Characters are Not Enough

Many stories are carried along by the strength of their protagonist, or the combined strength of their protagonists and supporting cast. Forrest Gump is a great example of this. Forrest’s good natured innocence and straight forward attitude make him endearing and his devotion to Bubba, Lieutenant Dan and, of course, Jenny prove the strength of his moral fiber. Forrest is a great character and his story is a simple and straight forward one, to the point where the character seems to be the only part that matters.

Walking away from a story focusing only on the part that brought the largest emotional reaction is a mistake. But when it comes to characters many people seem to make that mistake.

Discussions about modern media are rife with talk of characters and how the decisions and growth of those characters drive stories forwards. That’s good, those kinds of discussions are vital to the understanding of stories and how they speak to us. Characters are what we relate to in stories and the agents of that bring about all the events and circumstances that provoke reactions from the audience.  We absolutely need to have solid understandings of those character in order to properly appreciate stories and especially to create engaging and satisfying stories of our own.

But characters don’t make a story.

Stories have a plot for a reason. That reason is, in short, to drive events. See, your characters should take actions consistent with their background, their personality and their circumstances but at the same time you cannot expound on these facets of every person in your story. Sometimes they just aren’t going to be around long enough to make it worth the time, sometimes you just need to keep moving to hold the audience’s interest and sometimes there are just forces at work that are too big to fully explore. Forrest Gump gives us many examples of all three but Forrest’s time in Vietnam wraps all three into one convenient package.

Forrest winds up drafted to fight in Vietnam, like many people of his era. Most of the characters in his unit turn out to be fairly unimportant to the plot, and they’re just glossed over. Even his Drill Sergeant, a fairly important character in most military stories, is really just background noise in this tale. In fact much of his military service is just glossed over. The story could expound on all of them but that would drag the narrative away from its purpose, which is to show how Forrest’s military service built bonds between himself, Bubba and Lt. Dan, three very different characters who would never have met or bonded under any other circumstances. Expanding on all the other characters involved in the drama of Vietnam would have detracted from that.

Now, this may seem confusing as I just focused on a character based outcome while emphasizing the importance of plot, but this is simply because characters cannot thrive without plot. It doesn’t mean characters are unimportant. The ideal plot is simply the series of events that allow you to say what you wish about your characters in the most impactful way possible.

Vietnam presents the events that create the connection between Forrest and Lt. Dan, and break the bond between Forrest and Bubba. A weaker version of the story could have gotten sidetracked by the dynamic of Forrest and his Drill Sergeant or other members of his unit but that would have stretched out how long the narrative took to return to one of its most central points – the relationship between Forrest and Jenny. By sticking to its plot and focusing only on the events that are necessary for us to understand Forrest by the time they reunite the movie comes out much stronger.

Ultimately discussions of whether character or plot are most important to a story seem foolish to me. The point is to allow both to collaborate to produce the best result possible. But if you focus exclusively on characters while formulating your story then you are bound to miss out on the best way to present them to your audience and if you focus entirely on analyzing characters and ignore the events you will miss how to best blend them.

Surprise is Not Enough

When it comes to media, our culture is obsessed with surprise.

I get it. The moment when Darth Vader announced he was Luke Skywalker’s father was a watershed moment in cinema for an entire generation. Very few people saw it coming. The surprise was part of what made it stick in the mind so strongly. But it’s not like “I am your father” is a weak moment on repeated viewing. Even if The Empire Strikes Back is my least favorite of the three original Star Wars movies, I recognize that it’s a very strong film start to back and works well even on repeated viewings. There’s nothing wrong with the twist at the end, I just don’t think it had to be a surprise to have its impact.

But our culture hates knowing things ahead of time. “No spoilers” wasn’t even a meaningful phrase when I was younger but now most eight year olds could tell you what it means and provide examples of things they don’t want spoiled. Perhaps most interesting, a great deal of psychological research suggest that surprise isn’t even that important to a person’s enjoyment of a story. Spoilers change a person’s enjoyment very little to none at all in surveys done on the topic.

Some of our fixation on surprise undoubtedly comes from the rise of social media and the exponential explosion in the ways we can encounter spoilers. Some of it is probably rooted in the desire to be first to do a thing, or at least feel like you’re the first. The new and novel is a necessary part of the human experience and today, when so much of our world is mapped, settled and tamed by the hand of humanity media is one of our primary was to find new things. New people, places we’ve never been and ideas we’ve never considered. So surprise in story is a valuable thing, to be sure.

But surprise alone is not enough.

There’s a movement among media critics to simply praise anything that is surprising, especially if that surprise comes through subversion of expectations. In our increasingly media savvy world, achieving surprise in stories is harder and harder. To combat this, some creators chose to deliberately play in to tropes for a time, then suddenly replace the expected conclusion of those tropes with something different – they subvert expectations. The Darth Vader scene I cited at the beginning is a good example of this.

Vader was presented as an irredeemable villain for the entirety of the first Star Wars film and most of The Empire Strikes Back. But the revelation that Vader was Luke Skywalker’s father cast him – and everything we had learned about Luke’s father – in a new light, and forced us to reevaluate what we thought about the story so far. Our expectations for the climax of the story and what would happen afterwards were completely avoided and new outcomes were now possible. That’s the subversion of expectations.

What’s important to note about this particular subversion is that it worked so effectively because it didn’t directly contradict most of what we knew – the only real point of contradiction was Obi-Wan’s statement in the first film that Vader killed Luke’s father, an understandable lie to tell the son of the Galaxy’s most brutal villain. Add in the way it fit with Vader’s behavior in the rest of The Empire Strikes Back and the revelation made a horrifying kind of sense.

The problem is, subversion for the sake of subversion rarely takes the time to set up this important ground work. Take another moment in the Star Wars franchise, in The Last Jedi when Luke Skywalker takes his father’s old lightsaber from Rey and tosses it over one shoulder in an act of casual disregard that in no way matches the attitude of Luke or any other Jedi towards lightsabers at any other point in the franchise. This is a visually funny moment and we’re not expecting it, in fact I laughed on first viewing. But the dissonance this creates is off-putting and the moment probably doesn’t hold up to repeated viewing (I’ve only watched the film once) as its entire value is in surprise. We can’t appreciate it for what it says about the characters or their parts in the saga because it doesn’t fit with anything we know about those characters up to that point or, really, that we learn about them afterwards.

Audiences love novelty but, at the same time, you can’t take away what they’ve come to know just for the sake of novelty or your story runs the very real risk of losing its audience. Media cannot be strictly formulaic but one way the craft of storytelling is much like mathematics is that both require one to show your work. Subversion is fine, but without careful thought and patient crafting to make that subversion consistent with everything else you’ll get a failing grade. Don’t just go for surprise – make sure your characters and plot hold up when the novelty is gone and you’re well on your way to a classic.

Themes are Not Enough

A recent trend I’ve noticed in media criticism is to appeal to the thematic core of a work rather than the quality of the work. There’s value in examining themes, of course, looking at them gives us a baseline for analyzing techniques, progression and results. But just presenting themes is not in and of itself a merit of a story. Let’s step back and look at an example.

Jordan Peele’s Us is a horror film. It has themes of examining consumerism and corporate attempts to control American life through advertising. It executes on these themes (so I am told) in clunky, odd and poorly explained ways. Now, I’m not a fan of Jordan Peele, horror or Us. In fact, I’ve never seen the movie and I don’t have a particular dog in any fight about the quality of the film or the execution of its premise. I’ve chosen it particularly because I am about as neutral as it is possible to be regarding the story and its themes, and because it is a good example of the phenomenon I’ve noted before.

Discussions about Us all seem to revolve around, on the one hand, the nonsensical nature of the events it portrays (but come on, guys, it’s a horror film, none of them make sense) and on the other hand the weight of its thematic core. Most critics who are down on the film want the thoughts of the characters to make sense, or the mechanics of the world to be straight forward and sensible. Again, this second element mystifies me since it’s a horror movie and things that make sense kind of undercut the horror part but I can definitely agree with characters having sensible, consistent thoughts. So when a critic presents a series of moments in the film that show characters contradicting themselves for no reason, or the behaviors of the characters duplicates defying the limits and boundaries that supposedly define them, I understand where they’re coming from.

On the other hand, when people appeal to the strength of the themes in Us they tend to simply present the theme as relevant to the culture we live in. Again, I understand this. Us is poking at social stratification and consumerism, problems that exist in our culture . However, defenders of the film rarely do more than point out the elements that play up these themes. In particular, they never point out how playing to those themes necessitates, or at least excuses, the flaws in characterization or consistency that critics constantly harp on. They seem to think that the thematic levels Us works on justifies its failures in execution.

This is wrong.

Understanding and appreciating a work’s themes is fine. Conveying those themes is one of the responsibilities of the creator. But it’s far from the only responsibility. In fact, it’s the barest beginning of competent art. The artist also has a responsibility to clear away any and all obstacles that might obscure the message of their work, and that means creating character consistency, clear cause and effect in the narrative and making sure all other elements of good storytelling are in place. You cannot simply set good themes down as a foundation then throw your plot up in the air and hope it all lands fine. That is sloppy and lazy storytelling.

Let me take a small example from a story I have watched, where a thematic element was actually undermined by its execution. In The Dragon Prince Amaya is the general of the Katolian forces and she’s deaf. Thematically her story is about overcoming obstacles, both those presented by her disability and those that stem from her grief at the loss of her family. That’s a solid theme.

The problem I have is that Amaya is deaf. Being deaf creates all kinds of problems for a person in a leadership position, especially one that has such dire, real time constraints getting information across as military leadership. Amaya needs to be looking at her people to communicate with them, something as simple as a heavy fog can make it impossible for her to pass her orders to anyone who isn’t right next to her. And she lives in a world with magic where fog can appear on command. Add in the very important role of sound in providing situational awareness and making responses to danger possible – very important to the average soldier or general alike – and Amaya is badly in need of some kind of seriously unusual justification for her position. Yet she’s never shown with any more resources on hand to overcome her disability than the average deaf person on Earth.

It’s jarring and, frankly, more than a little pandering. And it feels more like Amaya has her position because she’s the Queen’s sister (or the writers wanted it that way) rather than a competent general. It’s bad storytelling stemming from a failure to think through the characters limits and it undercuts the thematic component of Amaya’s character.

Storytelling is hard, and in part it requires a storyteller to blend clear, mathematical cause and effect events with a strong emotional sense in ways that most people cannot quite achieve. Themes are an important part of that emotional sense but when decoupled from the clear cause and effect themes quickly begin to falter. If you’re dealing with both author and critic who are acting in good faith, pointing out when cause and effect lapses isn’t intended to ignore the strength of those themes, but rather to bolster them. When you stop using themes as a shield against criticism and instead look at themes through the lens of criticism you may even find they come in to sharper focus. Don’t be afraid to put the ideas at the heart of your story under that lens.

Certainty is the Enemy of Story

“What would happen?”

It’s one of the first questions humans learn to ask in their lives. What would happen if I put these pink stubby things in my mouth? What would happen if I put the thing on the floor in my mouth? What would happen if I rolled off the crib? What would happen if I sneak up on my older sister and suddenly scream right behind her?

And, once she got good and mad at me and chased me across the house, I found myself asking the second question humans learn. Why?

Stories are an attempt to answer these two questions in ways that others understand and enjoy. One of the most important parts of accomplishing this is making sure the audience is interested in the answers to the questions we’re asking. Of course the questions we’re asking are rarely what they appear to be on the surface of the story and that’s a very important part of storytelling but not the part I want to look at today. Rather I want to talk about the way certainty undermines this aspect of storytelling.

Suspense is often overrated as an important part of storytelling. A thriller like Rear Window would lose much of its impact on repeated viewings if suspense were vital to its impact. Instead, the film is just as good, maybe even better on repeated viewings. At the same time, you can’t let certainty creep into your storytelling, at least as regards your core conflict. Let me give some examples.

Captain Jean Luc Picard is a very principled character. He has standards for himself, for the crew of his ship, for his allies, for what constitutes good behavior and so forth. He’s very certain of those principles. However, onboard a starship far from friendly faces and often in the depths of space away from any refuge at all, surrounded by undocumented phenomena and unfamiliar lifeforms and cultures, how Picard can best live up to those standards is always in doubt. Often people who the Captain trusts a great deal will give him conflicting advice about how to best uphold his principles, or will fall short of them and put his principles in conflict with his human compassion and force him to find a resolution to that conflict. These are just a handful of the uncertainties Picard and the crew of the starship Enterprise face on their adventures.

In contrast, Indiana Jones doesn’t really have to struggle to balance his principles or figure out how they apply to his circumstances. Indy knows Nazis are bad, and putting artifacts in a museum is good. What he’s never sure he can do is find the artifact, get past the deathtraps defending it and do it all without the Nazis catching him and sending him off to the Big Sleep. The uncertainty is in whether he can do what he needs to do in order to reach his goals.

Finally, Sam Spade is a hardboiled detective, he’s got fast hands and a faster mind and he is going to find the Maltese Falcon and the person who murdered his partner. What’s less certain is what he’s going to do when he finds them. Murder his partner’s killer in cold blooded revenge? Keep the Falcon for himself, give it to his client or turn it over to one of the other interested parties for more money and an easier life? When he finds out the person who killed his partner is the girl he’s sweet on, will her turn her in? These uncertainties about Spade’s moral character keep each confrontation Spade finds himself in interesting.

Take a look at a story and you’ll find the conflict hinges on the things the audience is uncertain about. It’s very hard to have conflict centered on things you are certain of. Picard is never going to turn away from the Federation and become a space pirate. In the one story where he turned up as a space pirate even eight year old me knew it was some kind of ruse (I didn’t use that word though). That story hinged on Picard’s love of history and peacemaking nature serving as the key to stopping an insurrectionist plot on the planet Vulcan, and the lengths he had to go to in order to maintain the ruse while still serving his principles. There’s just no conflict in stretching out whether Picard is a pirate or not – no one in the audience will believe that for a minute and we’d think the characters were dumb if they bought in to it as well. This is also a big part of why stories where superheroes “quit” then come back often feel flat – we know they’re coming back to the job at some point because that’s the heart of the story. There’s no uncertainty about what will happen and we’re just anxious to get it over with.

Allowing these elements that are almost forgone conclusions to seep into your story hurt it. A lot. Sometimes you can think of a clever dodge – look at Spiderman 2 for example, where Peter’s temporary retirement was driven by a loss of his power about which we were (naturally) uncertain of the cause and cure. But for the most part, focusing on the parts of your character that are givens, certainties that you have no intention of changing, is not the core of a good story. You have to put the emphasis on the uncertainties that will challenge your characters and keep the audience invested.

Avengers: Endgame – Hitting the High Notes With No Tune

I’ve been mixed on the Marvel Cinematic Universe for most of its existence. As a Johnny come lately I started with the original Avengers film, went back and watched the films leading up to it and then kind of drifted along watching most of the MCU films as they hit their home releases. Aside from Captain America: Civil War and Doctor Strange the only MCU films I watched in theaters were the Avengers line. Other than the original Iron Man and the Captain America trilogy, along with the first Avengers, I didn’t really feel like any of the films cross the line from good to great and there are a couple of clunkers mixed in there.

That said, it’s not like I didn’t enjoy a large chunk of the MCU when I was watching it. Infinity War was a pretty strong film in the MCU cannon, managing to show the fallout of Civil War and build up a pretty strong villain all in one go. Watching the Avengers get defeated in detail was pretty intense, and the fact that they lost in part because they were divided was not lost on me. More than anything, the scene of Thanos taking his ease, watching the sun rise on an altered cosmos was brilliant from both an emotional and storytelling standpoint. The problems begin with what happens directly after that.

And, of course, from this point on there will be spoilers for Avengers: Endgame but it’s been out for nearly six months so hopefully no one will be reading this without seeing the film first.

Endgame starts pretty much where Infinity War left off, with the Avengers scattered and trying to process what happened. The story cuts a few corners in pulling the surviving cast together but quickly restarts things by sending them after Thanos which is better than beating around the bush. Everything up until Thor executes Thanos and the Avengers return to Earth empty handed is pitch perfect. Even Thor’s parting line, “This time I aimed for the head,” is excellent.

Things go downhill rapidly with the introduction of the five year time jump.

I could really dig in to my problems with Endgame, the treatment of Thor and the Hulk, the general weakness of a time travel plot as a way to basically magic the cast out of a problem, the way the time travel in the story doesn’t even hold to its own rules, the dissonance of the Avengers defeating a Thanos from the past who wasn’t even the one who wronged them. There’s at least two thousand words on those subjects alone.

Then there’s all the things that I really loved in Endgame. Thor, Tony and Cap vs. Thanos, Tony talking to his father, the Portals, Hawkeye and Black Widow fighting for the Soul Stone. And Tony closing this chapter of the MCU as he opened it, by claiming the mantle of Iron Man once more and proving his heroic mettle by giving of himself for the sake of the rest of the universe created the perfect note for a generation of heroes to depart on. That, too, could support thousands of words of analysis.

I’m not going to dive in to any of that. Other people have done it better, and I don’t know that I have a whole lot to add. Instead I want to look at the aspect of Endgame that does interest me, and that’s why the story as a whole doesn’t satisfy me. Endgame was written to be the cherry on top of one of the most successful movie franchises in history. Almost every major emotional moment it seeks to hit, it hits. And when it hits those notes it is pitch perfect.

The problem is, those notes do not make a melody.

As a writer who often begins with a number of scenes in a story and a vague idea of the plot points that will tie them together this is something that speaks to me, and not necessarily in a good way. When writing Endgame the Russo brothers clearly had dozens of ideas about what they wanted to say about their characters and how those ideas would speak to their audience. They clearly loved the characters they were working with and knew their audience would go with them to those moments, no matter how flimsy the connecting tissue was, and they decided to just go for it and grab as many of those powerful moments as they could.

The problem is, while the Russos hit a staggering number of high notes, they don’t tell a good story. Don’t get me wrong, the story is okay. But in sitting down to write this post I found I could recall the story and plot points of Civil War or Winter Soldier much more readily than I could Endgame, even though it’s been more than a year since I watched either of those movies. Even with all the high notes in Endgame I struggled to recall them because they didn’t make a story. Cap fighting himself doesn’t play in to his character arc in Endgame, nor does most of the other things that happen in the time travelling sequences bear on the characters who do them. They are there because this is the sendoff for the franchise. That’s a shame, because many of these moments were quite good, and would have stood on their own much better with a story that was designed to maximize them, rather than just being shoved into what almost felt like an anthology film and being presented to the world as the climax of the MCU.

It’s tempting to just try and present all the best moments you can think of to your audience. But you serve those moments best by putting them in a story that your audience will love just as much as those moments. They may still go with you on the journey – and that’s certainly something to be grateful for. But they’ll actually remember them better the more effort you put in to it.

The Sibyl’s War – Good Ideas Alone Are Not Everything

One of my favorite science fiction authors is Timothy Zahn. I’ve raved about his many accomplishments in the past but today I’m going to take look at his shortcomings through the lens of his latest original series, the Chronicle of the Sibyl’s War. At a glance, this should be another dose of great Zahn storytelling, beginning with an interesting premise and setting up interesting conflict. However, as big a fan as I am, I have to confess that I haven’t been as interested in it as I could be. Since what makes good writing is very important to me, I’ve spent a lot of time trying to work out why that might be and I’ve arrived at some conclusions.

First, let me set the stage. Nicole Hammond is a low rent gang kid from Philadelphia who is abducted by aliens and dragged away to the alien ship Fyrantha to serve as a Sibyl, a human with the ability to telepathically hear the ship giving repair orders when she takes a specific drug. Unfortunately, on top of the whole abducted by aliens thing, taking that drug slowly poisons her and ensures she’ll die in a year or so. To top it off, one of her old gang members was abducted with her and is intent on raising a ruckus through the decks of the ship, getting her and her work crew into trouble. Nothing’s easy for Nicole but when she discovers there are prisoners on board being forced to fight in death matches for reasons unknown even Nicole’s jaded heart is forced to take an interest. Soon she’s doing her best to make peace, both in the death match arenas and the ship at large.

Now, this premise is fine and dandy. It has a protagonist, plenty of hurdles for said protagonist, lots of people for her to cross paths with along the way and so on. The ideas are solid. The problems come in execution. Zahn is not the best character writer in scifi. Now, as a genre more invested in ideas that’s not a major hurdle to overcome and Zahn has always brought strong plots, world building, mysteries and puzzles to the table. On the surface, the Sibyl’s War should be able to stand on its ideas.

Down on her luck girl gets a chance to save city sized starship from the hands of slavers? Great! Ancient battleship of incredible power teetering between the hands of villains and the common folk? Great! Kidnapped gladiators fighting for their freedom? Academy award winning premise! The problem is what happened when all those ideas got jumbled up together.

You see, Zahn’s character writing really shines when we spend a lot of time with a small group of people against the backdrop of a large, colorful cast who come and go but – and this is important – who are with the cast for most of any story they appear in. In short, Zahn can write very good characters, but he needs to spend a lot of time with them to do it. He does not have the gift or technique to sketch compelling characters quickly. But with all the ideas fighting for time in the Sibyl’s War series, characters appear and vanish quickly, sometimes appearing for only a couple of chapters a book, and even those that do receive development get it at a pace too slow to really feel like they’re paying off. This even goes for Nicole, one character who should absolutely not feel like she’s static, especially in the first book of the series (she gets more growth in the second).

Again, this isn’t a flaw in the premise of the series or in Zahn’s abilities as a writer. It simply feels like he has mismatched his talents with the demands of his story. Perhaps Zahn wanted to challenge himself as a writer. Perhaps he’s never attempted this kind of character writing and didn’t realize he would be so lackluster at it. Perhaps he just wanted to tell this story regardless of how well he did at it. Whatever led to it, the Sibyl’s War just doesn’t stack up very well against most of the rest of his work. Everyone has a bad project or two, and it’s better to over reach your grasp than never take risks. Still, a part of me will always wonder if the story would have been more satisfying if the ideas were pruned down, or tackled by a different writer.

World Building – Ignorant vs. Incorrect

Recently I was giving feedback to another author on a book and I wound up talking about a concept that I’ve found myself drawing heavily from in my own writing career but I find used very little in most fantasy and scifi fiction I read, namely being incorrect. I presume this to be an outgrowth of wiki culture, where we can get huge amounts of information on any subject with a quick Internet search. Rarely questioned is whether that information is correct, which ironically is what underpins one of my favorite kinds of world building. Consider.

You have two characters come from different (probably but not necessarily fictional) cultures living right next to each other. The reader needs exposition on how these cultures function to understand the story going forward. So you have each character ignorant of the other culture. By asking each other questions they can give each other the necessary exposition and help the reader understand what is going on. This kind of thing is surprisingly common, especially in urban fantasy stories, but the degrees to which it comes off as believable… varies. Ignorance is a fine way to justify exposition as a way to push exposition. But it’s not the only one and it’s not the most interesting or informative way to do it. Sometimes its better to have characters be incorrect in what they “know” about others.

Wikipedia isn’t always right, after all.

Take for example Raiders from the Rings, an old and not exactly outstanding scifi novel that introduced this idea to me when I was very young. We join a Spacer who is part of a great raiding party landing on Earth. He fulfills his goal, to kidnap a woman and abscond into space with her, but finds he’s also accidentally gotten a stow away, her brother who tried to rescue her and got taken along for the ride. The three reach a truce after some shenanigans and spend some time getting to know each other.

The Spacer is surprised to learn from the Earthmen that they expect to be used in evil Spacer genetic experiments that will produce more mutants for the Spacer hordes waiting to reconquer Earth. He laughs and tells them there is a mutant horde, of course – cosmic radiation will do that to a people. All Spacers are mutants, the radiation has damaged the X chromosomes of the men so that they function as Y chromosomes in the reproductive process, ensuring that all Spacer children are male and forcing them to constantly kidnap women from Earth to sustain their population. But they’re not monsters, just normal people. This reinforces his opinion that Earthmen are too stupid to survive in space, they just won’t be able to handle it. That impression is demolished the next day when he gets home to Mars and finds every building there destroyed by a vengeful fleet from Earth, launched at the exact moment the Spacer raiding fleet passed the point in Earth’s gravity well that made it impossible to turn back.

This sequence in the book establishes a lot of things about the world – why our hero was abducting girls at the beginning, what the big hurdle he has to overcome is and – most importantly – what the status quo of the two factions is. It also tells think of each other and in doing that also tells us something important about the weaknesses of each culture. Earth culture is founded on fear – they’ve spent centuries watching the skies wondering when the next raid will come and now they’re fighting back, not in a controlled, planned way like a military would but with the panicked flailing of a terrified child. Spacer culture is suffused with arrogance – they’ve always held technical and tactical advantages over Earth so large they can no longer conceive of effective resistance. 

And the best part about this exposition is that the second half of it is shown, rather than told. We see it in the way they think of each other, what actions those thoughts provoke and the way those assumptions are proven false.

There’s room for, “What is this thing about your culture?” questions in a story, of course, but it’s passive world building. You’re handing your audience facts about the world. Ignorance creates more active world building, where characters actively grapple with cultures and facts as they confront them and the characters find their faulty understandings of the world disproven. This allows for not only exposition but character exploration and growth. Not every bit of exposition calls for this level of depth but there are definitely times when it gives a more thorough and rich understanding of the world, as in Raiders from the Rings.

Another perk of handling exposition this way is that it leaves some uncertainty in the reader’s mind. After all, if one character was wrong about the truth of a situation how do we know the next person to exposit on the subject isn’t just as wrong? Of course you don’t want to keep yanking your readers around that much but if you can create that sliver of uncertainty you’re much more likely to hold your audience’s attention than you are without it. Certainty kills tension, which is at the heart of good narratives. Too many world builders are intent on telling their readers the way the world is. However good exposition is like exploring – much of the fun is in the gradual discovery of things and seeing how pieces fit together as the story progresses. Characters with incorrect understandings of the world add a spice to that which keeps your exposition interesting. Exposition tends to be bland to begin with, don’t take out any more of the flavor than you have to.

In all there’s no one size fits all approach to world building, but that’s what makes the steady increase of straightforward ignorance as the key to exposition such a negative part of modern storytelling. Whenever possible, check to see of changing things up might add a needed dimension to your exposition. Start by letting your characters be misinformed, rather than just uniformed.

Into the Spiderverse – Focus Please

Sometimes a movie comes along that is such an achievement in one area that it overwhelms any and all shortcomings it might have in other areas. Such a film is Into the Spiderverse.

Let me come out and say it right away, the animation of this movie is so far beyond anything else an American digital studio has achieved that it needs to be taught in animation schools. Practically every frame of it is perfect and it’s many stylistic choices, such as visualizing sound effects and internal monologues as a comic book might, enhance its charm rather than distracting from it. If visual appeal were all that counted this would truly be the greatest Spiderman tale ever to grace the silver screen. Alas, while film is a visual medium it is still a storytelling medium and by that measure Into the Spiderverse doesn’t quite stack up.

The fact is, the movie has too many plot threads and doesn’t quite weave them together into a web the way it would like. Spiderverse looks like a simple passing the torch movie at first glance. Peter Parker is Spiderman but he gets killed in a battle with the Kingpin. He passes the necessary information to defeat the Kingpin to a graffiti artist by the name of Miles Morales, who just so happens to have been bitten by a radioactive spider – just like Peter – and tasks Miles with stopping the Kingpin before things get worse. The problem is Miles has no idea how to do that or what kinds of things will be getting worse.

Things get weirder when Miles meets a much older version of Peter Parker with a slightly different hair color who has retired from Spiderman life and turns out to be from an alternate dimension. Miles enlists alternate Peter for help, although after hearing his backstory he’s not entirely sure this is the best source of advice he could find. Still beggars can’t be choosers and the two set off to foil the Kingpin. It turns out the villain is building an interdimensional bridge and the two have to close it. To do that they wind up enlisting the help of Spider Gwen, Spider Noir, Spider Ham and Cyber Spider, four other alternate dimension people who also got bitten by radioactive spiders and have their own backstories.

Oh, and Miles’ uncle? Who taught him how to paint and is also secretly a supervillain and thus on the outs with his brother, Miles’ dad who is a cop? Turns out he’s working for the Kingpin and that makes things even more complicated. Miles also needs to understand his powers and adjust to a new school and generally try and fit in to teen life.

Follow all that?

No, you probably didn’t. The movie doesn’t help matters either, moving at a breakneck pace and rarely stopping to explore anything with any depth. To be fair to the film, the classic Spiderman themes of power, responsibility and family, embodied in Miles, and his father and uncle, get a good amount of time and development. These parts of the story are deep and leave an emotional impression. But the rest of it gets less development and often comes off as rushed or flat. In particular, the alternate Peter is rushed and the other Spiders are flat, one note characters. And as a group the Spiders are kind of muddled, sharing one basic backstory and very similar powersets. The film comes off as very, very unfocused.

And it’s the worst kind of unfocused. There’s nothing wrong with any of the ideas Spiderverse offers. It just can’t stop and develop many of them enough for them to feel important. And those ideas it does develop are strong enough to tell me that if it had focused on two or three of its ideas it would have been great instead of just good. Honestly, I’d have rather had a movie with Miles, the Alternate Spiderman and the Kingpin with just Miles’ uncle as an employee rather than the much more overstuffed film that’s on offer. Into the Spiderverse wants too much of a good thing and, much like the DCEU that tried to cram years of franchise building into a few films, it winds up a worse product than it could have been as a result.

Still, that doesn’t mean you shouldn’t watch it and enjoy it. It’s good execution on great themes and it is a joy to behold. It’s just not everything it could have been – or the greatest film outing for Spiderman.

Things Fall Apart – Strangely

It is almost universally acknowledged that Stranger Things Season 3 is better than Season 2, and marks a return to form.

Yes, I am here to contradict that narrative.

As a story Stranger Things 3 is pretty enjoyable. It has great character moments, a lot of fun nostalgia and some killer special effects. But – and this is a big caveat – as a sequel to the previous seasons it falls very short. Yes, even as a sequel to Season 2. I’m going to assume you’ve watched the franchise and just hit the points that don’t add up to me or we’ll be here all day. Maybe someday someone will write a book breaking down the franchise, along with its plots, characters and themes. Today isn’t that day (although I may be that person). For now, let’s look at the massive holes ST3 has left in the fabric of the narrative and ask ourselves… can we really call this an improvement?

Start with the most important plot element in Season 3 – Starcourt Mall. This mall is built, is open for business and is reshaping the local economy within a year of the events of Season 2. How?

Furthermore, Russians (!) have tunneled out miles – yes miles – of underground pathways, along with a control bunker, storage rooms and living spaces for who knows how many of their personnel, and done something with all of that dirt, and they’ve done it without anyone in Hawkins noticing. The huge influx of staff is mysterious as well – I’d estimate the Russians have at least thirty, maybe as many as fifty people down in that complex. How were they smuggled into the country? Sure, they could have gotten to Hawkins as part of a work crew building the mall they’re hiding under but… seriously, it wasn’t that easy to get a Russian national into the country undetected during the Cold War.

And speaking of Russian nationals, what is with the Russian knockoff of the Terminator? I understand the joke – he’s not-Ahnold – but we watch him get hit, kicked and shot without showing any sign of pain or weakness. How is that possible?

Look, I get it. Stranger Things is a franchise about monsters from a parallel dimension. Why should I care?

I care because the entire cool factor of the franchise came from the fact that those monsters were invading a world exactly like ours. Arguably down to the U.S. government researching and producing people with psychic powers.

In ST1 and ST2 the world was painstakingly realistic, barring a few anachronisms that might annoy some 80s purists (I was very young then so I haven’t noticed any of these myself.) This enhanced the fantasy of watching people who were very much like us, as kids then and adults now, take on a creature beyond our wildest imaginations. (Well, maybe not if you’re H.R. Geiger). But adding all these questions about the Russians superhuman building, smuggling and bullet taking capacities ruins this illusion. Hawkins no longer exists in a world like ours except with monsters from the Upside Down, now it exists in a world with cartoony evil lairs under small Midwestern towns and humans who are almost as monstrous as the Demigorgon from Season 1.

It ruins so much of the show’s charm.

Worse, the franchise’s coolest concept in name, visual presentation and general execution was always the Upside Down and it’s entirely gone from this season. No one goes there save a few clairvoyance sequences with Eleven, we don’t learn any more about it and we don’t get new monsters. The Mind Flayer shows some new powers but remains basically the same as it was last season. We’re no closer to understanding why everyone is so obsessed with the Upside Down. We don’t even get any new people with psychic powers. I wasn’t a fan of Eleven’s side trip in Season 2 but at least it opened a door to new characters and powers. Too bad they’re not going to do anything with it.

The Upside Down and El’s psychic abilities is an incredibly intriguing mystery and it would have been nice to keep developing it but instead it felt like that entire part of the plot was in stasis for six hours while the cast obsessed about Russians. The Cold War is over, there’s not tension there, please put that story line to rest. The only interesting part about it was Alexei, the defector, and he’s dead.

There were other problems. The series on the whole felt less dark and oppressive, in spite of being more gory over all. We’ve already seen the Mind Flayer and, while it’s flesh shaping ways are new, in total the bodysnatcher routine was easy to spot. The people who were taken over by the Mind Flayer (other than Billy) turned into such laughable caricatures of their previous selves that I couldn’t take them seriously. And I struggled to take many of them seriously beforehand. It was very hard for the Flayer to present itself as a threat. The only time I felt legitimate tension in the story and feared for the cast was during the Sauna test. That’s about 10 minutes out of the total run time. Not really living up to the feel of the first two seasons.

Many of the characters – Hopper, Judy, Joyce and Mike are the biggest offenders – came off as more obnoxiously high strung than they have in the past. I was having a hard time mustering sympathy for their situations. And the “death” of Jim Hopper feels like a very transparent play on our emotions. I wasn’t born yesterday – I know he’s coming back next season and so do you. This was clearly just a way to encourage the cast to wander off to the four winds and make it easier to introduce new elements and drag the Russians back in next season. Because more Russians is exactly what I want from Stranger Things 4.

No, Stranger Things 3 is not a great return to the ways of the first season. It’s a decent shot at a different kind of a story in the franchise. But it’s undercut a lot of what made the show enjoyable at first and I’m not sure it brought enough to the table to counterbalance that. Will Seaons 4 fix that? Only time will tell.

Disney’s Mulan was Respectful to Chinese Culture

The Mouse is drunk on live action remakes. I don’t know why people keep going to watch them myself but it is what it is. If glitzy wannabe Broadway is your preference to the excellent hand drawn animation of the Disney golden age then by all means check it out, I’ll be happy to stay home. But I was pretty upset to hear my third favorite Disney film was undergoing major story changes to become more “respectful” to its native culture. As you’ve already guessed from the title, I’m talking about the upcoming remake of Mulan.

Now, all we’ve got to go on so far is a trailer and that’s not much. Especially if you compare the original trailer for Mulan to the end product. So 2020’s Mulan is by no means a ship that’s sailed. But I’m still pretty upset to hear about some of the changes, like cutting Mushu. He was a fun, memorable and quotable character. He gave a bit of recognizable American flavor to a film lacking many cultural touchstones for its primary audience, much like Timon in The Lion King.

But the charge in general really grated at me.

At its heart Mulan is a story about the foundational Confucian values, filial piety, humaneness and ritual. The first is at the heart of the story, because it is Mulan’s unshakable loyalty to her family that drives her to the heights of her achievements. Her father will go and fight – and given his age and injuries, certainly die. So Mulan takes his place. Everything that happens after hinges on her familial devotion.

Humaneness is demonstrated in a particularly Disney fashion, by having Mulan anthropomorphize and sympathize with her animal friends. This is a common Disney trope but it is always used to show a kindness and gentleness in leading ladies and it happens to synchronize perfectly with this Confucian value. Of course, humaneness also applies to how we deal with other people and in this Mulan is also exemplary, showing an insight and compassion for her fellow soldiers that could probably only be matched by the Emperor himself.

Finally, ritual is something Mulan engages in many times, from painting her face and going to the Matchmaker, to the relentless drilling of her military training. You can’t really get away from ritual in Chinese society so perhaps the film has too little of it but that’s hardly disrespectful it’s just one of the realities of storytelling.

Significantly, while Mulan embodies each of the Confucian values it’s also important to note that they are mirrored back to her as well. Her father won’t reveal her and bring her home because it will put her in more danger than letting her go. His loyalty to family surpasses his duty to Empire. Humaneness is also echoed by Mulan’s father and mother at first, by (oddly enough) Shan Yu when he tries to send her home and spare her death in war (this isn’t how conscripts worked back then), and finally by the Emperor of all China. And many of the rituals Mulan takes part in aren’t things you can do alone, she has to do them with others. So it’s not like these things are confined to her – they’re part of the warp and weft of the story.

But that story is a universal one. That’s part of what makes films like Aladdin and Mulan so brilliant. They’re totally understandable and relatable stories steeped in unfamiliar cultures. Mulan is a misfit who tries to do something big for someone she loves. She starts out with the odds stacked against her but a good training montage brings her in to step with the comrades who didn’t trust her and teaches her the ropes. She immediately goes out and realizes how far she’s still short of the mark and has to make it up on the spot. The final setback leaves her alone – now she has to be the hero when it’s hard. And she gets justice – she’s exposed as a liar. But she’s also seen for the fullness of her dedication and talent.

It’s hard to judge based on one trailer, as I said, but what I do see worries me. The original Mulan was as solid as it gets. This new version shows… troubling changes (beyond no Mushu). Mulan appears to already be proficient in martial arts, she seems to have something to prove in the army, she seems to chafe at the bonds of her family. The filial piety and humaneness of the original are nowhere in evidence. Ritual seems more a restraint than the lubrication of social life it should be. It’s only 90 seconds of a feature length movie. Not all of it may make the final cut.

But I’m deeply concerned that, much like the unfortunate Alita film from this year, the very real cultural respect the original Mulan film had at its heart has been pushed aside for the sake of modern, trendy shibboleths. And that would be truly ironic, since there’s nothing more disrespectful than stealing a few names and some clothing from one culture, draping them over your own ideas then selling it as authentic. The jury’s still out on this one… but I’m not optimistic.

UPDATE – Inbetween writing and publishing this (and boy am I have this problem a lot lately) new drama erupted around Liu Yifei, the actress playing Mulan in the upcoming live action version. These aspects don’t have any direct bearing on my points here about either version of the story. While I feel her remarks on Hong Kong were foolish and stupid that’s no reason to boycott the Mulan remake. Just don’t go see it because it looks lame. That’s the end of my remarks on that.