, when tied to the story of Iron Fist they just take up running time that could have been spent developing characters like Colleen Wing or Claire Temple more, characters who brought much more to the central thrust of Danny’s story than the Meechums. Not to mention we might have gotten to see Danny doing more cool martial arts stuff like, I don’t know, fighting a dragon?

This is a common problem for a lot of writers and Iron Fist is a great example of why cramming too many conflicts, characters and themes into a single story hurts. The people who wrote Iron Fist tried to chase two rabbits and caught neither, leaving the audience hungry and feeling like their time was wasted. The show is a mess because no one knew what kind of story was being told. Sad, but not entirely unexpected. Better luck with The Defenders Marvel.

The Hour of Dragons

The coast of Greenland was craggy and sparse, little more than rough gray and tan rocks and dirt that ran down to a steep drop off of about thirty feet ending in the frigid ocean beyond. Small ice floes drifted back and forth in the bay beyond. It looked much the same as the surveyor’s reports showed it. He’d chosen the location because, eighty years in a future now far removed, the U.S. Navy had established an observation point to keep an eye on Atlantis.

The Navy had determined the bay was too shallow to let Atlantis approach without having to drag most of its body out of the ocean. The assumed that, like a whale, it would collapse under its own weight once removed from the buoyancy of the sea. They hadn’t really been taking magic into account at the time.

Sam had chosen the site because it guaranteed a chance to look the dragon in the eye, since it had to take it’s head out of the water at some point.

He’d set up most of his equipment already, although large scale tachyon disruption fields seemed a bit silly given what he was going up against. Still, he needed to leave some kind of mark on history, might as well go for broke. Now it was time to set the most important part.

He pulled an hourglass from it’s carrying case and moved towards the highest point nearby, a raised hill that was more rock than dirt, missing even the tough, wispy grasses that struggled to cling to the landscape. The hourglass was a good two hands tall but still looked like a toy in the glove of his suit. He set it down, a bit self conscious, and carefully rotated the top a quarter turn counter clockwise. In response a a deep crack formed in the middle of the bottom and ran all the way to the base. Then the whole thing lit up with a soft white glow.

There wasn’t time to check and make sure it was working. As if on cue the moment he twisted the top a sound like a thunderclap hit him, the disturbed air enough to make the armor’s joints creak. Sam spun away from the broken hourglass and looked out into the bay, expecting storm clouds. The reality was worse.

A massive claw had smashed into the cliffs a quarter mile away at the end of a mind boggling limb that stretched up into the air, out over the ocean and disappeared beneath the waves. Two thirds of the way back to the waves, easily five hundred feet along the arm, Sam spotted something that might have been a giant elbow. The impact shook the ground but the hourglass stayed put.

For a full ten seconds nothing happened. Rather, nothing moved. Sam could almost see the enormous muscles of the limb tensing up, gathering power as seawater poured off in sheets. A bit stunned, he took a few half steps away from the hourglass, only to be rooted in place again when the arm surged downwards and started to lever Atlantis out of the seas.

The first thing to break the surface was a tower. It was far off, beyond the calm waters of the shallow bay, a single point of pale ivory amidst the grayish green waves, looking for all the world like the watchtower of an ancient English castle. Then the water around it erupted and buildings were shooting past far to fast to catalog, even with the enhanced mind of the Clockworker. Sam got little more than a quick impression of streets, crowded buildings and a single, massive gate before a towering neck shot into his line of sight and cut most of the dragon’s body from view.

When the head at the end of the neck was more than six stories overhead, with no signs of stopping, some sensible part of Sam’s brain that had survived several years of wrangling politicians and supervillains, sometimes both at the same time, kicked in and suggested that it was time to run. To, you know, get some distance and rethink things, since that was a lot more dragon than he’d been counting on dealing with.

It was the same part of his brain that was lamenting never building a working flight unit for the power armor. They had always seemed so clunky and impractical before, more suited for long range military purposes than being the flagship of what was, essentially, a specialized police force. Not that either one of those roles was going to do much against Atlantis.

There was too much magic in the area to time shift, the tachyon field would never hold up. The disruptor was equally useless as an offensive tool, Atlantis was putting off a magic signature that compared to Split Infinity’s the way the sun compared to the moon on a cloudy night during a solar eclipse. And there was the mind boggling size of it. Just seeing Atlantis outlined on a screen did nothing to prepare him for being in the presence.

As he scampered back up the coastline, feeling small and powerless for the first time in years, the ground shook underfoot, first with the impact of another foot, smashing into the ground in the distance, then with the friction of a living continent dragging itself across a dead one as Atlantis pulled itself onto shore. Sam made the mistake of looking back at just the right moment to see the dragon open jaws the size of a football field and announce it’s return to the world of men.

It was not a thing you heard.

The sound simply picked him up and tossed him to the ground a hundred feet away. Damage reports sprang up all over his heads up display. Prosthetic arm partially offline, no longer able to unfold it’s internal weapons systems or feed power into the suit. Right shoulder and right chestplate hardlight projectors offline. 30% of power relays out of alignment. Motors lost in left arm, left leg and right shoulder assemblies. Seven minutes to fully repair.

Disoriented, Sam rolled over and sat up, aware that he needed to move but too dizzy to trust his feet. He wouldn’t have the option again. Atlantis’ other claw slammed down with no more force than an avalanche, not quite crushing him entirely. Both legs from the knee down disappeared from his suit readout and from his body.

The suit responded automatically, first demanding the mobile arsenal he’d brought prep the appropriate replacement parts and, for the first time ever, the appropriate field triage prosthetics. He’d really hoped he’d never need those. The suit also dumped pain blockers and anti-shock drugs into his system, those would be fun to scrub out later, and slapped twenty second century triage gear over the new ends of his legs to stop the bleeding. The whole process took maybe three seconds.

Automated pattern recognition software calculated an escape route across the terrain and back towards the prosthetics that were already in motion, hopping slowly towards him in a way that would have been eerie if the situation wasn’t already so terrifying. A second later the arms of his suit kicked into motion, dragging him that way while his decision making brain was still getting over the sudden loss of legs.

Samuel Isaiah King

The voice didn’t come through the air or strike with the force of the dragon’s roar but somehow Sam still knew what he was hearing.

To transgress time and endanger this world is crime enough.

Sam spotted Atlantis’ head high above, partly obscured by the low hanging clouds. But not obscured enough to hide the glaring yellow eyes of the dragon, the only feature of the long, vaguely horselike head that he could make out clearly. Water rushing off of Atlantis’ body mixed with the clouds and dim light to obscure all but the barest glances of the creature’s long, serpentine neck and flashing emerald scales. The neck and arms of the beast ran back to what looked like a sheer cliffside that rose out of the bay, the dragon’s body lost in layer after layer of sediment and detritus built up after untold centuries of slumber. The limbs appeared almost spindly in comparison to the massive body. What Sam could see was built more like a turtle than the traditional depictions of a dragon, though most of the creature’s bulk was clearly still beneath the surface of the ocean.

To ignore the warning we sent and continue the damage is unconscionable.

His awkward scrabble came to a stop, not because he was scared but because he’d reached his new legs and new knees were currently in the process of bolting themselves into place. Unlike when he attached his arm several years ago he didn’t feel pain. Not because of any advancements to the technology, although there were those, and not because there wasn’t pain, that was never going away, but because he was too preoccupied.

To pervert our protections and turn our messengers against us, all while hewing away at the fabric of the world that I am sworn to protect is unforgivable.

The moment the legs clicked into place the Clockworker suit pushed him to his feet, leaving Sam a touch unsteady but, in theory, ready for whatever might come. He was missing the armor from the legs down but that was okay. The armor had always been a backup plan and, clearly, one that was woefully inadequate.

You will leave this world for the one beyond. It falls to us to set right the damage you have done.

The dragon’s mouth opened again and it filled with light, not a solid burning light as a dragon in movies might, but rather a constellation of small swarming lights that swarmed around its teeth. It was the kind of light show that came when Alejandro or Split Infinity did magic, except dragons could apparently do it just by speaking.

Magic still wasn’t something he entirely understood. But he did know magic words of his own.

Although it probably wasn’t necessary Sam set the armor’s speakers to maximum volume and said, “I can do a better job of it.”

For a moment he didn’t think it worked. The light kept building in the dragon’s mouth and Sam was sure he’d guessed wrong and Atlantis wasn’t the Power the Gatekeepers had told him was in charge of keeping his world in order. Then he saw the dragon’s eyes narrow.

What?

“I can fix time. A few years back Natalie said you gave her a time limit to take me out of the picture so you could fix time. That’s come and gone.” He jabbed a thumb at his chest, affecting confidence he didn’t feel. “I still can. I can do it better.”

There was a long pause, what he was beginning to recognize was the long wind-up the dragon needed to move it’s body around. Apparently magic only let you bend the laws of physics so much. Stray thoughts like that disappeared from his mind as soon as Atlantis brought its head down to just above ten feet off the ground, leaving him face to lower jaw with the largest living creature on Earth.

It was like looking up at a football stadium. As close as he was to the creature he had no way of getting a good idea of what it looked like, he still had only half formed impressions of what he could see around the clouds. Now that it was closer to the ground he could tell that water was evaporating off of the beast in waves of steam, adding to the difficulty in making it out. The head pivoted sideways and rotated lengthwise until he was looking into a single mammoth eye.

To choose those things you will take responsibility for is the privilege of mortality. You will undertake the mending of time?

“If you allow it.”

There was another moment of gathering effort, this time accompanied by a rush of wind as if every creature in the world had sighed at once. Then Atlantis raised its head up to the clouds once again. With distance and perspective restored Sam though its eyes had turned regretful, or at least resigned, and he wondered if maybe, just maybe, the creature had to allow it.

Then no more will you be allowed to turn away from this task. Until you have set right your wrongs, you leave this world or your failures destroy it, time rests in your hands.

With the grinding roar of two continents scraping together Atlantis began to slide back into the ocean once more. Sam couldn’t say how long the process took, the dragon’s gaze held his the whole time. As the gates of Atlantis sunk out of sight once more the dragon’s head finally turned back towards the ocean, leaving one final message echoing in his mind.

Godspeed, Clockworker.

When the dragon’s head disappeared beneath the waves Sam took a deep breath, the rest of the world snapping back into place like a rubber band. The coast of Greenland felt oddly small and deflated, like a balloon that had all the air let out of it. He was standing on shaky legs that had been his for less than an hour and his power armor was still sending him repair updates. It wasn’t until he had staggered over to the hill where he left the hourglass that he heard the ticking.

At first he thought he was imagining it. But with every tick it got louder and more defined. Each second of time, clearly marked. A reminder of who he was and what he was supposed to be doing.

He sighed and scooped up the hourglass, twisting it closed again. That wasn’t really necessary, it’s not like fixing time was something he was likely to forget. But maybe that was just one of the things that went with the territory. He walked over to the mobile arsenal and spent a few precious minutes on the mundane task of switching out all the ruined parts of his armor then attaching a new set of legs over his freshly minted prosthetics – which were starting to seriously throb with phantom pains.

Once he had everything back in working order and double checked all the safety measures there wasn’t anything he could do to procrastinate anymore. Sam picked up the hourglass and rotated the top clockwise.

The crack in the base sealed and, as it did so, the world around him fell away, descending until it was just a horizon at his feet, and leaving him and the equipment he’d brought along in the featureless place between his world and all that was beyond.

The old man was there to greet him, his rumpled brown coat, matching pants and shoes all much the same as before, though he had changed shirts to a white button down at some point.

Sam set the hourglass aside and looked the Gatekeeper over once. “I wasn’t expecting you here, to be honest. Where’s Jack?”

The other man smiled, a wry tilt of the lips and nothing more. “Seems he said something to you he shouldn’t have. We’re not supposed to hand out hints, even if by accident.”

Sam slumped down on top of the arsenal and shook his head. “You guys can get in trouble?”

“Oh, yes. Something for you to keep in mind. You’re not exactly a Power like gatekeepers are expected to be but you did just dabble in something very close.” The old man clasped his hands behind his back and stepped away, staring down at the floor. “That world is going to have your fingerprints on it for generations to come, for better or for worse. How could that not have the potential to get you in trouble?”

“Of course.” Sam nodded his understanding. In that light it did make sense. “Is that why you’re here?”

“Yes. Either Jack or I will be here every time you step back into your world. We agreed to let you come here, that make us partly responsible.” He looked back up. “But there’s no hurry. Gatekeeper is an even longer term commitment than yours is likely to be. Don’t feel like you have to rush back there right away. You’ve earned a break.”

“I’ll call you-” Sam hesitated. “Okay, how do I call you?”

The old man laughed and started walking away, towards whatever else was out there. “Say my name and I’ll be there. Jack too, most likely. Until then, take care Clockworker.”

Sam watched him walk out into infinity then turned his attention back to the horizon below, the confines of the world still beyond his comprehension but seeming more clear to him now than ever before. Time was still ticking away, out of balance. But he’d put the Girl Who Split Infinity and the dragon that sent her behind him. Now he just had to fix the problem that had attracted them in the first place. A little matter of cleaning up his own messes.

He just had to fix time.

The Face of the Clockworker – fin