Sabrina

This month we’re looking at romance stories. Given that it’s February and all. So let’s look at the movie Sabrina.

We’re talking about the 1995 version with Harrison Ford. If you were wondering. It’s funny but never mean-spirited, it tells a story about love but never makes it a story about destiny or raw sentiment and it’s not afraid of allowing it’s main characters to need each other to complete themselves.

Sabrina is basically a coming of age story for it’s three main characters. Sabrina herself is coming into her own – at the beginning of the story she leaves home to study overseas in Paris, leaving behind her father and David Larrabee, her childhood crush. She comes back mature, confident and has to come to realize she’s outgrown David. Linus Larrabee, David’s brother, is trying to close a business deal and David’s brief infatuation with Sabrina poses a threat to that deal, so Linus tries to break them up. In the process he comes to grip with the fact that he’s missing something and Sabrina offers it to him. And David himself is a bit of a wastrel who needs to get out of his brother’s shadow to come into his own.

As a romance this story excels in a number of ways but most significantly it does so by allowing all of the characters time together, not gushing with emotion or plotting against one another, but just interacting with one another in fairly normal activities and letting us see how they mesh with each other. Rather than give us planned speeches about who’s best for who and why we get to see why Sabrina forming a relationship with David would be unhealthy for them both but a relationship with Linus would benefit both.

At the same time, the story is not afraid to let a romance be a time of growth. Too many modern romances make it sound like any kind of change threatens to tear a relationship apart, while Sabrina shows us that the very act of finding a relationship should change the people in it in a myriad of ways and, in fact, if they aren’t changing constantly that is what threatens to break them up. Finding romance is what spurs on the growth of all three of these characters, it’s not about savoring some ephemeral moment together but rather about charging forward side by side.

The best part about this film, both as a romance story and as a work of film in general, is how quiet it is. There’s nothing loud, nothing in your face, rather it’s full of moments where we see people’s attitudes through little things. Sabrina is always tense around the Larrabee brothers at first. It takes her longer to open up to Linus but ultimately she becomes more comfortable with him than with David – and we see it entirely through her posture and expression. Linus goes from preoccupied and intense to gradually more relaxed and open. David gradually starts to look more thoughtful. It makes the whole story feel comfortable and lived in, like it’s the kind of thing that could go on forever, rather than like a shiny trinket, eye-catching but likely to tarnish or scuff at the slightest touch.

In all, this is one of the great romantic stories of recent memory, and a fitting place to start our examination of stories that have done romance right. If you haven’t seen Sabrina, go out and watch it now.

Cool Things: Shazam!

I have issues with American comics/graphic novels for a number of reasons. They tend to address a very narrow range of topics – mostly people in colorful suits battling crime and/or evil and/or each other. There’s nothing wrong with superhero comics, as a genre, but like many genres with entrenched fanbases and a fairly continuous, unbroken history stagnation is a real problem, with many of the tropes and stereotypes reinforcing one another until everything starts to look the same.

On top of that, most of the comics I’ve read seem to have forgotten that they are visual media, and attempt to tell most, if not all, of their story through captions, narration or dialog. While a certain amount of this is necessary, comics are a visual medium and must be told visually or they kind of loose the point. These two factors combine in some form or another to comprise most to all of my problems with the American comics industry.

Fortunately, there is the occasional title that comes out with enough fresh perspective, engaging characters and well used imagery to stand out from the crowd. One such title is Shazam!, a collection of shorts that ran in the Justice League comics for a time. I recently read the collection and highly recommend it to anyone who wants to see a good reinterpretation of a classic superhero origin in modern times.

This book does a lot right but I’ll just touch on a few things.

First, the art is great and does a lot to tell the story all on it’s own. People are expressive, poses are dynamic and there’s no jump from panel to panel that you simply cannot follow because of bad composition or poor blocking. It’s amazing how many comics, even those drawn by artists with perfectly fine technical skills, fail in the area of composition and loose readers simply because you’re not sure what’s happening from one panel to the next. That’s never a problem for this book.

Second, Shazam! chooses it’s tropes wisely. The two it ignores, which most stories of this flavor would try and include, are the trope of the overly tough hero and the trope of the heavily guarded secret identity. Both of these are avoided to the story’s great benefit.

A quick overview – Billy Batson is taken in by a foster family. He expects to be kicked right back out, just like he eventually was at  all the other foster homes he’s been in, but the family works hard to make him feel at home and they make small inroads. Things take a turn for the weird when a wizard named Shazam takes Billy from off of a subway train and tests him for a good heart. He doesn’t find one – he hasn’t found one in the dozens of people he’s tested, but Billy points out that it’s pointless to look for a good heart among human beings and maybe Shazam should consider looking for the potential for a good heart instead.

The wizard takes Billy’s advice and finds such potential in Billy. Thus, Billy is entrusted with the Power of Shazam and the Living Lightning and winds up forced to battle his corrupt predecessor. With the help of the others in his forster family Billy defeats Black Adam and takes his rightful position as the Guardian of Magic in the DC universe.

Also, there are magical tigers. Trust me, it’s cool.

At it’s core, Shazam! is the story of how a damaged foster kid finds himself once more placed in a foster home which he has no expectations about. Billy’s a realistic kid – he’s been in the system a long time and he doesn’t expect much. That doesn’t mean he doesn’t want a family, under all the layers of cynicism and disappointment, he just doesn’t expect one. At it’s heart, Billy’s struggle to find his place is well written human drama and neither takes over the story nor comes off as a cheap sugarcoating.

It also gives the story one of it’s greatest strengths.

At no point in the story does he try and hide the fact that he’s received the power of Shazam from his fellow foster kids. In fact, a lot of time is spent with Billy and his friend Freddy Freeman, exploring what Billy can do as Shazam and what they can do with those powers. Eventually the whole set of foster kids knows about them – the parents are left out only because the growing mess Billy’s new role as Shazam has created has separated them from their kids for a while. This dynamic, with Shazam having a bunch of people who know he’s got superpowers, lets the story explore a lot of ideas that normally never get any attention in comics.

For starters, there is the natural reaction and surprise at seeing Billy’s powers. But that’s gotten over fairly quickly, mostly because Billy is just as surprised at them as everyone else. Then there’s the phase where everyone is trying to figure out what it is Bill can do. Finally, everyone tries to pool resources to solve problems quickly and efficiently while keeping everyone in touch with each other and safe. It’s this last part that I feel most comics really fail at. We never see superheroes collaborating with normal people and sharing responsibilities. Even those who pay lip service to trying such a thing usually end up with the superhero doing everything on their own. But, perhaps in part because Billy is still young, a positive team dynamic rapidly coalesces and the story is both more engaging and more endearing for it.

The comradery among the characters, although not easy to come by, does help the book achieve it’s second major trope aversion. While his life in foster care has made him a hard case, Billy is by no means lacking emotional depth. We see his disappointment at previous failed foster situations, his extreme skepticism at his current foster family and simultaneously his nagging desire to be a part of this family create a meaningful personal conflict for Billy and it’s through that conflict, and the carefully balanced use of the rest of the cast, that we get a chance to see that depth.

Freddy, in particular, is a great foil to Billy’s attitude. Both have practical and self serving streaks that should make it hard for them to appreciate one another but, at the same time, they are the ones who show the most wonder and excitement when Billy is suddenly given superpowers and manage to form a solid bond. The moment they realize Billy can fly as Shazam is one of the best in the book.

Finally, I love the fact that Billy ultimately defeats Black Adam (Spoiler! Hero wins in superhero comic book!) because he is clever and courageous, not because he’s simply more powerful. Many superhero books let their protagonists win because they were more powerful or more determined or more cunning than their enemies. Billy ultimately gambles on courage and good character and I like the fact that he wins.

All in all, Shazam! is a superhero tale that has the trim and trappings of the modern day, that reflects our modern ills and attitudes, but still manages to be a superhero tale at heart. It’s worth at least one read.

Scifi Fundamentals: I, Robot

The three laws of robotics, when expressed in spoken or written English rather than mathematics, are as follows:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

Once upon a time, these were almost universally known by scifi geeks as a cornerstone of AI theory. But why are they important and why should you want to read the stories about them?

Welcome to a new segment for Wednesdays which I’m calling Scifi Foundations, it will reoccur whenever I have something to add to it.

Scifi is a young genre, with the very earliest scifi story generally being attributed to Edgar Allen Poe and only really coming into vogue about a hundred years ago. As such, foundational questions that the genre has addressed have not been as thoroughly examined as they have for other genres. There is no scifi equivalent to the hero’s journey, for example. But there are some core works that put forward ideas that are at the very heart of the genre and, in my opinion, ideas that have been somewhat forgotten over the years as authors try to innovate and make new stories. Isaac Asimov’s Three Laws of Robotics are at or near the top of my list of such forgotten concepts.

I, Robot is an important foundation for anyone who writes fiction that includes a strong AI if for no other reason than the fact that it’s a good illustration of the principles that form the core of interesting stories about them. The three laws of robotics are simple but the whole purpose of the stories collected in I, Robot is to illustrate the kinds of difficulties even simple “laws” present when dealing with a computer. Probably the most important rule to keep in mind is repeated more than once, that a computer is entirely logical but never reasonable.

Most of the stories in the first two thirds of the book feature problems that result from robots applying the laws in entirely logical ways that result in insane behavior. The point was less to demonstrate how simple it would be to create moral AI and more to demonstrate how very difficult morality is for anyone, relying strictly on logic fails to take into account things like intent, outcome and purpose in laws. In particular, the case of the robot telepath and the robot with the flawed First Law both illustrate both the importance of understanding purpose, something logic cannot do, and the shortcomings of a strict reading of the laws.

Asimov’s careful examination of these concepts is a very important starting point for any writer who wants to examine these aspects of AI in further depth. Unfortunately, most people who write AI in this day and age tend to pattern their work after the last portion of the book, or more likely after Hal from 2001: A Space Odyssey. It’s at this point in the progression of I, Robot‘s short stories that Asimov departs from his original, highly logical approach to the three laws and decides that AI will simply become capable of abstract thought at some point.

This leads to robots assuming a fourth law of robotics, a Law Zero, that forces them to place the good of humanity above the good of individual human beings and allows them to override the First Law if harm to a specific human being will lead to the greater good of the species. This part of the book feels largely like a cop-out, because it allows robots to break the rules without allowing the reader to follow along with the logic. Yes, we know the actions the robots are taking supposedly benefit humanity as a whole but not how the robot arrived at that conclusion. Or, for that matter, how the robot arrived at it’s definitions of humanity or what is good for it, questions that even the best philosophers, theologians and artists still struggle with today.

In the end, I, Robot is a case study in the use of AI in science fiction. It presents us with interesting problems and an understanding of the limitations our technology has in solving them, but it also worships some inexplicable future technology as a savior, set to free us from all that hinders us if only we trust in it. If you plan to write about artificial intelligence, studying I, Robot for the good and the bad is one of the best places to start.

Cool Things: Vacant

Okay, so back when I did my first recommendation of the Mindspace Investigation series I tried to go along with the gimmick of the first novel, in which the central character’s name isn’t mentioned until the very end. Since this is a review of the fourth book in that series I’m going to assume you’re already familiar with the series or you don’t mind having some little details spoiled. If you’re not familiar with the series rest assured, there’s no particular significance to our psychic’s name… I think it’s just done so that his introduction at an NA meeting at the end will seem more significant.

Still, if you don’t want this tidbit spoiled now’s a good time to stop reading.

The great thing about Mindspace, beyond it’s fascinating setting, is the way each book manages to put a new spin on the basic premise. The first three books do it by offering different takes on a paranormal murder. The first two have different kinds of villains, one a powerful psychic the other a “normal” human. The third changes the setting from the Atlanta police force to the mysterious Telepath’s Guild.

In Vacant, book four of the Mindspace Investigations series, things change once again. This time, Adam Ward is going to work for the FBI, and not as an investigator or an interrogator but as a bodyguard. Thus the formula is changed once again. Not only are we seeing Adam in a different venue than previous stories, we’re seeing him working with a different set of skills. In addition we get to see Adam working apart from his normal support group.

While Marked, the previous installment, did see him working for the Guild and in a different venue than normal he still went home at the end of the day and had some contact with his normal life. But in Vacant he’s traveled a couple of hours south and is stuck with the FBI agents he’s working with until the job is done. On the plus side, the FBI seems to value Adam’s abilities much more than the police force he’s worked with in the past.

Ultimately, in Vacant Adam faces a test of character. He’s semiprecognative, able to see potential futures on occasion (although with no control over the gift). He knows the ten year old boy he’s been assigned to look after will die if he does things wrong. But back home things are looking bad for his new girlfriend and the craving for his drug of choice is worse than ever. And there are old enemies that have come to call.

All in all, Vacant is a watershed in the course of Mindspace Investigation’s overarching story and it’s a good one. Fast paced, bringing in old plotlines to tie them up while introducing new ideas at the same time. Adam Ward still has a long way to go before he can sleep easily again but, slowly and surely, he’s pulling himself back up and turning himself back in to a useful member of society. Whether they want him or not.

Cool Things: Gravity Falls

When I was younger I never had the experience of being picked up and shipped of to some distant relative to spend the summer out of my parent’s hair, working, building character and tangling with the paranormal. Fortunately, thanks to the Disney Channel and Gravity Falls, I can live the experience vicariously through the lives of twelve year old twins Dipper and Mabel Pines.
I feel for Dipper. Really, I do.
His parents have shipped him off with his twin sister all the way to Gravity Falls, Oregon, to work with their great uncle (or grunkle) Stan in his tourist trap, the Mystery Shack. The thing about Gravity Falls is it’s not exactly… normal. There are gnomes, dinosaurs, ghosts and arcade cabinets that can create real video game characters for a short time. It’s weird, spooky and he has this really annoying sister to deal with. And somehow it all works to make great stories.
Central to the show is the question of what is going on in Gravity Falls. Dipper stumbles across the weirdness early in the first episode and the show just keeps spinning things up from there. A strange journal found hidden in the forest clues Dipper in to the fact that others have investigated the town before and he begins researching the matter on his own. That is, when Mabel isn’t bothering him with the pet pig she won at the town fair or Grukle Stan isn’t making him chop firewood or Soos isn’t distracting him by goofing off or he isn’t crushing on Wendy, a local girl who works in the Mystery Shack.
Okay, not much researching gets done.
Which is not the same thing as saying no research gets done. Gravity Falls moves at it’s own pace, content to explore the three main characters, the twins and their grunkle, and the weirdness around them with plenty of self-aware laughs and the occasional fitting aesop.
Watching Gravity Falls is kind of like watching a mashup of Duck Tales and The X-Files. There’s lots of mystery but also an abrasive father figure and a couple of precocious kids with their own agendas. Stan is probably the most interesting character in the show, his superficial greed and general lack of social graces masking an ambitious but thoughtful and caring personality. Stan doesn’t dislike his niece and nephew, he just comes from a generation where men didn’t show affection much and, on top of that, he’s not used to kids. At first he comes off as an aloof and pretty calloused person. But, as the twins and the audience get to know him better, little touches start to come through.
The first time he tells Dipper he’s proud of him it feels like a really meaningful moment. At the end of the first season we learn how much it means. Late in the first season an old, disused room of the shack is uncovered and we see him pick up a pair of glasses almost identical to those he’s wearing from a side table before anyone notices them and slips them into a pocket. As the twins argue about who will get to use the new room we see him in his chair staring at the glasses thoughtfully. These and other moments, many of which would be spoilers to talk about, serve to let us know Stan has a past and it’s just as much a mystery as Gravity Falls is. Learning about him is just as much fun as learning about the town.
Mabel is all energy and enthusiasm. She sees something she wants – a pig, a sweater, some friends or a cute boy – and she goes after it %110. She drives the boys nuts and wears her heart on her sleeve and honestly, we don’t care. When she’s having fun, we’re thrilled. When she’s sad, we’re sad. And when Dipper decides, time and again, that he’ll walk through fire for her, we understand why. If she were to get hurt it feels like something precious would be lost.
Dipper is us. He wants to know what’s going on. He wants things to work out well. He’s not very confident but he means well. He makes heroic, self-sacrificing decisions with a wistful sigh and the hint of a smile. He over works, over plays and generally handles his life in a pretty average way. His relationship with Mabel defines the show, rarely will you see siblings share such an authentic feeling relationship, and even when things don’t work out their way the closer bond they share makes us feel like they still got something worthwhile.
Watch this show. Sure, it’s animated. But it has heart, passion, humor and mystery all in equal measures. It won’t fail to surprise you but you’ll never be upset with where it winds up, either.

Christmas! A poor excuse to take a week off from writing…

…and yet, I’m going to take it anyway. Thanks to all my readers out there, but it’s a time for celebration and I intend to spend it with family and… well, not writing as much as I usually would. To keep supply and demand about equal, I won’t be making any posts other than this one this week. But come back next week and our cliffhanger will resume and Thunder Clap will progress forward once again! Also, Midseason Recaps will resume and… other things will happen.

In the mean time, celebrate the holiday (or the day off if that’s your thing) and see you next week!

Cool Things: Soulminder

Timothy Zahn is the king of well crafted scifi thrillers, specializing in space opera. But in Soulminder he outdoes himself twice.

The premise – Dr. Adrian Sommers looses his five year old son in a car accident. For years he lapses into obsession, convinced that with the right technique his son’s body could have been healed. Finally he perfects the Soulminder, a device to that hangs on to the human soul long enough to let modern medicine repair the body intended to host it so the soul can be returned. A new medical procedure capable of saving thousands of lives has been created. And with it comes problems. So very, very many problems. The first comes when a man who’s soul is in a Soulminder is declared dead and malicious parties try to have the body cremated. And the cases only get more bizarre from there.

Zahn is always at his best when there’s scheming and clever tricks to be played and the concept of the Soulminder gives him an incredible new set of gambits to make. Soulminder is episodic, with each chapter covering a new problem Soulminder causes Dr. Sommers, his clients and frequently, the legal systems of the countries where Soulminder Inc. is operating. While the ideas are interesting and each new problem is handled in a clever way, many of the problems Zahn presents us with are frankly disturbing, not only in what they do to the people trapped in them but how realistic they sound. If a Soulminder trap were to be created in the modern day, these are exactly the kinds of things we could probably expect to happen as a result.

On the other hand, Zahn also approaches this new technology with a clear understanding of the need for moral oversight. In fact, the second chapter of the book deals extensively with how religious leaders and other sources of moral oversight might react to something like Soulminder and, in a refreshing change from the way such figures are normally treated in scifi, even Sommers’ most strident critics are treated fairly and respectfully, with the understanding that they are also doing their best to deal fairly with strange, new technologies. In fact, for the fairness and clear understanding Zahn shows to his religious characters alone this book is a stand-out among scifi today and worth your reading.

Sommers tries his best to ethically use his technology but ultimately others have to be involved and the problems just keep multiplying. That leads to his ultimate solution which, while interesting, does disturb me to a certain degree. I’m not sure if Zahn was trying to make a point with it or not, and I don’t think there really was a better solution for the problems Sommers faced, but I have to admit on reflection it’s uncomfortably close to an endorsement of suicide. I don’t think that’s what Zahn meant by it, I may just be overanalyzing it and in the context of Soulminder, a technology that’s more fantasy than true prediction of the future in my opinion, it may be the only right solution. It’s the only thing keeping me from recommending this book to anyone and everyone who loves good thrillers.

But still, that small caveat aside, it’s a good book. If you don’t mind reading about the darker things man can do with technology and trying to work out whether the solutions we find to those problems are correct, Soulminder is the book for you.

Cool Things: Big Hero 6

It’s time to contradict a rule I shared with you just last month – I’ve only seen this movie once. I’m still okay with recommending it to you.

Big Hero 6 is, hands down, the best movie released in 2014 that I’ve watched so far. For those wondering, other movies of this year that I’ve seen include The Amazing Spiderman 2, The Lego Movie, Captain America: The Winter Soldier and Edge of Tomorrow. And yes, Big Hero 6 is better than all of them. Not by much, in the cases of fellow Marvel property Captain America: The Winter Soldier or Edge of Tomorrow, but still better.

Let’s start with the basics. If you’ve seen any of the trailers you know that, at it’s heart, the movie is about grief. Protagonist Hiro Hamada lost his parents at a young age and his remaining family consists of his single aunt and older brother, Tadashi. Then Tadashi dies.

The sum total of Tadashi’s legacy consists of his younger brother, his four friends from college and his experimental healthcare assistant robot Baymax. Again, if you’ve seen a trailer for this film you already know that the squishy, huggable Baymax is a major character in this story.

Other films and other media have tackled the issue of robots among us before. It may seem hard to believe that there’s any new ground to break. And maybe there’s not but every moment Baymax is on the screen he’s so fun, so charming and so pure-hearted you really won’t care. It may be odd to say but it’s Baymax, the creature of programmed behavior and mannerisms, that comes off as the real hero of this bunch.

Baymax has one purpose in life – to see to the health of the people around him. When it becomes apparent to Baymax that Hiro is suffering from grief and depression he starts working to cure it. Most of the important moments of emotional development in the story are a direct result of Baymax’s actions.

Robots tend to be very flat, one dimensional characters even in their best depictions. But Baymax surpasses that problem in spades and he alone would make the movie worthwhile. Fortunately we get more than just one good character in this movie.

Hiro is a very believable protagonist as well. Sure, he’s a genius and most of us movie goers aren’t but in watching him get caught up in dreams, goals and ultimately grief we see in him a very human, relatable character who’s just trying to figure out who he’s supposed to be in a world that seems very set on taking away all his points of refrerence.

The supporting cast is a lot of fun, too, and better experienced than described. Unfortunately, outside of the mask-wearing villain and Tadashi there’s not much development among them. The movie is already pretty packed and there wouldn’t have been much time for developing them more but it’s still kind of disappointing to have funny stereotypes rather than funny characters. Keep your fingers crossed for a sequel and maybe we’ll see more of them developed.

It’s really hard to talk overmuch about the plot in this film. Most of the villain, from his identity to his goals, is kept a secret until the end so I can’t really say much about it. A shrewd writer will probably see through the twist but the ride is still more than worth it. I will say I like the way the story sets up and then subverts common expectations.

In the end the one complaint I had about Big Hero 6 after walking out of the theater is that I wanted more of it. More fun, more time with the characters, more stories to explore and enjoy. And if that’s the only complaint you have then the movie is obviously doing a lot right.

Cool Things: Titan A.E

Does anyone else out there remember this movie? Because it was awesome.

It had a pop-punk soundtrack that was either the best or the worst of it’s era, depending on how much you like that kind of thing, and the art, both hand drawn and digital, was beautiful. The CG hasn’t held up that well with time but for a film produced in the 1990s and released in the year 2000 it’s pretty impressive. The hand drawn stuff is just plain top of the line, classic stuff. It’s never going to age or look bad.

Seriously, whether you absolutely love space opera or you’re just looking for a fun, simple primer to the genre, you can’t go wrong with this movie. It’s animated, sure, but the story is not just for kids, the main characters are fun and the animation is gorgeous. Makes you wonder why there aren’t more fully animated space operas – it really solves the problem of aliens looking fake next to their human counterparts.

Okay, enough about how this film looks. It’s a visual treat but movies need to be more for me to recommend them.

Titan A.E. is an incredibly bold movie, a reminder of different times. For starters, look at the title. That “A.E.” part? It stands for “after Earth” and it’s a signifier of time period, like B.C., A.D. or B.C.E. Yes, this film begins with the death of Planet Earth, not from pollution or relentless warfare but planet destroying superbeings! Humanity has somehow drawn the ire of an alien race called the Drej who decide that blowing up our planet is the best way to deal with us. We’re not told explicitly what they dislike about us but we do know it’s somehow tied to a large spaceship called the Titan.

The creators of the Titan manage to get it off Earth before the planet is destroyed but they kind of disappear afterwards. Cale, our hero, is the son of a chief scientist on the project who’s left effectively an orphan. Humanity, with no home planet or interstellar real estate to work from, is left a poor and dying race and Cale is drifting from job to job and focuses on just scraping by.

Then he meets Captain Joe Korso, someone who claims that he knew Cale’s father and shows Cale that his father left him a clue to find the Titan. And in no time we’re off to find the Titan and see if it can still help humanity in some way – after all, the Drej still seem to want it.

In little, tiny pieces or possibly thrown into the heart of a sun.

There’s a lot of chasing, a lot of searching and a lot of cool spaceships in flight from that point onward. Sure, the story’s not exactly fresh, it basically boils down to a race for the MacGuffin. Sure, Cale’s not a terribly original character and you’ll either love or hate the supporting cast, much like the music, but the whole thing is done with so much heart and cheer that it’s almost impossible not to have fun when you’re watching it.

Titan A.E. isn’t an instant classic but it is a good piece of film trying to do something that animation hasn’t always shot at: Telling honest stories looking at human nature in an straight forward way suitable for all ages. It’s worth seeing on that account alone.

Cool Things: Edge of Tomorrow

So I’ve talked about this movie before, how it did a great job of adapting a work across mediums and culture. (A warning: The post in question has spoilers galore and it’s long. If you still want to read it click here.) That post was mostly written a few days after watching the movie and I have a hard time recommending a movie before I’ve seen it at least twice, in no small part because most movies – good movies at least – cannot be properly understood after just one watching. And while there are some movies (and books) that are good for a single watching (or reading) to be put aside afterwards, the best entertainment, the kind I try to recommend, holds up to multiple experiences.

I finished rewatching the film, this time at home on BluRay, and I find it does. So what makes Edge of Tomorrow a film worth looking at?

I think the biggest thing is it’s thematic choice of the value of courage. It’s not apparent at the beginning but our hero, Major William Cage, is a coward of the highest, purest degree. In an odd kind of way it’s refreshing. There’s no hesitation or shame in Cage’s cowardice at the beginning of the film. Cage is a PR man for the US military in a war against the Mimics, alien invaders who’s march across the world seemingly can’t be stopped.

Well, sort of. Humanity won a battle thanks to Rita Vritaski and the high tech battle suits known as “Jackets” that were engineered expressly to give humans more of a punch against Mimics. No one’s sure how Rita managed to drive the Mimics back but now they’re hoping a repeat is on tap. A huge force has gathered in England to retake the continent of Europe in a high tech reenactment of Normandy and Cage is offered the chance to go with Rita’s unit and film the landing for propaganda.

He says no, because he likes not getting shot.

Offended at the blunt nature of Cage’s cowardice his commanding officer has him busted down to an enlisted man and railroads him into the infantry. Rather than landing with a crack veteran unit he lands with pure rookies, himself one of the least experienced of them all. In the insane melee Cage kills a strange looking Mimic and gets burned to death by its strange blue blood.

After dying he wakes up again the day before the invasion, about to be run into the infantry again. This is going to be something of a theme since Cage isn’t a very good soldier, he was in the reserves before the Mimics invaded and he apparently never went on active duty. This whole loop through time until you get things right isn’t exactly a new story, in film it dates back over twenty years to the movie Groundhog Day. The idea might have first been introduced in a short story called “Doubled and Redoubled”, published in 1941. But what’s interesting about this story is that Cage isn’t the only one time travelling.

Apparently all that blood he got on him when he killed that first alien pulled him into the time loop – that’s how they fight. It’s not that the Mimics have never lost a fight in this war, they’ve just been going around as many times as it takes to not loose in the end. But humans can get sucked into the time loop as well as evidenced by Cage – and, as it turns out, Rita.

What really makes this movie great is a combination of two things. The first is the very careful way the loops show Cage’s character progression from craven coward to wanting to help but lacking skill to able to help but jaded into not caring and finally arriving at the point where he has the courage to sacrifice even the things he wants in order to do what he’s accepted as the right thing. It’s a fascinating journey and it still holds up the second time around. The other thing that makes it work is the incredibly nuanced performances of leading actors Tom Cruise and Emily Blunt who make you believe these two people have actually traveled through time and been deeply marked by the experience.

Oh, the action sequences and alien monster stuff is really good too.

The promo materials for Edge of Tomorrow called the movie a thinking man’s action film and I really think it lives up to that title. It’s an incredibly beautiful movie with well written, well acted characters and a plot just twisty enough to keep you engaged but not so bizarre as to be unbelievable. Provided you’re okay with the space-aliens-travelling-through-time-to-conquer-Earth part. So why aren’t you watching it yet?!