The Art of Evil – For What Purpose?

We’ve looked at ten definitive villains (see here and here) so now it’s time to start looking at the principles underlying good villains. But before we plunge into the characters themselves we need to ask what the point of a villain is in terms of narrative, that is to say, when a writer sets out to write a villain what roles in the story is a villain supposed to play?

Every story needs different things, of course, but it’s also important to know what circumstances bring out the most in your tools. Likewise, villains are a very flexible archetype but there are some things they have to do in order to count as villains – if they don’t you may need to start thinking of your character as more of an antihero or perhaps just a morally gray actor. While none of these criteria are terribly groundbreaking without them the effectiveness of most villains will be seriously undercut and even the best written story will suffer some.

Villains are the inciting force. 

Heroes almost never start out as heroes. While stories may open with their heroic course already set, and we learn about their motives over the course of the story, remember that at some point that hero probably wasn’t dedicated to setting wrongs right. And when you dig back to the reason those heroes took up the mantel you will always find the villain(s) in one way or another.

The good fairies wouldn’t have taken up their heroic roles if Maleficent hadn’t cursed Princes Aurora. The Pines family wouldn’t have come face to face with the supernatural if Bill Cypher hadn’t reached out to them first. Kuzko definitely wouldn’t have turned into a llama if not for Yzma.

Villains set the hero on their course for the story, if not in life, and as such do a lot to set the tone of the story and, in some ways, the tone of the hero involved (except when the villain is a deliberate reversal of the hero, as with Legato). Make sure your villain can set the tone of the conflict quickly.

Villains are the source of greatest opposition. 

While Bill Cypher shares screen time with several other villains in Gravity Falls he’s clearly the most dangerous of them. The JoJo mythos has many villains aside from Dio but none of them ever fight four seasoned Stand users, and to members of the Joestar lineage, all at once. With the exception of the Pillar Men, all the other major villains tie back to Dio in some way or another. And Darth Vader, although beholden to the Emperor, is still the most forceful presence on the screen throughout the classic Star Wars films.

We’re going to look at menace and power in villains more in the future but for now, the point is your story’s villain is the one who causes the heroes the most trouble. Say you have a story about a cop fighting a mobster, in which said cop spends more time infighting with other cops than actual mobsters. That’s a muddled story because the villain isn’t clear. Is it the mobster or the other cops? Get it clear in your head. Make it clear to your audience (although not necessarily your characters). And, as much as possible, downplay the other side of the conflict so that your villain can shine.

Or whatever it is villains do when the audience is enjoying them.

Villains speak on behalf of the audience. 

Yes, really. The thing about most heroes is that, in addition to being more capable than most people, they have to face more struggles, work harder and hold themselves to higher standards than the average Joe. Most people look at characters with principles like Vash’s and as themselves why bother?

Heroes are generally something to aspire to. But if aspiring to them was all it took then the world would be a much better place. The truth is, most people don’t live like heroes because it’s hard. To be a hero is to serve others and maintain principles, to give up what we want for a greater good that we may never see. And generally it’s a thankless task. Narratively, villains tend to embody many of the reasons a person would choose not to be a hero.

Look at Louis or Klaus. One just wants to get some enjoyment out of life, maybe a benefit or two from his career as a police officer. The other is driven by half-forgotten friendships, family ties and a sense of responsibility. These are understandable motives when they drive people to live out great principles but they’re also very understandable motives when they drive people to abandon principles.

Of all the villains we’re studying none embodies this more than Legato Bluesummers. It’s true that there are thankfully very few people in the world who will embrace Legato’s nihilism, sadism and murderous tendencies but those characteristics are not what makes him relatable. It’s his role in questioning Vash’s idealism. Vash will not kill. Legato pushes him to do so but he does it by offering situations where we can feel that yes, killing a person here would probably be justified. When he asks Vash whether letting a man live is a greater evil than killing him, because a dead villain can’t cause any further evil while a living one almost certainly will, we understand because that’s a question we’ve been asking ourselves from the very beginning.

Villains have a tendency to become more popular than their heroes and, if I had to point to a single reason for that, it would be the fact that villains are closer to everyday audiences than heroes. When a villain fails sometimes it’s because of poor presentation, sometimes it’s because of poor storytelling, but most often what really pushes it over the edge is a villain who fights for the most unrelatable of reasons. Part of what brings the audience to the hero’s point of view is watching him overcome your villain’s objections to his or her philosophy. But if your audience wouldn’t fight a hero for the reasons your villain would then the effect is lost and your villain is much more likely to fail.

You do still get to have your villain fight in whatever insane way you want, that’s part of the fun. It’s the motives and the arguments that have to be understandable. So how do we make the jump from the narrative’s needs to the character’s portrayal? Well, tune in next week when we talk about what drives villains.

The Art of Evil – Ten Villains to Know and Loathe (Part Two)

For the overview of what’s going on here and the first four villains on the list check out this post.

6 – Captain Louis Renault (Casablanca

Louis is a villain. Let’s make that clear from the get go. He extorts money from businesses, abuses his power to carry on affairs with desperate women and shows no loyalty to anyone. He even conspires to see his prisoners murdered. He stands in the way of the heroic Victor Lazlo and frequently backs the greater villain, Major Strausser. His heart is his  least vulnerable spot.

Yes, he is a villain redeemed. Even he can take only so much and finally breaks down and throws in his lot with Rick, Ilsa and Victor. But he was never, even for a second, a good person before.

Louis displays the full breadth of what can be accomplished with a good villain. What he does isn’t good but it is understandable. He’s over a barrel with the Nazis and with everyone else in town is getting theirs, why should Captain Renault be any different? We also understand why, when it comes down to the wire, he makes a break to the other side. He’s had enough of seeing his friends on eggshells. He doesn’t want to be looked down on anymore. And maybe it feels better to be a good guy than a bad guy, too. A lot of stories have tried to replicate Louis’ character arc in the decades since Casablanca. What few of them understood was that his greatness as a sympathetic character is partly defined by his gleeful and almost entirely unrepentant villainy.

5 – Brigid O’Shaughnessy (The Maltese Falcon

The greatest strategist on this list is also the original femme fatale. (Bet you weren’t expecting that.) This classic villain takes Sam Spade and his partner on a wild ride from beginning to end, ruthlessly manipulating the detectives, cutting down enemies and dodging blame like a nonstick pan decades before Teflon would be invented.

O’Shaughnessy might be a surprising pick given how thoroughly all the characters in this story were outwitted – the prize they were fighting over was worthless, after all. She also doesn’t seem like much of an opposing force. After all, she actually wants Sam to get the Falcon for her, so they’re not working at odds… or so it would seem. But since she is the murderer of Sam’s partner, and that’s something he has to clear up as a matter of principle, they are at cross purposes, even if Sam doesn’t know it.

Brigid is a study in understated villainy. While nothing she does seems bad on the surface once the full depths of her character is understood, the degree with which she’s ruthlessly manipulated people for her own goals and the lack of feeling she shows when those she exploits die speak powerfully to how twisted she’s become in her pursuit of the Falcon. She’s a cold woman and has a well deserved spot on this list.

4 – Dio Brando (JoJo’s Bizarre Adventure

He murders a dog. He does it by tying up the animal and tossing it in a garbage incinerator to burn to death when the trash is disposed of. The sound of the poor creature kicking against the door as it burns will haunt you for life.

Not convinced of his villainy yet? He also poisoned his foster father, who had raised him with care and love. He tried to steal the Joestar (yes, really) family fortune from his foster brother and willingly became a vampire to facilitate his ambitions. He stole the body of Jonathan Joestar after killing him and, after a hundred years at the bottom of the ocean he returned with the power of Stand to threaten the Joestars once more. It would ultimately take three generations of the Joestar lineage to bring an end to Dio, a man of unfathomable talent, charisma and ambition but very little notion of human kindness or decency.

Much of Dio’s impact lies in his presentation. From his arrogant boasting to his clever manipulations, Dio is always the spitting image of someone we have known and hated, whether for good reason or not. That very mundane kind of loathing, combined with his incredible power and generations spanning threat, combine to make him a very unsettling kind of evil. Dio is the kind of villain we all hope to eventually get away from.

He’s also the reminder that we never really will. The sheer scope of Dio’s life and impact on the world is staggering. Although it would take a hundred years and the efforts the six heroes known as the Stardust Crusaders to end Dio for good the results of his actions echoed through every chapter of JoJo’s Bizarre Adventure, a comic that has run for nearly thirty years. While presentation earned him a spot on this list the sheer scope of his villainy is enough to push him to fourth place.

3 – Darth Vader (Star Wars Episodes IV, V, IV

In 1977 Darth Vader walked through an airlock, over the bodies of his enemies and into cinema legend as one of the most recognizable villains to ever grace the silver screen. He projected menace and power, crushed his enemies and nearly pulled a hero from the path of righteousness. His silhouette alone is instantly recognizable. To bring him to life required the towering presence of a bodybuilder, with a stunt double to fill in for his lightsaber battles, two separate costume designers, one to build his suit and another to craft his skull like helmet, the boneshaking bass voice of James Earl Jones and a sound design team to add in the uncanny rasping of his breath. Any character portrayed in film is a mix of multiple contributors but Vader combined the parts so thoroughly, made each piece so much a part of the identity, that to remove one would be to destroy the character in his entirety. Like a chimera or Frankenstein’s creature, Vader is many parts stitched together into a single whole. His very existence is somewhat monstrous.

Yes, I’ve said that all before. That doesn’t make it any less true now.

But Vader is also an example of something else – he is a villain redeemed. In spite of his unsettling presence, no matter the depths of the evil we see him endorse, he’s also a villain who is redeemed. From the human perspective redemption is not about atonement, which is a thing we cannot do, but about repentance. Many people have protested that simply saving the life of his son should not be enough to turn Darth Vader from the path of damnation because it couldn’t make up for all the wrongs he’d done.

He let Alderaan blow up. In one of the few things the prequels did to increase the impact of the original trilogy, he murdered children. (You may now commence the hate.) Let’s face facts – it wouldn’t matter what Vader did it wouldn’t make up for the wrong he’d done.

Vader’s moment of redemption come’s when he repents of his evil, demonstrates that by throwing off the evil that bound him (literally) and seeking forgiveness from the only person he could before he died – his son, Luke. In this character arc Darth Vader shows the tragedy of a true villain. For all his evil he never got close to peace or happiness.

2 – Legato Bluesummers (Trigun

On the planet of Gunsmoke the descendants of a failed human colony fleet eek out a meager existence, doing their best to keep failing technology running while outlaws run rampant and threaten the peace. One of the greatest outlaws – supposedly – is Vash the Stampede, a gunslinger of superhuman abilities and endless bloodlust.

Or not. Vash is actually a goofball who would rather eat pancakes than shoot his gun and bends over backwards to keep everyone, even his enemies, alive to see another day. He loves life, his own and others, and he wants everyone to get all they can out of it.

Legato Bluesummers is his exact opposite.

As the commander of the Gung Ho Guns and the chief minion to Vash’s sociopathic brother Millions Knives (yes, really) Legato has only one purpose in life: To show Vash that his philosophy is worthless.

Where Vash tries to lift people up and inspire them to perfect themselves, Legato’s first attack is carried out by a man who was bought a slave and spent most of his life training to become a killing machine for the sole purpose of fighting Vash. Where Vash delights in times of peace for the people around him, Legato uses his powers to control them into forced suicides, reveling in the horror they feel as they realize they can no longer control themselves.

Did I not mention the Gung Ho Guns all have superhuman powers? They kind of need them to fight Vash. Even the names of Legato’s subordinates are on point – Monev the Gale, Dominique the Cyclops, E.G. Mine, Rai-Dei the Blade, Leonof the Puppetmaster, Gray the Ninelives, Hoppered the Gauntlet, Zazie the Beast, Caine the Longshot, Midvalley the Hornfreak and Chapel the Evergreen.

But they all answer to Legato, and it’s no wonder given that he can take over their body pretty much any time he wants. Ultimately, not even Vash can beat Legato’s powers. Vash is immune to control, sure, but he has friends who aren’t. And Legato doesn’t need to kill Vash, he just needs to prove that Vash’s commitment to not killing is untenable. So he asks Vash who should die.

And as Vash’s finger squeezes the trigger, Legato smiles. When he dies, he’s won.

Legato Bluesummers is the villain at his most horrifying. By standing against everything that’s good in a hero he calls those values into question and by breaking the hero he reminds us that nothing is certain, even those things most worthwhile.

Legato is also the villain at his most necessary. Because when Vash slowly pieces himself back together, collects himself and asks if it’s still worthwhile to stand by his values he decides it is. And that makes the story all the stronger. It’s what makes Legato Bluesummers such a valuable villain to understand. And it’s what makes him the strongest villain on this list, perhaps one of the best ever written.

So why is he number two? Well, my friends, that’s because we need to talk about…

Baron Klaus Wolfenbach (Girl Genius)

When Bill and Barry Heterodyne traveled the length and breadth of Europe, saving towns, defeating monsters, discovering SCIENCE! and generally making the continent a better place, Klaus Wolfenbach was right beside them. When they united the continent and Bill got married Klaus went off to parts unknown. Three years later he returned with his son on his back to find his two best friends missing, his castle in ruins and all the old feuds raging once again.

That was when he decided, in his own words, “No more negotiations, no more second chances. We did it my way – and it worked.”

Now Klaus Wolfenbach, lord of Castle Wolfenbach, keeper of the Pax Transylvania, rules all of Europe from the mountains of Romania to the walls of Paris. He expects local rulers to keep public works in order, does his best to keep taxes fair and generally tries not to intervene in local politics unless there’s another childish spat brewing. There’s no room for heroes in the Wolfenbach Empire, the Baron’s troops have a handle on things – and Klaus has put all the monsters to work anyways, thankyouverymuch.

The Corbettites keep the trains running through the wastelands and most people can live halfway comfortably without ever having to leave their city-states. The exceptional can catch the eye of the Baron or a local Spark and turn their genius to science, so long as they leave certain kinds of research to the Baron. Life goes smoothly in the Wolfenbach Empire. It’d be nice if Klaus could enjoy it.

The strangest thing about Klaus is that the whole iron-booted overlord schtick doesn’t sit well with him. He doesn’t want to babysit petulant children like the local lords and ladies, he doesn’t enjoy power half as much as his research, he hasn’t seen his wife in years. But…

There are the Heterodynes. No one’s sure what’s happened to them and Klaus sure seems to miss his friends and he takes their legacy pretty seriously, to the point where he lets people write or perform any kind of nonsense about their adventures they want, no matter how bad he looks in the story (so long as it’s funny), just to keep the legacy alive. And there’s the Other, the mysterious being who waged war with all Europe for two years before vanishing into the mists of history along with the Heterodyne brothers. Perhaps most of all there’s the sense of responsibility. He just can’t seem to step away and leave Europe to ruin itself.

If that means he has to hunt possible Heterodyne heirs over hill and stream to make sure they stay out of trouble, seize any artifacts of the Other and incarcerate everyone related to them, carve his way through the Other’s brainwashed servants, imprint his own personality on his son to keep him from the Other’s influence and ultimately lock an entire town outside the flow of time

Well, these are the compromises one must make.

Nothing demonstrates Klaus’s potential for villainy than his treatment of his son, Gilgamesh. You see, Klaus is a good father. Maybe even a great one. He makes time for his son, teaches him the ropes of life, both as the ruler of a large nation and as a scientist. When Gil goes out and wins his first great battle Klaus drags himself out of his hospital bed, ignoring his doctor’s orders, and watches it happen. As Gil emerges victorious he returns to bed, considering the pain and potential long term consequences of his actions a small price to pay for witnessing his son’s success. He’s a tough but fair and, in many ways, doting father.

That doesn’t keep him from driving a wedge between Gil and his romantic interests and later engaging in preemptive brainwashing to keep Gil from being influenced by the Other.

Klaus is riddled with contradictions like this. He takes in the Heterodyne’s minions, the Jaegers, because in the past they were feared across the continent. And he owes the Heterodynes, so he’ll look after what’s theirs. He then turns the Jaegers into his own personal storm troops and makes their reputation even worse. He keeps the peace with an iron heel that breeds even more unrest than existed in the past. He approaches every problem with an attitude and desires that are understandable, even normal. But his methods and the outcomes are frequently horrific.

Klaus is the everyman’s villain. Not because he’s normal – in fact, he’s a spark, a mad genius with an intellectual capacity beyond the merely mortal. He comes from a long line of sparks and holds a hereditary title. He’s charismatic, more than a little lucky, dresses great and has the respect of pretty much every other monster out there. But people can have all those things and never amount to anything. What drives him to villainy – friendship, idealism, family – those are things we all understand.

It makes his villainy all the more relatable, disappointing and, sometimes, inspiring. We’d all like to know or be someone like Klaus. It’s very easy to say we wouldn’t go as far as he would but, as the man himself reminds us, actually making good on that promise can be very hard.

The best part about Klaus is that his story isn’t finished. That’s the biggest reason he’s a wildcard on this list, we don’t know the full breadth of his plans, motives and circumstances yet. Until we do he could be anything – a villain, redeemed or otherwise, an antihero or even a hero in his own right, if a very dark one. Until we know for sure he has to be a bit of an enigma to us, and for this reason he’s not officially ranked on this list. Although with all I’ve said, how could he be anything but the best?

The Art of Evil – Ten Villains to Know and Loath (Part One)

Modern fiction has a problem with villains.

Well, maybe not. It could just be that the majority of any kind of popular undertaking is lousy but over time the good stuff becomes timeless and the bad stuff is forgotten, giving the impression that things were better in the past when, in fact, they were no different. But right now modern pop culture seems to have a problem presenting compelling villains. And so, for the next month or two, we’re going to go down the rabbit hole and talk about the other half of a great good vs. evil story.

And this is about good versus evil, or at least normal versus evil. The Art of Evil is not about protagonist and antagonist, it’s explicitly about the second half of a hero and villain equation. Right off the bat this makes the lessons here not applicable everywhere, although some of them have relevance in any story.

Before we start let me stress that what we’re going to be talking are not necessarily things I’ve mastered, or even done well. Part of the reason for writing this is to give me a strong driving reason to dive into the nature of villains in an attempt to uplift my own craft. Hopefully we’ll be making the journey to a better understanding of villains together.

And a second preface is… well the rest of this post. When trying to do something it helps to examine great examples of that thing being done in the past. So The Art of Evil is going to draw heavily on a set of ten villains to serve as those examples. If you want to familiarize yourself with them, or you just want to know what I think some of the greatest villains in fiction are, here’s a list. Don’t feel like you have to go out and watch or read all the source material for these folks – there should be more than one example for everything I want to talk about here so hopefully if you’re not familiar with the villainous context of one character you’ll be able to fill in the blanks with another example. Without further ado, feel free to boo the villains!

Honorable Mentions

Elsa (Frozen

Let me say right of the bat that Elsa is not actually presented as a villain in Frozen. But I think she was meant to be one for a large portion of the film’s development. She fills many of the plot purposes of a traditional villain: A threat to the peace and safety of a large number of people, the primary obstacle for the heroine to overcome and an attitude of callous indifference to how her actions affect others.

Don’t believe that last part? Listen to the song “Let it Go” hard and ask yourself whether the lyrics really sound like something a person worried about hurting others would say. Yes, it’s a kind of teenage rebellion anthem but teenage rebels can be villains as easily as heroes and when they lean that way it’s usually because they’re willing to turn away and slam the door in the face of people who need their help (or sympathy, at the very least). Add to that the fact that the fairy tale character she’s based on, the Snow Queen, was a villain and the case for her being a villain at some point in the creative process looks pretty compelling to me.

Of course, she’s not presented as a full fledged villain in the final product, which is sad because the villain redeemed is a great story line in and of itself and might even have made the story of Frozen more poignant. It certainly would have been better than the somewhat slapdash conclusion we actually got.

Kefka (Final Fantasy Three/Six

Don’t ask about the numbering. Final Fantasy is a weird franchise.

Kefka is the only video game villain explicitly called out on this list (although see The Don’t Knows) and he’s a good example of why video game writing can be good but, due to the needs of the medium, frequently isn’t great.

Our crazy clown is introduced in the opening sequence of the game and he is a thorn in the side for the entirety of the first two acts. He manipulates one hero, runs another out of his ancestral home, schemes against another to ensure she’s proclaimed a traitor and the poisons the water supply of an entire city.

The most interesting thing about Kefka, however, is that he’s laughably weak compared to the heroes and is, in fact, fairly easily run off by them in their early encounters (unless you’re just bad at the game). He’s a fairly unimportant advisor to a powerful military empire – at first. But at the end of the first act, after wiping out the city of Doma, Kefka begins a horrifying ascent to power, political and otherwise, through a series of ruthless manipulations, betrayals, murders and one genocide. By the end of act two he has betrayed his emperor and destroyed the world.

Then, at the beginning of the third act players are left in the ruined world to fend for themselves and Kefka ignores them entirely so they can explore and see how things have changed, destroying all sense of pacing and tension. The heroes have no direct interactions with Kefka again until the very end of the game. It robs him of much of his power and threat. While Kefka is supposedly still a being of power great enough to wipe humanity out in a matter of days the players don’t get to experience that to nearly the extent they got to experience his twisted and heartless ambition in the first two acts.

Of course, this makes the game more fun to play which, let’s face it, is more important than raw story quality for a game. Thus, my assertion that the needs of the medium frequently hold good writing back from being truly great.

Grand Admiral Thrawn (Star Wars novels by Timothy Zahn) 

With blue skin, a taste for art and a touch of compassion, Thrawn was everything the Emperor and Darth Vader were not. Thrawn was a more cultured and insightful villain, frequently interested in his heroes as people as well as pawns, and a deep and more dangerous force of evil for it.

The primary danger from Thrawn was how well he knew his enemies (and fittingly his downfall came from how little he understood his allies). As a tactician he was without peer in the Empire and he once nearly wiped out the Outbound Flight project, colony group with nearly twenty Jedi on board, in spite of having no Force users of his own to draw on. When the old Star Wars continuity was cleared away by Disney one of the first things fans hoped to see again was their favorite blue skinned Admiral. Fortunately the House of Mouse knew a good thing when they saw it and word on the street is he’ll be back with his own novel in 2017, written by the only man who can do Thrawn right.

That said, Thrawn wasn’t a perfect villain. Although he was a great schemer the way Zahn writes is not always fair. Thrawn, in particular, relies on an understanding born from art to predict his opponents moves in ways that no real person could do. While Zahn typically writes “fair” strategies relying on information available to readers and inferences they could draw themselves some of the leaps of logic Thrawn makes are either not quite fair or rely on an understanding of “alien psychology” that exists only in the author’s head. Hardly a deal breaker, but just enough of a drawback to keep him from edging out other master tacticians on the list like Slade or O’Shaughnessy.

The Don’t Knows – The Joker (Batman), Apocalypse and Dr. Doom (Marvel Comics), Sephiroth (Final Fantasy Seven) and many others not on this list 

The villains listed above (and many more) are villains generally acknowledged as “good” but who’s stories I personally haven’t read/watched/don’t understand well enough to use for the purposes of this project. Or to consider definitive villains for that matter.

Anyone from Actual History 

Real history is complex and makes it difficult to really cast people as villains and, even then, these people rarely fit the needs of a fictional villain well.

Yes, Mr. Small-Moustache-Goose-Stepper is an exception. He is still not on the list. Consider Godwin’s Law in effect for the purposes of this project.

And now…

Ten Villains to Know and Loath

10 – Yzma (The Emperor’s New Groove

This lady is a testament to the importance of good HR policy for villains. While she’s not incredibly tough and stern in her own right she does have the remarkably competent Krunk in her corner of the ring. Together the two of them pose a serious threat to Kuzko’s throne where as separate neither one would be truly credible, Krunk for obvious reasons and Yzma because, for all her ambition and very real magical powers, she’s never going to be likable enough to succeed in the ways she really wants.

Yzma and Krunk also embody perfect executions of comical villains. While many comical villains are written as bumblers or otherwise incompetent, thus undercutting their ability to creditably stand in the way of protagonists, Yzma and Krunk have plans that should work but don’t because of their stark contrast in personalities and priorities. By playing these differences for laughs, Yzma’s inability to usurp Kuzko never quite undercuts her threat while still being quite funny. There aren’t many great comedic villains out there and Yzma of one of the best.

9 – Slade Wilson/Deathstroke (Teen Titans

While I don’t know much about the Teen Titans as portrayed in DC Comics I have watched this TV series and Slade is pretty much the perfect villain given it’s tone and target audience. Slade can outthink and outfight the Titans while never giving the impression that he’s overly worried about the outcome. His visual design is sleek and mysterious, adding to his general air of inscrutability. But the capstone on his unpredictability is his single-minded focus on his own legacy. Such an atypical goal made him hard to predict and wrapped another layer of mystery around a man who was already a cipher.

Driven to the point of clashing head on with beings from beyond the walls of the universe, Slade would ultimately pass the doors of death in pursuit of his vision of the future. While it was never clear if he was driven by pride, ideals or something else Slade Wilson never backed down from a fight, regardless of whether it was with Batman’s own protégé, an alien of cosmic power or a cyborg genius. Most strikingly, he did it all without raising his voice, ranting or otherwise breaking with an image of consummate professionalism. Truly an impressive achievement.

8 – Maleficent (Sleeping Beauty

The heavyweights are starting to weigh in. There are few villains in the history of animation that do simple menace as well as Maleficent. From her sickly green color pallet to her eerie entrances and exits to the cold indifference with which she proclaims a death sentence on a newborn child, Maleficent is one of the most hostile figures ever to grace the silver screen. That in and of itself is an accomplishment warranting her place on this list. But when added together with her final apotheosis and battle against the hero and her rival fairies Maleficent becomes a beautiful example of the villain as a spectacle as well.

7 – Bill Cipher (Gravity Falls

There’s a moment, just after he’s introduced, when Bill Cipher snaps his fingers and all the teeth in the mouth of a nearby deer fly out of its mouth. Bill laughs.

A few moments later time reverses and it’s like nothing ever happened. Later, while possessing a human member of the cast, he slams “his” own hand in a drawer because he finds the sensation of pain hilarious. While Bill is obviously powerful, given the many supernatural feats he accomplishes in the first few minutes of our meeting him, it is his incredibly skewed perspective, free of empathy or any notion of human morality, that marks him as truly villainous. He manages to be threatening in spite of just being a triangle with an eye and a top hat and he does it all by setting priorities that will clearly hurt not just the Pines family but anyone who comes into contact with him.

Like Ysma, he’s funny and entertaining in his sociopathy but he’s also an order of magnitude beyond anything the fearless Pines twins will be able to outfight or outwit which makes him all the better as an opposing force.

Tune In Next Time…

Wow, we’ve only covered the first four and we’re already over two thousand words. Guess we’ll have to wrap this up next week! Come back next Friday for more examination of evil’s greatest masterpieces. Hope to see you then!

 

When it’s Work

Everyone thinks that being an artist means crawling in to your happy place and spending an hour or three pouring out a part of yourself onto paper or into music or whatever. It’s all inspiration and creativity and fun. Even artists think like that. And there’s truth to the notion, it does happen.

But it’s work a good chunk of the time. Musicians practice endlessly, only occasionally getting it right. Drawing, painting and animating has huge amounts of tedious detail work. Writing is 90% editing and trust me, it’s no fun. And that’s before the other things. The Life things.

Sometimes you’re depressed. Sometimes your support network seems like it’s slipping away from you. Sometimes you spend a month or two moving into a new place and you just need to get all your ducks in a row. Sometimes you commit a week of precious vacation time to volunteer in a way that, while important, is still emotionally and physically draining. Every once in a great while all those things happen at once.

Handling those things is important and everyone understands those circumstances when they happen. But they make it hard to switch off the world and focus on the chase, the search for the muse, the quest for inspiration.

You see, artists don’t go chasing after art because they are somehow unique or gifted with inspiration. Artists chase art because we need to be inspired so much that we can’t wait to stumble across inspiration so we go and seek it out.

Everyone tells you before you start, of course. That the spark of greatness is not something you find every day, that there will be large stretches of the mundane, that you will have to push through to find what you want, just like everyone else. Sometimes it’s not fun. Sometimes it’s work.

And sometimes that work is more than you thought. Sometimes even modest goals prove too much for you. Sometimes you spend all that you can spare and you can’t break through to the next level. Life creeps up around you and all that joy you had in creating seeps away. You can find satisfaction in other things. Maybe it’s okay to take a break for a day, or a week, or a month, or even a few years. After all, you have all those other opportunities to follow up on and all those people to talk to and hang out with.

At times like those it’s really easy to say yes, let’s just take a break. It’s hard work. You’ve earned it.

And to be honest, no one will blame you if that’s what you do. It is hard. Most of the time, no one is expecting much of you. And inspiration can wait. Art, by it’s very nature, is timeless. You can find it any time and it will still be valuable. That’s part of what makes it beautiful.

But let me tell you a secret.

Sit down at that keyboard. With that pen and paper. Pick up that instrument. Tell them all about the times you’ve been having. Don’t let anyone see it. Don’t let anyone hear it. This is just for you.

And when you’re done, you’ll know it. You’ll find the perspective, you’ll see the barriers for what they are. Tough, sure, but beatable. And beyond that, the inspiration that makes it worthwhile. It’s work, and we’re lucky to have it. Because people like us, whether we’re artists or just hope to be one someday, well…

We can’t live without it.

Story returns next week. See you then.

Out of Water: Opening Thoughts

There’s a lot of talk these days about what we can and cannot talk about. Colleges clamp down hard on “hate speech” and create “safe spaces” where only approved ideas can be discussed in ways that (supposedly) make things fair. There’s a lot of deferring to people based on who their parents were or how much money they have (or don’t have in most cases). There’s not a whole lot of talk about whether that’s good or bad for societies. It wasn’t always that way in America.

Consider the case of the National Socialist Party v. Village of Skokie, ruled on in 1977. The Nazis wished to hold a march there, the town wanted them to go away. The legal issue of the case was whether displaying the swastika in a town where one in six residents was a Holocaust survivor or direct relative of one constituted an attack on those people. The debate ran round and round the Illinois court systems and went to the United States Supreme Court briefly before being sent back to the state and ultimately resolved by the Illinois Supreme Court. The ruling was that the Nazis could march with all their uniforms and symbols intact, because doing otherwise would be a violation of free speech.

The Jews of Skokie fought back by planning a counterprotest, although the Nazis would eventually wind up returning to their preferred march site in Chicago when the ban against their meeting there was lifted. The community of Skokie then pooled their resources and built a museum to remember the Holocaust and inspire their descendants to work towards the prevention of such atrocities in the future.

Consider a different case. In modern Europe a sort of self-censorship called secularism has fallen into place. People believe whatever they want but they never share it in public venues. Religion or the lack thereof is only discussed with people of like minds. But now a large number of immigrants have entered Europe and they hold strongly to Islam. They do believe in discussing it in public, in fact they believe public life should be ordered by Islam and not secularism. This has caused a lot of social (and occasional violent) conflict in Europe.

Unfortunately, the self-censorship of secularism has left Europeans with weak skills in discussing religion. They barely understand how they think about religion (beyond that they should not talk about it) so they can’t understand how these newcomers think about religion. Many Europeans believe that living in Europe’s wealthier, freer culture will eventually win out over the religious training of Muslim immigrants. This is condescending and insulting, like offering a bribe to a man of strong principles. Europeans need to make the case for their culture in a context Muslims can understand and accept or there will never be a breakthrough.

Unfortunately after years of a culturally agreed upon censorship of religious discourse Europeans not only don’t have the rhetorical skill to engage in this debate, they’ve actually atrophied to the point where most of them can’t even see the kind of debate that is going on. Censoring free speech has left them too mentally impoverished to engage with the world around them.

There’s no doubt the people of Skokie hated the kind of free speech they faced on their own doorsteps. But by countering it with their own free speech the message of the National Socialist Party was rebutted and remains in ill repute. A lot of people in Europe got tired of the free speech of religious bodies and so they all agreed to censor it. But that left them vulnerable to a cultural conflict they now have no idea how to deal with it even as it grows ever more violent around them.

The Divided Futures started as a way for me to ruminate on political ideas in weird ways. I didn’t seriously think at the time that a penal colony for political dissidents was part of the future of American politics. In the last couple of years I’ve started to wonder. Who knows? Perhaps in a few years writing this blog will be enough for me to get thrown to the bottom of the ocean. In the meantime, I continue to support free speech in the hopes that the more people speak their mind the more bad ideas will be called out and the more all thinkers will grow and be ready to debate their ideas once again.

Kylo Ren – In the Shadow of Greatness

In 1977 Darth Vader walked through an airlock, over the bodies of his enemies and into cinema legend as one of the most recognizable villains to ever grace the silver screen. He projected menace and power, crushed his enemies and nearly pulled a hero from the path of righteousness. His silhouette alone is instantly recognizable. To bring him to life required the towering presence of a bodybuilder, with a stunt double to fill in for his lightsaber battles, two separate costume designers, one to build his suit and another to craft his skull-like helmet, the boneshaking bass voice of James Earl Jones and a sound design team to add in the uncanny rasping of his breath. Any character portrayed in film is a mix of multiple contributors but Vader combined the parts so thoroughly, made each piece so much a part of the identity, that to remove one would be to destroy the character in his entirety. Like a chimera or Frankenstein’s creature, Vader is many parts stitched together into a single whole. His very existence is somewhat monstrous.

Every other villain to share the screen with Vader faded into the background. Even Grand Moff Tarkin and the Emperor were defined primarily by the fact that Darth Vader, the biggest bad guy in the room, deferred to them. Other villains in the franchise that had a role similar to Vader’s were carefully crafted to be distinct from The Man himself. Darth Maul was lithe and exotic, and very much a loner where Vader was comfortable with authority. General Grievous was wiry, shifty and stooped over. Count Duku was refined, polished to the point of being borderline greasy, and charismatic. Care was taken to make sure these characters wouldn’t have to compete with Vader, to make sure they could have a strong impact on the story and catch the attention of audiences.

Then along came Kylo Ren.

Unlike other Force using villains in Star Wars lore he is a deliberate attempt to homage Vader. But the problem is he doesn’t actually homage Vader.

He wields the Force but still has some strange sort of inferiority complex. He has incredible power but he comes across as largely ineffective and silly. Where Darth Vader was a villain who was a credible threat even when he failed and barely displayed visible power in the first film, Ren couldn’t even come out on top of verbal sparring with Poe Dameron even after stopping a laser blast with the power of his mind. If the intent was to create a villain to continue Vader’s incredible legacy of villainy on the silver screen then the movie failed entirely.

It seems to me that the point of Kylo Ren was to show a person aspiring to greatness and finding the model for that greatness in a force of incredible evil. There’s nothing wrong with watching a person aspiring to great and/or good things and slipping into evil along the way. If done right it’s both a beneficial lesson and an entertaining show, as anyone who’s watched Breaking Bad can attest. One of my favorite video game villains, Kefka, started life as a humble official and steadily undermined others until he was the chief political force in his nation and, ultimately, the greatest physical power in the world as well.

But these characters were interesting villains because they grew into their roles and became steadily more and more dangerous as time went on. Kefka was left eating the heroes’ dust at first but he quickly graduated to murdering towns, regicide and attempted genocide. Kylo Ren starts strong when he orders the death of a village but quickly stumbles when he can’t hang on to his prisoners or win any of the following ground battles he participates in.

The worst bit for Kylo’s character comes when he is saved from total defeat by Rey entirely because of happenstance. He didn’t have a clever way out, or force a draw by pulling up some deep reserve of power we’d seen glimpses of throughout the film, he was bested in an arena he was trained and experienced in by a complete novice. In short, he looked pathetic.

And yet, all of this would have been acceptable. Except everything about the character was designed to cause comparisons to Darth Vader.

There’s a phenomenon where you deliberately back yourself into a corner, where you make grandiose claims in order to spur yourself to greater heights, with the catch being that failure makes them look like an idiot. Kylo Ren’s deliberate comparison to Vader was the storytelling equivalent of backing oneself into a corner. It created such high expectations for the character that failing to meet them basically doomed the character’s effectiveness as a villain.

Now it’s possible Ren isn’t meant as a villain for future movies, that he will be redeemed at some (hopefully early) later point. But if that’s the case then so thoroughly and obviously ruining his ability to serve as a villain in the future still served to reduce interest in him and what he could become since he pretty much can’t work as a good villain anymore.

The hard truth is that villains need a certain amount of menace to them in order to work as villains. It doesn’t have to be a physical threat, the Mean Girl archetype works in school settings because they can threaten social ostracization for example, but all villains are somehow threatening. But when you implicitly invoke a certain level of threat then you have to bring that level of game or all ability to look threatening is lost. And that’s the problem with Kylo Ren. He’s not a bad villain. He just has too much to live up to.

You can’t always avoid standing in the shadow of greatness. You can even try to own that fact. But in the end that’s a double edged sword, so be careful. If it comes back to bite you it will do so twice as hard as if you’d downplayed the fact instead.

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On to other matters – we started this run of nonfiction posts on Star Wars heroes and we end on Star Wars villains. Next week look forward to the start of a new story set in the only place we know less of than outer space… Yes, that’s right. Our favorite salvage sub is back in action. See you at crush depth!

Genrely Speaking: The Mockumentary

Welcome back to Genrely Speaking and wow it’s been a while since we did one of these. Partly because of the schedule I’ve been working on and party because the list of genres I feel qualified to talk about has been steadily shrinking. Today we’re going to look at a characteristic genre that is actually quite new in many respects.

A mockumentary is a work of fiction that takes the format of a factual documentary, “behind the scenes” making-of piece or reality TV show. While everything discussed in the mockumentary is fictional the “facts” of the story will presented as if they were just that – facts. (The “mock” in the title has less to do with insult and more refers to being an approximation of reality, although it can mean both.) While mockumentaries are almost entirely done on TV or in movies aspects of the genre can work their way into other media. In fact Isaac Asimov’s Foundation series, while not a mockumentary in the truest sense, frequently quoted from a fictional galactic encyclopedia to give a perspective on events. A more recent example of a written mockumentary, one intended to serve as such, is Max Brooks’ World War Z.

The most famous mockumentary in modern pop culture is undoubtedly the sitcom The Office (in both the British and American incarnations) and people will tend to associate the term with comedy, particularly as it satirizes the easy target that is reality TV.

The highlights of a mockumentary include:

  • Interviews with experts and people who were on the scene. These may include characters who lived through the events the mockumentary is documenting, historians who have studied the characters in question a great deal or technical experts who explain the ins and outs of the way things work.
  • Ambiguous characters. A mockumentary is a genre that cares more about characters than about events, but the structure of the story naturally tends to give you a lot of contradictory information about them. Like in a mystery story – and real life – the things people say about themselves and the things other people say about them rarely mesh in a mockumentary. Part of that is differences between the way characters see themselves and each other, part of that is because some of the information you get in a documentary is bound to be false (deliberately or not) and so mockumentaries must be the same.
  • A lot of world building. There’s a lot of chances to slip in tidbits about a fictional world in a mockumentary. Was there an extinct race of elves on one continent of your world? Maybe a major character had an interest in collecting artifact from their civilization, a fact brought up during an interview with a close friend. The audience not only learns about your character’s interest in archaeology they learn the world once had elves. You can be more direct as well. In a mockumentary about deep space colonization you can have an expert on shipbuilding explain why a specific faster than light drive was chosen for an expedition and explain the “science” behind the drive at the same time. The possibilities are endless.

What are the weaknesses of a mockumentary? With ambiguous characters around every corner it can be harder to get attached to them simply because the narrators aren’t trustworthy. In most fiction the reader assumes they’re getting straight facts even if the work is written in the first person. But a mockumentary frequently introduces contradictory narratives to keep us on our toes. Even when the audience gets to see events “as they really happened” they still have to decide whether they trust the personal testimonies given after the facts. Constantly looking out for spin from fictional characters can be exhausting and too much like real life for some people

On top of that, it’s easy for mockumentaries to get caught up in the minutia and lose sight of the story. Too much time spent exploring all the viewpoints in a story, too much emphasis put on worldbuilding details instead of plot progression, and the story can fall apart. Even if the writer does a brilliant job audiences can still get fatigued with all the work needed to track it all.

In short, it’s very easy to overwork your audience with a mockumentary.

What are the strengths of a mockumentary? While characters will undoubtedly come off as ambiguous due to the way they are presented they can still be studied in much more depth in this genre than in most. A mockumentary is as much about the testimony about an event or series of events as the events themselves. What people say about something a simple as a car accident on the street can reveal a lot about who they are and what kinds of priorities they have. Done right, a mockumentary can provide powerful character studies.

I don’t think the mockumentary is ever going to “take off” and become a powerful force in the literary or entertainment worlds. They require a lot of work on the parts of both the creators and the audience, and the kinds of stories you can tell within the strictures of the genre are pretty limited. But that doesn’t mean the genre is bad – in fact, there are few other genres suited to the kinds of stories it wants to tell. The fact that without it we would have missed out on those stories is probably enough to make it a good genre.

The only real question is if it will ever be great. I can’t answer that but I have no problem with watching to see if it can.

Show Don’t Tell: A Nuanced Discussion

I was discussing a film with a friend recently and we had a disagreement over how good it was. I felt the climax of the movie was poorly supported and came off weak. He disagreed, pointing out things that were in the film but that I felt didn’t support the climax very well, because I was told them by the movie, rather than shown. Since “show don’t tell” is such a foundational rule of writing I figured that was the end of the matter. But he asked me a question that made me think: “So does that mean every story needs to be told the same?”

The answer is no. But there are things that work well and things that don’t and long experience has given writers a pretty clear idea of what is what. When a writer says “show don’t tell” what they really mean is “showing produces a stronger reaction than telling.”

People who read this blog know that I feel the purpose of fiction is to provoke some kind of reaction – usually an emotional one – through their writing. So the best tool in the box is usually showing, because it will give you a stronger reaction than telling. But, like most generalizations, show don’t tell has a lot of nuance to it.

Let’s break this down by looking at the way this idea is applied in the first season of the CW’s show The Flash, particularly in the first season (and a few episodes of Arrow). The showrunners behind The Flash have done a great job with using show and telling to emphasize the important bits of their story. Let’s look the ways this principle plays out. Be warned – there’s going to be spoilers.

The show begins with a flashback to Barry’s youth where we see the night Barry’s mother died. This is the defining moment in Barry’s life and the most important plot point in the first season of the TV show. The climax of the season hinges on the impact this moment had on his life and character. It’s only natural that we see it, so that our impression of the moment is as powerful as possible.

The night Barry’s mother was murdered comes up in the series several times between the beginning and ending of the series’ first season, each time when the emotional impact of the event on Barry’s life will play a pivotal part on the way the episode unfolds. These flashbacks serve to put the incident back in our minds in a powerful way and make us ready to understand the new nuances of Barry and The Flash which the episode’s challenges will tease out, or to keep us in the zone as the mystery of Sarah Allen’s murder is pushed forward. Since the incident is important the show shows us to keep it fresh in our minds.

However, there are two times when Sarah Allen’s murder is brought up without a flashback but the memory is still important to what is happening. Not on The Flash, but on the CW’s other superhero show, Arrow. You see, Barry Allen was introduced on Arrow, and Oliver Queen, Arrow’s protagonist, was initially suspicious of him. Barry explaining his backstory and his reasons for being in Starling, his quest to find impossible things in the hopes he could one day explain his mother’s murder, are part of how Barry earns Oliver’s trust.

A season later, when Barry is a full fledged superhero and he pays Oliver another visit, the two men clash over methods. The still unresolved death of Barry’s mother is brought up again to show that Barry’s no stranger to the hardships of life. In both cases, the showrunners chose to tell, rather than show.

Why? Because these moments were about the conflict between the characters over things in the present, not about how the past shaped them. Yes, Barry’s past was relevant to the choices he was making and he had to explain himself, but the emphasis wasn’t on the events that shaped him. It was on the situation he was in and how people would relate to it. A strong reference to the past would have overshadowed the situation in the present, as the two were not directly connected.

There’s another time The Flash’s showrunners chose to tell rather than show – in the first season Joe West had suspicions about Harrison Wells and the Reverse Flash. They meet for drinks and exchange barbs. At the end Wells gives Joe a name to look up. Later they meet again and Joe tells Wells what he learned – that Harrison Wells’ fiance died in a car accident. Again, there’s no flashback to the death because the point of the moment isn’t to show us how the Reverse Flash took over the life of Harrison Wells or to elicit some kind of understanding of the Reverse Flash.

Rather, the point is to build the mystery around the character and keep us guessing as to his exact motivations and methods. A mystery is hard to maintain when the facts are being presented in the strongest way and the motivations of a character are put full front, so the showrunners chose to tell rather than show, to keep the strength of the presentation from undoing the desired effect.

In the end there are many reasons you may decide to tell, rather than show. But they will almost always boil down to one – you tell instead of showing when showing would create a reaction contrary to the one you desire. A good story is a tightly woven web and it doesn’t have enough space to give everything full voice. The impact of some threads of the story may need to be reduced in order to allow the climax of the story to shine. In those cases by all means tell and don’t show. But make no mistake, the rule to show rather than tell exists for a reason. When you show your story makes the strongest impact. A story that focuses on telling, not showing can work, if mystery is a major theme for example, but that kind of story is going to be fairly unique in its structure and content, not suited to the majority of topics.

Not every story has to be the same in the way it’s told. But if you’re trying to tell a normal story with an emotional climax, with no gimmicks to support the notion of telling rather than showing, then stick with showing. Or be prepared to be regarded as an underwhelming story.

The Hero’s Journey and The Lord of the Rings

Periodically when I’m writing something I find a need to do some research and, since the hero’s journey was going to be a plot point – albeit a small one – during The Antisocial Network I figured I should read up on it some. One of the things people kept emphasizing as I read about it was that the two biggest movie franchises of the 20th/21st century, Star Wars and Lord of the Rings, were perfect distillations of the formula. I can buy this with Star Wars. But it’s laughably inaccurate with Lord of the Rings (less so with The Hobbit, but that’s not what we’re looking at).

The basic hero’s journey consists of several basic stages, most of which the Lord of the Rings doesn’t adhere to or entirely subverts. Let’s take a look at them one by one, shall we?

  1. Establishing an ordinary world. Of course Tolkien and the Jackson films do this but that’s not surprising. Every story give some exposition and establishes the status quo before we get into the action. Nothing to see here.
  2. The call to adventure. This is the only part of the monomyth or hero’s journey that I find convincingly echoed in Lord of the Rings. Frodo does learn shocking facts about himself and the world around him that spurs him to take action. He learns about the nature of the ring he’s been left and the threat it poses and it frightens him.
  3. Refusal of the call. This is where things go off the rails. See, I can’t see any point in the story where Frodo refuses the call. He takes the ring to Rivendell on Gandalf’s advice but he never really seems to not want to do it – it’s a chance to see Bilbo and he’s always wanted to travel. Again, at Rivendell, no one has to convince Frodo to take the Ring to Mordor – he volunteers. Quite unexpectedly. In truth Frodo, while not eager to bear the Ring, still bears it without flinching. The closest we come to this trope is when he offers the Ring to Gandalf, thinking it might be safer with him. This could be considered a refusal of the call but it’s pretty far from how this trope usually plays out.
  4. Meeting with the mentor. Again, Frodo doesn’t seem to have any mentor character. Gandalf comes close, of course, but he doesn’t really equip Frodo for his task as Frodo can’t really be equipped for what he has to do. He is given talismans in the form of Sting and Bilbo’s mail shirt, as well as Galadriel’s phial, not to mention the Ring itself but these don’t come from Gandalf. On the other hand it’s Gandalf’s mention of Bilbo’s pity which ultimately opens the way for the quest to be completed. Again, there are echoes of this trope but nothing that really fits with it.
  5. Entering the unknown. This is the stage where the hero and his companions leave what they’ve known and enter the unknown. Theoretically this must happen when the hobbits leave the Shire, as they’ve never really traveled much, unless we see departing Rivendell as the moment when they enter the unknown… except most of Frodo’s nonhobbit companions have been to the places they’re going and… you see how the archetype isn’t making much sense by this point.
  6. Tests, allies and enemies. At this stage the hero and his companions face challenges, defeat enemies and get stronger… except in Lord of the Rings they don’t. Get stronger, that is. Yes, Merry and Pippen get larger, stronger and a little more martially ready later in the story and Gandalf ascends to a new level of wizardliness but other than that the characters don’t really become more formidable from the time they’re introduced. In particular the “hero” of this journey, Frodo, is a bit of an albatross in the story, doing more to expose his companions to danger than save them. Again, there are all kinds of challenges in Lord of the Rings, it’s just that none of them result in the kind of growing power in Frodo’s hands that the hero’s journey would lead us to expect.
  7. The supreme ordeal. At this stage in the story the hero is supposed to face the shadow, his nemesis of the story, go through a symbolic death and rebirth and emerge victorious by dint of the lessons learned through his struggles. While Frodo’s going into and emerging from Mount Doom might count as death and rebirth the fact is when he faces his ultimate opponent, the One Ring, he loses. He can’t overcome it and destroy it, Gollum must do so – and quite inadvertently at that. Again, the hero of this story isn’t the “hero”…
  8. The reward. Heroes are supposed to get something for all their work. Frodo is awarded PTSD. Okay, he also gets the adoration of a nation for a short period of time. This one applies, sort of.
  9. The road back. Again, this trope applies as Frodo does have to make a return journey, bidding farewell to his friends.
  10. Restoring the World. At this point the hero is supposed to use his newfound powers and the rewards he gathered during his adventures to make the world a better place. And again, the four hobbits do this, cleansing the Shire of the evil influences that have come upon it and restoring just government. It’s just that the hobbit who plays the smallest part in this is Frodo. His incredible exertions have won him to respect at home and the journey has left him diminished, scarred by heavy burden and long journey. His friends have grown and he has paid the price.

It’s important to note that there are a number of superficial similarities to the hero’s journey in The Lord of the Rings. Several characters seem to embody the tropes of the monomyth at various points – Gandalf’s death and rebirth leading him to the height of his powers, Aragorn being rewarded for his struggles with the crown of a kingdom and Merry and Pippen being forged into heroes of the Shire. But the so-called monomyth, while a common storytelling convention, is not the one Tolkien was working from. I’m not saying the monomyth is bad. But don’t let it blind you to what’s really going on.

J.R.R. Tolkien was a Catholic and his writing was deeply steeped in Catholic traditions. Perhaps it shouldn’t surprise us, then, that the hero at the heart of the story is not a person who ascends to apotheosis but one who steadily diminishes himself on behalf of others. It’s the courage and sacrifice of Frodo we admire and the truth that there’s rarely rewards awaiting those who make sacrifices that gives the story its ring of truth. Writing conventions are all well and good, but don’t let them shackle you.

Sounds like a good idea to mull over next week, doesn’t it?

Star Wars Episode Eight: Course Correction

So let’s pick up where we left off last week. The Star Wars character Rey has had some Mary Sue elements stuck into her character but that’s not the end of the story. I really feel that The Force Awakens suffered for these elements but I have to stress that they weren’t the sole reason or even the biggest reason I felt the movie was subpar. The holes left in Rey’s character exist for one of two reasons, in so far as I can tell.

The first is that the film didn’t have enough room to squeeze in all the kind of narrative support that make the wish fulfillment aspects of Rey’s character function within the larger story framework. The story is chock full of characters to be introduced, situations to be sorted out and story to be imparted. The whole film moves so fast that none of this information really gets examined deeply. This is a bad habit I see in a lot of recent movies, and Disney movies in particular, where filmmakers just throw a character archetype or well known plot on screen and expect the audience to fill in the blanks while the story glosses over the lacking character and plot development in favor of more spectacle. The studio wanted a blockbuster show and the other, more important stuff, got cut.

Now spectacle isn’t bad but Star Wars, for better or worse, hasn’t ever been exclusively spectacle. And furthermore, the archetype of a character without power suddenly unlocking hidden power – Rey’s archetype – clashes badly with the established Star Wars lore. For the first time we’ve gotten a Star Wars film that feels like it was made to be a blockbuster, and that’s sad. Understandable, given the investment Disney made in the movie, but disappointing none the less. So one reason Rey may not have gotten the development she needed was studio mandate. That’s lame, but it’s part of showbiz.

The second reason for Rey’s off balance character development is even more speculative. There’s a possibility that the film is setting up a story arc where Rey’s burst in power is a result of the Dark Side, the fast, easy and seductive half of the Force. With a quick burst of power fueled by her anger and the Dark Side much of what Rey does can be explained away. This doesn’t have any more support than the prevailing interpretation of the story, that Rey is just an absurdly powerful and fast learning Jedi, but it would better explain things in conjunction with the lore than the idea that Rey has amnesia and has forgotten previous Jedi training.

Of course, the biggest problem with this theory is that it doesn’t have support, the problem that the whole movie has to start with. In truth, it has less support than others, since Rey never actually shows any signs of Dark Side influence when using the Force. But it could have been the intent and, more importantly, it brings me to the question of how the poor writing around Rey’s character could be salvaged.

The first is if Episode Eight runs with the idea I just laid out. If we find Luke training Rey hard to cure her of a taste for the Dark Side it would go a long way to show that the existing Star Wars lore is being respected and open up opportunities for a lot of interesting ways for Rey’s character to go. She currently doesn’t have a clear direction for character development or arcs so by giving her an ongoing struggle with the Dark Side the writers would both do her character a real favor and take advantage of the opportunity to explore themes the franchise has dabbled with previously but never delved into in any meaningful way.

Another entirely viable option would be to make the next film primarily about Finn. He felt more like the main character of the first film, with his broken indoctrination and significant streak of cowardice giving way to new ways of seeing the world and the start of real personal courage. If Rey moves back out of the spotlight some the lack of polish in her character is less jarring. That doesn’t really solve the problems in her writing as such but if the film is constructed in such a way as to make the problems irrelevant then it still does some good work.

The third possibility is to give Rey a new and very personal challenge. The fact that she is never significantly set back through the course of the film is the greatest weakness of the character. Unfortunately, the writing of The Force Awakens severely crippled Kylo Ren’s ability to serve as a good antagonist in future films and I can’t see any new meeting between Rey and Ren having the dramatic weight necessary to be that setback. Hopefully the Knights of Ren that were hinted at will provide some of that needed threat so that Rey’s character can really shine.

The big lesson here is that even bad writing can be redeemed, most of the time. The real question for the typical writer is, would it be worth the time? All three of the solutions I suggested for Rey’s character problems require a certain amount of narrative gymnastics to function. Most writers find themselves better served by drawing what lessons can be had from bad writing and moving on, as the resources of Disney probably aren’t backing your less than stellar outing (and it probably doesn’t have Star Wars level brand recognition, either). The hard truth is, while a weak writing project doesn’t doom you as a writer, it can doom the ideas you invested in it.

At least until you can adapt those ideas into a new form for a later project.

Unless your Disney playing with Star Wars. At this point, nothing can really kill that project. But I’m still hoping they draw lessons from it and make it better.