Star Trek: Gene Rodenberry’s Wagon Train to the Stars

In September of 1966 a man named Gene Rodenberry set forth a vision of the future that was unlike anything people had advanced before. It was utopian, a little silly and not particularly popular at the time. After three seasons Star Trek would go off the air, but not before giving a whole generation of science fiction fans their first glimpse of the wonder and possibilities of space. Not that Star Trek bears much semblance to reality – it was the dream that mattered to most of them. The dream that there was more in heaven and earth than was dreamt of in our philosophies.

Since going off the air Star Trek has spawned five follow-up TV shows and more than a dozen feature films. Not bad for a TV show that – arguably – failed on initial release. Star Trek came at an interesting time in American life. Man was on his way to the moon but he hadn’t made it there yet, in fact Star Trek would go off the air a little more than a month before the Apollo 11 landing. Space was still a long way off when Captain Kirk first beamed up to the Enterprise. The Star Wars franchise was still a decade away and space wasn’t a huge part of popular culture either.

Humanity was locked in a very tense, hostile position as the Cold War rose from the ashes of Korea. There was something going on over in Vietnam, had been for a decade, but resistance to it was only really starting to form in the US. This is where Star Trek was born, lived and died.

Perhaps the most striking thing about Star Trek is how much like the show’s present the future Rodenberry presented was. The United Federation of Planets – a loose parallel to democratic organizations like NATO or the UN – stood at odds with the Klingon and Romulan empires, two loosely allied superpowers that resembled the USSR and Maoist China in political situation if not culture. Old wars had exhausted all three superpowers until they no longer wanted to fight wars but no formal peace existed and small skirmishes were fought along the borders through political maneuvering or via proxies.

But for all that Star Trek resembled the present, it was built somewhat on the past. Rodenberry frequently compared the show to another TV series called Wagon Train, an old western series about settlers headed out west. Kirk led his small band of travelers ever up and outward into the unknown, stopping with friendly settlers and fighting off – or talking his way out of – any hostilities that took place. It was a blend of the old and familiar with the new and unexpected that worked very well in illuminating what Rodenberry thought of the present and where it should go.

The core of Star Trek in the original incarnation is three fold: Kirk, Spock, McCoy. Each of these men represented a force driving human development. Spock, the cool, rational and scientific mind, was passive and tended to observe with an eye for the simplest and most beneficial outcome. McCoy was driven by relationships and emotions, seeking outcomes he could accept and spurred to action by his sense of empathy and justice. And Kirk, riding herd on them both as the spirit of moderation and purpose, made sure that their goals were never thwarted by either inclination.

Of the three characters only Spock got anything like character development – that kind of thing was done very little on television in those days. Most of Spock’s growth involved him coming to grips with his dual Vulcan and Human heritage and trying to find a balance between the Vulcan need for emotional control and the human need for emotional expression.

The basic venue for the original Star Trek is the bridge. While many stories took place away from the Enterprise much of what needed to be said or decided was said or decided on the bridge of that venerable Constitution-class ship and the bridge itself served as the perfect metaphor for the show. We are in the driver’s seat, Rodenberry tells us, look sharp and mind your stations and we can get through this.

There’s no large plot to this run of Star Trek, instead it focuses on a number of short, concise and typically exciting high concept stories that inspect the human condition in ways both timely and timeless. Many have the feel of Twilight Zone episodes with a consistent cast. Surprisingly this run of the show, while the shortest of any incarnation of the franchise, has one of the highest memorable episode counts – undoubtedly due in part to its emphasis on strong individual stories.

Notable episodes include “The Trouble with Tribbles”, “The Day of the Dove”, “Balance of Terror”, “The Enterprise Incident”, “The Doomsday Machine”, “Where No Man has Gone Before”, and “Journey to Babel”. The episode “Mirror, Mirror” introduces the “mirror universe”, a timeline where the Federation went terribly wrong and the Terran Empire has locked most of the sentient species in the Alpha Quadrant of the galaxy in a tyrannical fascist regime. Spock finds himself stuck with a party from the mirror world while the same party from the main timeline winds up on the mirror Enterprise before hijinks ensue. While seeing the crew with swapped personalities is interesting and serves as a great look into the darker side of the cast, this idea became something of an obsession among the fans and some of the writers, rarely leading anywhere good. More on this in weeks to come.

A more positive influence on the cannon comes in “Space Seed”, which introduces the franchise’s greatest (or second greatest, depending on who you ask) villain, Khan. It also gives some history on the Eugenics War and humanity’s dark history of genetic modifications. Khan is a simple villain but an effective one, sure in his breeding and power and the natural right of rulership he believes stems from those things. Khan returned in the franchise’s second feature film, resulting in one of the tensest scifi battles of wits in cinema history followed by one of the genre’s greatest death scenes.

The most memorable episode of Star Trek is “The City on the Edge of Forever”. When McCoy accidentally travels back in time he saves an American peace advocate from an accidental death and winds up delaying the U.S. entry into the Second World War to the point that the Germans cannot be defeated, instead winning through wanton use of atomic bombs and leaving Kirk and Spock with a terrible task – let a virtuous and compassionate woman die as she was meant so a brutal and selfish man can be denied his prize. It’s a brilliant twist on the “would it be okay to kill Hitler before his rise to power?” question that demands we look past the immediate consequences of our actions. In fact, if you wanted to pick an episode of Star Trek that perfectly encapsulated the themes of the show in a single hour of viewing time, “City on the Edge of Tomorrow” might be the perfect choice.

After going off the air Star Trek lapsed for about a decade, then revived in 1979 with the first of six motion pictures. The Wrath of Khan is frequently cited as the best, with The Undiscovered Country and The Journey Home vying for second place. These films broke new ground in a lot of ways, destroying one Enterprise and building another. A whole film was spent with the crew in a captured Klingon ship. There was time travel and nearly omniscient space entities and wonderful science fiction adventure. Star Wars gave Americans a taste of modern myth but Star Trek gave them an idea of what the work of the future might be, and they loved it. William Shatner, Leonard Nimoy, Deforest Kelley and the rest would find their names forever tied to the characters they portrayed in a way no other actor really had. And a new breed of scifi set out for the stars, to boldly go where no one had gone before.

Star Wars and the Road to Nihilism

We’re going to talk about The Simpsons in a moment. But not yet.

Also, be warned that this post does contain spoilers for both The Simpsons and The Last Jedi.

Now that you’re intrigued by the notion of a cartoon series nearly a quarter century old tying in to a sci-fi franchise approaching twice that age, let’s turn to talk about The Last Jedi and why Disney decided to stop making Star Wars movies and start making Spinning You Wheels in Space.

I’m not going to lie. I really enjoyed watching The Last Jedi, more than I actually expected to based on the last two films in the franchise. It’s got some really fun and exciting ideas packed into it and the film hits a bunch of really high notes during its two hour plus run time. But it has a lot of really bad moments, too, and those can easily ruin the experience for viewers. But my biggest problem is that the nature of the Star Wars franchise has veered off course. For all his flaws, George Lucas kept his eyes firmly one idea – he wanted to tell a story about the fall and redemption of a man. The theme of seeking redemption runs all throughout the first six episodes of the Star Wars saga. Qui-gon seeks to redeem an aging order of Jedi when he brings in Anakin as fresh blood. Jango Fett seeks redemption for a life of violence when he asks the cloners to make him a son. Leia seeks to redeem the altruism locked away in the selfish heart of Han Solo. R2-D2 seeks to redeem C-3PO from his own cowardice and myopic worldview. And, of course, Obi-Wan and Luke seek to redeem Anakin from Darth Vader.

The Last Jedi, in contrast, seeks to destroy the franchise. By its own admission.

Throughout The Last Jedi there’s a theme of destroying your attachment to the past to move forward. There is a time and place for this lesson but Rian Johnson has transformed this from a conditional step to be entered into with extreme caution into a necessary step for every aspect of life. In point of fact, the movie takes it so far that it endorses book burning as a good thing. Sure, when Yoda burns the tree the Jedi texts weren’t there – we find out later Rei had taken them. But Luke sure thought they were. And this book burning is supposed to be the good thing that triggers his final character evolution and his appearance at the climax.

Rian Johnson has fallen into the classic postmodern trap we discussed when talking about – you guessed it – The Simpsons.

A quick refresher if you don’t want to go back and read the full post. Postmodernism breaks down and subverts the metanarratives that define a cultural landscape, in this case the Star Wars franchise. The problem with it is that it doesn’t set any limits on what must be broken down and subverted, and thus when it finishes with all the other metanarratives in the cultural landscape it inevitably starts subverting itself. We see this in The Simpsons with its origin as a satire of the existing sitcom formula and its eventual self-destruction beginning in the episode “The Principle and the Pauper” when a well understood character and his all-important relationship with his mother was destroyed for the sake of a throw away gag. This slow decline has continued from that episode until today.

The Last Jedi marks the beginning of this kind of subversive decline in Star Wars. While there’s nothing wrong with subverting expectations – it’s the basis for humor, for example – it has to be done with purpose. As an end goal it serves very poorly and tends to result in bland, uninteresting stories that (ironically) all feel the same. Ask any Simpsons fan. But maybe you’re not convinced. You may be thinking, what things were so subversive in The Last Jedi?

I’m glad you asked.

The most significant sign of subversion in the story is Luke himself. We were expecting a sage and a teacher, one with the skills he honed in years of battle and the wisdom of decades of Force mastery. Luke barely teaches anything and wisdom left him long ago. The endless force for optimism, the man who recovered from losing his surrogate parents and his mentor in one week, who confronted Vader twice and learned to accept the fate of his father, who faced despair and in it found he had a sister, who could run the Death Star trench and remain humble – that Luke Skywalker is subverted into a man who screws up once in training a boy and runs away for the rest of his life, who can’t look past the flaws of the Jedi Order, who can no longer put together any kind of meaningful vision for the future and so seeks to take all he’s ever stood for to the grave. He can’t even decide if he should be the last Jedi or not. Yes, there are hints he might be turning up to tutor the Force sensitive slave kids on the planet with Casino Blando but that actually makes it worse – the subversion is already set up to be subverted again.

Luke isn’t the only thing subverted in The Last Jedi though. The story also introduces the very first incompetent commander for the heroes in the form of Vice Admiral Holdo. Now this particular subversion actually has a lot of potential. The Star Wars movies have never spotlighted a truly incompetent heroic leader before – at least, not one that didn’t bumble through by dumb luck like Jar Jar. Holdo flips the script. Her bad leadership causes growing discontent among her staff and results in their taking actions that waste time and resources not to mention triggers a mutiny. Pretty poor command performance. But she heroically sacrifices herself to ensure the rest of the group gets away and redeems her failures in a noble death.

Except not. See, nothing about the script suggests we’re supposed to see Holdo as incompetent. Instead, Poe’s actions are presented as silly and irrational, as if it makes total sense to sit on a ship in the middle of the least exciting chase in Star Wars history and wait on some kind of miracle save to materialize. We shouldn’t expect script writers to have a flawless grasp on military strategy but some research into leadership isn’t unreasonable. The full details could fill a book – and have! – but suffice it to say that leaders who share the details of their plans with followers tend to get better results than those who keep secrets and Holdo’s decision to withhold details from Poe thus makes no sense. Plus, Poe had the respect of the Alliance – you can’t lead a mutiny if you’re not respected by your peers – and would be the natural candidate to carry on the plan if something happened to Holdo. The fact that she doesn’t seem to have made any allowance for something happening to her before they reach their goal is another major moment of incompetence but, again, we’re not meant to see it as such. Instead, we get a lesson about trusting dear Leader. Leaders who expect blind trust in their dictates from followers aren’t leading military operations, they’re leading messianic death cults, which is exactly what Holdo’s gamble proves to be. The Last Jedi has unironically subverted good leadership with Jim Jones and that isn’t even the worst subversion in the film.

That honor belongs to Finn’s aborted self-sacrifice at the end of the film. The build-up to this moment is very well done and emotional and, in fact, if it hadn’t been interrupted I feel it would have been the moment in the movie people talked about whenever it came up. But instead Rose crashes into Finn’s speeder and nearly kills him trying to make sure he stays alive, then delivers a confused speech about how they need to fight for things they love rather than things they hate. This is the most blatant subversion of the film, replacing the heroic self-sacrifice we expect with a confused and meaningless rescue.

And it’s this last subversion that really proves that Johnson had nowhere to go with all his subversions, he just wanted to subvert. See, when subversion is done with a purpose the subversion makes sense, as in the hypothetical arc I gave Holdo just a moment ago. She makes bad decisions but still finds heroism at the end. A peerless war hero is replaced with a failed but still noble commander. (This idea is at the core of the Star Trek: Deep Space Nine episode “Valiant”, see that for more details.) But the subversion of Finn’s sacrifice is muddled and incoherent.

Why would Rose “save” Finn only to put him in a situation where they should have been killed mere seconds later? They were still under the First Order’s guns. If self-sacrifice is so foolish after all, why was Holdo’s sacrifice portrayed as noble? And how was Finn not fighting for the things he loved in the form of his friends among the rebels? He already fought and killed the things he hated when he tangled with Phasma earlier on the flagship. Rose didn’t seem to object to it then.

These aren’t the only cases of subversion in the film but they are definitely the most prominent and most clearly indicative of how confused this script is. They deconstruct the heroes, leadership and heart of the original films and replace it with purple haired messiahs and book burning puppets bent on destroying the past so they can replace it with muddled platitudes they clearly haven’t thought through. Some of these ideas are actually pretty good. I loved it when Luke said that the notion of the Jedi equaling hope for the galaxy was arrogant. But even these good ideas have the legs cut out from under them by a failure to think them through. After all – Luke’s so worried about the Jedi causing evil in the universe by their existence, but the idea that letting the Jedi die out equaling an end to those evils is equally arrogant. Disappointment all around, it seems.

It’s not that the film wasn’t fun. For all the cracks forming in the franchise’s foundation is hasn’t collapsed yet. But while I enjoyed The Last Jedi the whole time I could hear the franchise collapsing. No, none of the old films were perfect. But they told a tale about how, no matter how bad things looked, some good could be found and built into a new day. But now Disney asks us to put all that aside and trust blindly that, once they’ve burned away everything, bad and good, they’re make something new.

Well, frankly my faith in the Mouse is not strong enough to trust that Kool Aid and I’m not that interested in stories that prefer scorched earth over redemption either. Star Wars isn’t beyond saving but the path it’s on leads to very dark places. Just as any fan of The Simpsons.

2017 wasn’t a great year for scifi fans but it did mark the 50th anniversary of one of the genre’s landmark shows – a high point in the genre that could use revisiting. So come back next week and join me as we start a look at Gene Rodenberry’s vision of the future.

Super Sons: A Fortress of Attitude

Last week we talked a little about DC comic’s latest take on Superman and how they’ve changed their take on him for the worse and for the better in the last ten years or so. To be honest, that was all set-up for what I really wanted to talk about: Super Sons.

Super Sons is a new comic line from DC that focuses on Jonathan Kent and Damian Wayne, the sons of Superman and Batman, as they strike out on their own and try to establish themselves in the family business. Many consider it to be one of the best ongoing series DC is publishing and, after reading the first collected volume of many of the DC Rebirth titles, I tend to agree. There’s a lot that could go wrong in a story about an eleven year old and a thirteen year old, one a juggernaut of physical power the other with all the training of legendary assassin and the money of a millionaire, but amazingly, Super Sons avoids it all.

The core of Super Sons is less on Jon and Damian sorting out who they want to be, as most of these coming of age stories are. As a child raised in the League of Assassins, Damian has already had to confront challenges like what it means to take a life and rebelled against one path set before him in favor of another he wants more. That part of his maturation happened very early, and is already put aside. Jonathan has his father’s unshaking sense of morality and purpose, his mother’s nosiness and thirst for truth, and the untempered optimism only the adolescent can pull off. That he would take the mantle of Superboy seems almost inevitable.

The point of Super Sons is not what Jonathan and Damian want to do. DC knows their audience has come for rousing superheroics and exciting adventures, after all, and we’ve seen the reluctant hero done to death. What Super Sons offers instead is a focus on the negotiation. Who we are is not something we decide on our own, no matter how much we’d like it to be. Other people will judge and evaluate us along the way, and while that doesn’t define a person entirely, neither is a person entirely self-made. Super Sons highlights this via the simple expedient of having Jonathan and Damian dislike each other. A lot.

To be honest, the friction between the two is as much an outgrowth of how the two characters behave – established in the Superman and Batman titles before their spinning off into their own title – as it is a device of the writing and editorial staff. Damian is arrogant, short tempered, taciturn and generally unpleasant. It’s not that he doesn’t try to understand people, he understands them just fine. He just doesn’t like what he sees and isn’t afraid to let them know it. Jonathan is humble and even tempered, considerate and obedient towards his parents. From the outset their personal codes and idea of how the world should be set them up for a clash. Neither really wants to accept the other as a superhero and their getting the rest of the world to accept them for what they want to be is, in many ways, less of a challenge than the two accepting each other as heroes.

In many ways DC has chosen to pass on the semi-adversarial relationship that Superman and Batman had in the days when they’d just met down to their kids. Again, that could come off forced but it feels more like DC just recognized that they’d created two characters who fit that dynamic perfectly and decided to bring back a relationship dynamic the audience had always enjoyed. Now DC audiences can have the rocky but mostly friendly relationship Superman and Batman currently enjoy while still also getting the fractious arguments over methods, ideals and attitude that once was.

Of course, all this could go very, very badly if the characters were badly written. Fortunately they’re not. Both Jon and Damian are smarter than their peers and they’re better trained and more emotionally in control than most kids their age. But they never act like short adults. Peter Tomasi, the writer for Super Sons, either has kids of his own or works with them extensively, because he hits the exact tone, attitude and emotional investment you’d expect from the youngest of young adults. Neither boy ever preaches, or tries to be an emotional mainstay for their parents. And, while they do occasionally challenge the limits their parents set – Damian much more than Jon – they also accept discipline when it is handed down. In short, they act like kids rather than like adults trying to show kids how they’re supposed to act or worse adults seeking some kind of childhood do-over wish fulfillment. That’s a real achievement on its own, in the context of Super Sons it’s borderline miraculous.

Super Sons is the best possible evolution of a long-running fiction brand. It keeps the existing character development while expanding and developing old characters in new contexts. At the same time it finds ways to very naturally keep beloved franchise dynamics alive and flourishing without feeling forced or growing stale. Go read it. Right now.

The Limits of Superman

The core problem of Superman is that few people seem to understand what makes him interesting. It’s not a question of what he’s capable of, as Superman is defined by his ability to meet any challenge the future will bring. Nor is it the morality of what he chooses to do. Clark Kent’s reputation as a boy scout is undeserved, as no one I knew in Scouts was as well behaved as he is – living up to the highest moral standards is something he strives for every day and, even if he doesn’t succeed every time, he still serves as a high bar to confront. The core conflict of Superman is what he won’t do. What limits Superman will set is, and always will be, the thing that define him.

This is why the Superman of DC’s New 52 was so uninteresting. They took away his relationship with Lois Lane and made his love interest Wonder Woman. You can’t do that. Lois and Clark aren’t inseparable due to some deep spark of chemistry between the two. They’re inseparable because the nature of their characters complete one another. Lois Lane and Clark Kent are devoted to Truth and Justice, concepts that each pursue in their own ways with their own skills. For a long time Lois’ sense of moral and intellectual superiority blinded her to Clark and even now that they’re married he’s a constant reminder of the importance of the simple truths that undergird human nature. Superman may be able to do anything he wants but Clark can’t constantly watch over Lois’ shoulder or keep her from chasing truth in her own way without destroying everything he loves about her. The character dynamic there is deep and fascinating, in fact it’s at the root of some of the best Superman stories ever told, but the most important thing about it for our purposes is that the very fact that Lois puts a brake on what Superman will do is part of what makes Superman, the character, interesting.

Lois is not the only limit on Superman in the life of the character. Jimmy Olsen and Perry White both filled that role as well, offering a kind of friendship and mentoring respectively. Moreover, the very real responsibilities of a normal job and civic responsibilities kept Superman a character with dilemmas to confront, driven not by what he could or couldn’t do, but by what would be best for those he cared about. Too many modern superheroes are driven by abstract things. Tony Stark works for the future or progress but can’t hold a relationship together long enough for those concepts to have personal meaning. He stands aloof in his tower, making the calls he thinks are right, but when they go wrong the only skin he has in the game is the guilt trip that will come after him.

Maybe that’s all it should take. But it’s not interesting for very long. When the Man of Tomorrow made a bad call there was a nation, a city, and a small group of newspaper reporters who would feel it. At least, that’s how it was for a long time. But at some point the focus of Superman stories drifted to the Justice League, or alien invasions, or Lex Luthor. Superman renounced his U.S. citizenship so he could better represent the world, or something. He drifted from the Daily Planet more and more. Then they took away Lois Lane and everything that made Superman a man was gone. He was just a force of nature the DC editors constantly tried to slap a meaningful face on.

It was dreadful.

For the last year and a half the world’s first superhero has come into focus once again. Ever since the DC Rebirth event Clark’s marriage has been restored and he’s slowly returned to his job at the Daily Planet. The Justice League is still a part of Superman’s calling but once again his family is a part of that equation. But more than anything else, the thing that has defined Superman the most in the last two years is Jonathan Kent.

Not Clark’s adopted father, but his son.

Yes, Superman is a dad now. And he’s not a superdad. After countless years saving the world, earth’s first hero has to confront a new and disturbing notion: That he now serves as an example not for the abstract crowd of people that are humanity but rather a single boy who’s depended on him for everything from food and clothing to a moral code and the mindset to live it out. Clark can’t let Jon run wild, he has to respect the boundaries his wife wants put in place, he has to keep his son safe even as Jonathan tries to take his own place in the world. And Superman has to do it all while preventing natural disasters, fending off old rivals and keeping a day job. There’s never been more to do or more expectations to live up to while doing it.

There’s a charming moment in the Action Comics title where Superman actually dozes off while flying home one evening, summing up the character’s dynamic in a simple scene. This is Superman the workingman, pulling long hours and running himself ragged in the hope that the things he does and example he sets will make his family stronger and the world better. It’s all any of us can hope for, whether they have superstrength and laser vision or a normal job in a normal office. That shared limit we have on what we can hope for makes Superman a perfect character to lead DC’s heroes into a new age.

Arrow Season Six – Changing a Franchise Done Right

Over the past few years Marvel Comics has caught a lot of flack for changing its flagship characters. The title of Iron Man is currently in the hands of RiRi Williams, a teenaged girl genius with all the tech savvy, people sense and situational awareness of boiled parsley. For about a year Captain America was replaced with an evil HYDRA counterpart due to cosmic shenanigans. And, in a move that felt much like a demotion to many fans, popular characters Falcon and X-23 were shifted into the roles of their friends and mentors, Captain America and Wolverine. The most galling thing for many fans seems to be the way these changes came out of left field, with little attempt to build them up in narrative or make them look like the actions of normal human beings.

In their ongoing attempt to prove they are better than Marvel at anything other than making movies, DC took their very popular CW show Arrow and took main character Oliver Queen out of the Arrow suit – at least for most of the first half of the season – and replaced him without any fan batting an eye. What happened? Why did it work when Marvel’s attempts at switching leading roles didn’t? Let’s take a look.

Reason number one is John Diggle. No, not the Anglican Bishop, Oliver Queen’s bodyguard, portrayed by David Ramsey. There’s been a natural friendship built up between Diggle and Oliver over the last five years, aided in no small part by the natural chemistry between Ramsey and Steven Amell, and cemented by countless saves in myriad life and death situations. They trust each other’s judgement, moral fiber and skills. That makes the passing of the torch from Queen to Diggle quite natural and believable.

Furthermore, while Diggle does have his own hero identity as Spartan it’s not as well established or deeply seated in the public’s psyche as the Green Arrow is, and I’m not just talking about the show’s audience. The Green Arrow is a symbol for Starling City in ways no one else can rival – though the Flash is just as powerful in Central City – and preserving the power of that symbol means someone must wear the hood. The Spartan can’t just step into those shoes. Diggle giving up his own superhero identity isn’t a random demotion forced on him by the script but rather a sacrifice he makes for his city and his friend.

Which brings us to point two. Oliver’s struggle with being the Arrow – green or otherwise – has been ongoing, a constant thread since the end of the first season of the show. This issue was forced to a head when Oliver’s son, introduced two seasons ago, loses his mother when she’s used as a pawn in a battle with one of the Green Arrow’s rivals. With his responsibilities as the Mayor of Star City added on top of his new responsibilities as a father and his son’s deep dislike for the Green Arrow persona which is tangentially responsible for his mother’s death, Oliver’s decision to step back from the superhero life is not only understandable, it’s admirable. The press to be in the thick of things weighs hard on Oliver but he’s not the right man for the job right now. His reasons for stepping back are well established, believable and meaningful, to the point where we’re glad he’s made this call, rather than resenting it.

But the biggest thing is this change let us see new sides of both characters. Diggle struggles with being in command. He’s led other people before but never been at the top of the command chain and it weighs on him. Worse, he’s struggling with the physical toll the life has taken on him and he’s going to extreme lengths to keep it up while keeping his allies in the dark. It’s a new kind of challenge for Diggle, but one we’re sure he’ll live up to. Oliver has new responsibilities too, to a son he doesn’t really know and a city he’s not trained to manage. And beneath it all is the constant desire to get back out in the field and make a difference on the personal level, something he has to hold in check for now if he’s going to meet all his responsibilities. These struggles and opportunities are new and interesting and, if they don’t have quite the impact of Arrow‘s early seasons they’re still well written and interesting and no doubt people will continue to tune in and see what happens.

Marvel’s character swaps rarely present anything interesting in terms of new struggles or new stories and they’ve come out of left field time and time again. In setting up their change far ahead of time and driving them by story events as much as by editorial mandate, Arrow‘s writing team has managed to pull a very impressive switch that has so far eluded their rivals. There’s lessons for all to be learned in how they’ve done it.

Stranger Frustrations

If you’re American and you have Netflix, odds are you’ve watched Stranger Things. And I am no exception. Most people love Stranger Things and it’s not hard to see why. The pacing in Stranger Things is intense. Most episodes whirl you through a series of slowly building stakes along two or three parallel stories culminating in a blockbuster finale that puts a cherry on top of it all. And, perhaps most impressive of all, the show does this twice.

There’s a lot to like about Stranger Things. Long time readers know this means I’m about to switch gears and tell you everything I hate about the show. So let’s get down to it.

I enjoyed my time with Stranger Things. But I also didn’t enjoy it as much as many other people I know. I didn’t count down the days until it came out and I didn’t binge the entire series as soon as it was available. Part of this is because I have a life that makes demands of my time. Most of it was because I wasn’t highly invested in watching the series. The pacing of Stranger Things is one of its strongest points hands down. By whirling the audience from one new revelation to another the Duffer brothers keep their audience breathless with excitement and anticipation, never really thinking about things that have been but rather focused on things that are coming. That’s a huge accomplishment. On top of that there’s some amazingly strong character writing and acting. Every award Stranger Things won it deserved.

Problem is when I wasn’t watching Stranger Things I was thinking about things. So, while I want to praise Stranger Things some next week, I hope you’ll indulge a bit of griping this week as we discuss the details that keep Stranger Things off my list of great TV shows – at least for now. In order to do that, though, we’re going to have to discuss

-SPOILERS- 

so please stop reading if, by some chance, you haven’t watched Stranger Things yet and that kind of thing bothers you.

Let’s start with blood.

You know, the stuff that lured the Demogorgon out when Jon and Nancy trapped it, that led it to the deer which brought Nancy into the Upside Down, that attracted it to Barb leading to her untimely demise. Stranger Things makes it seem like blood is very important to the Demogorgon somehow. Except that it’s not.

You remember Will Byers? Y’know, the kid who’s disappearance starts everything in Stranger Things season one? He isn’t bleeding when the Demogorgon attacks him. More than that, season two establishes that Demogogons in general will follow food that has no blood in it at all, like Three Musketeers candy bars or bologna. In fact, none of the Mind Flayer’s influenced entities seem to react to blood in any special way in season two.

So why the random blood imagery? The only reason I can think of is to make the viewer uncomfortable, as seeing injured people is want to do. It’s blatant emotional manipulation. Now manipulating audience emotions is the job of a writer but if you get caught doing it that’s generally bad. Worse, it makes the monster inconsistent, almost as if the Duffers are writing the monsters in whatever way they thought would be creepiest, rather than as actual menaces to the cast with their own inscrutable goals.

Season two has another case of this when Bob Newby dies. Monsters that had been vigilantly patrolling the halls, ignoring dozens of dead bodies, suddenly stop hunting active targets to devour his body after killing him. Gotta let those main characters escape, right? This makes even less sense when, a few episodes earlier, we see that the Mind Flayer can make Demodogs ignore easily available prey in favor of its own priorities when they leave the kids in the junkyard alone. Again, these inconsistencies make the emotional manipulation at work clear and make it harder to stay immersed. We watch Bob get eaten because he was a kind, caring, upstanding person and we’re supposed to be sad and angry at his death. Watching his body desecrated pushes us in that direction.

The biggest question of all is why the solution to the Mind Flayer in season two was so… simple. The original Demogorgon pulled open holes between the upside down and Hawkins on a semi regular basis. But, even with a huge presence in Hawkins and far more intelligence and power at its disposal than the Demogorgon, the Mind Flayer only ever relies on one gate to maintain its hold. Why didn’t it open at least one other gate and secure its power base that way? It managed to widen the primary door easily enough.

There are other, minor, moments of frustrating decision making on the part of the writers. In season one the only reason for Nancy to crawl under a tree into the upside down after a something that ran off with the body of a deer while she knows there’s something in town abducting people is so the story can ratchet up the tension. If Will was so sensitive to heat that Joyce had to keep the front door open why wasn’t the Mind Flayer purged from him over the summer? It routinely gets into the 90s outside. If that’s not hot enough how hot does it have to be? The human body can only take so much. Or did it just survive so we could have a second season? Again, it’s just so much disappointing and transparent audience manipulation.

Look, none of these things a dealbreakers. They don’t make Stranger Things a bad TV show. But they do kind of chip away at immersion and disappoint people who like consistency in their fiction. Stranger Things is good TV, and if you get hyped for the inevitable season three then by all means watch it. But that’s not to say the Duffers couldn’t do better on some fronts and I hope they will. But even if they don’t I’ll still check it out just because they are so good at what they do. Drop back next week and we’ll unpack that a bit more too.

Another Kingdom – Murder in the Arcane

Every writer wants to write about writers. It’s a weird obsession we have. Stephen King has made a career of it (not entirely but a large part of it). As an author of thrillers Andrew Klavan has steered away from this cliché, at least in those books of his I have read, as most writers are not the athletic, rush towards danger, survive and thrive types. But, as a clever, scheming, determined author Klavan found a work around and, honestly, it’s a pretty simple one. Many thrillers just throw normal people into a situation where they have no idea what’s going on and are in mortal danger then let things unfold from there. Klavan uses the same formula in his new story Another Kingdom, except he’s replaced the normal person with an aspiring Hollywood writer.

Another Kingdom is an interesting experience, taking the form of an audiobook in podcast form, read by actor Michael J. Knowles with some decent sound design to add atmosphere. Knowles has a decent vocal range and the good judgement not to try and force himself too far out of his comfort zone to read the voices of some characters. His emotional range is a bit of a question mark as the story hasn’t pushed him in very many directions yet. He does do dazed and confused quite well, but he’s also an actor so there’s that.

There are three big mysteries in Another Kingdom. First, why does Austin Lively keep going from L.A. to a mysterious fantasy world? Second, who murdered the woman found dead at his feet on Austin’s first trip to said fantasy world? Third, why did Austin read a book by the title “Another Kingdom” that mentioned said fantasy world a few months before his trips there began?

We don’t get any of the answers to these questions quickly, which is to the story’s credit. Austin keeps flipping from our world to the other at least once a chapter so the answers to all questions are pursued at a similar rate, which is fast enough to satisfy but not so fast as to give us answers too easily. In short, waiting to find out what’s going on with Austin is pleasantly frustrating, which is what any good thriller author should want.

There are a number of scenes that caused me to raise eyebrows scattered throughout the tale so far, in particular a video call with Austin’s younger sister which doesn’t seem like it will be directly relevant to the story beyond generally expanding our understanding of Austin himself. These kinds of scenes are common in storytelling but rare in thrillers, which try to keep a very brisk pacing to keep audiences hooked. This has the unfortunate side effect of making every scene of this type look like it could be a hidden flag for something important later on. Such scenes can be distracting for some in the audience, myself included, as we try and place them in the grander scheme of things. Still, Klavan manages to make everything else interesting enough that our interest isn’t always drawn to a single out-of-place moment. And it is a problem more for authors than general audiences.

The best part of Another Kingdom is the sense of purpose everything has infused in it. Austin’s world weighs on him in a way that drives him always to the next thing, as if some greater destiny is calling him from point to point until he discovers the truth behind it all. Not a shy truth, reluctant to be known, but a truth that is calling to him, laying out every step, every clue in the hope he’ll discover it. Lending weight to that sense of destiny is Klavan’s excellent portrayal of the strange, emotionally taxing life of the average aspiring Hollywood artist giving a creditable, tangible, real point of reference amidst all the fantastic elements of Austin’s predicament.

Another Kingdom is not a fantasy story for everyone. It doesn’t have much in the way of magic or even well explored mechanics to it (at least so far). No time passes in one world when Austin is in the other, a strange take on the world crossing conceit, especially as Austin has vague memories of what he did in the other world before his first visit. This is such a point of confusion for him that I’m sure it will be addressed later, but this kind of obfuscation will undoubtedly frustrate some scifi fantasy connoisseurs. Likewise, the murder mystery premise, quite well trod in any number of genres, will probably be a turn off to some readers as well. But if that kind of thing does pique your interest and you don’t mind some harsh language and mild violence Another Kingdom might be a story for you.

Franchise – Expectation vs. Vision

One of the biggest struggles between translating an existing media franchise into a new incarnation is balancing what the existing audience wants and what the creator hopes for. As you’ve probably guessed, I think of this tension as a spectrum of “expectation vs. vision” and sorting it out is pretty important. In fact, avoiding it is one of the reasons I frequently express my desire not to write in Hollywood or for comics companies when people ask me if it’s something I want to do. This week we’re going to dive into what this tension is and what happens when you go too far to one end or the other.

Simply put, expectations are what audiences want when they sit down to another episode with Dr. House, the CSI investigators or the officers of Star Fleet. Vision is where the creators want to go when they set out to write a story. When a franchise is new, say no more than two or three years old, all the cards are in the creator’s hands. The audience doesn’t have too many solid ideas about what’s going on in their story and tends to be forgiving of major changes to the format, direction of the story or role of characters. Star Trek: The Next Generation has a lot of shake-ups in the cast in the first couple of seasons, with Geordi and Worf moving up in the command structure, Tasha Yar departing and the ship’s doctor changing and then changing back. No one really minded those decisions. Similarly, although Monk having to transition from the title character’s assistant going from the saucy Sharona to the prim Natalie due to difficulties with Sharona’s actress, the show survived and thrived.

But once a franchise is older it can be harder to survive these changes. MASH did it a couple of times and many people even found the show better after the changes. But each time a change takes place it can be harder and harder to please fans – the incessant bickering over each change in The Doctor when Doctor Who brings in a new lead is testament to that. The fanbase has clearer and clearer expectations of what the direction and tone of the story should be, and are going to react worse and worse if they’re disappointed.

Creators naturally feel that, as the ones putting in all the money and effort to produce entertainment and as the ones with the large scale picture of what’s happening in the franchise, they should be free to go wherever they want with their media. There’s a lot of truth in that – they do have their hands on all the buttons, they’re taking all the risks, they’re free to go wherever they want. But the audience is free to go wherever they want as well and leaving what the audience wants is a dangerous proposition because if they don’t choose to go with you then as a creator you’re sunk.

I’ve already written extensively on how Star Trek managed this in its latest incarnation but it may not be the best example of what I’m talking about as Discovery had a lot of what its audience wanted replaced with other things they typically like as opposed to things they aren’t interested in. The darker, grittier scifi that Discovery sells is a kind of scifi many Trekkies will watch. They just don’t want it wearing the skin of their favorite franchise.

A better example is the way Marvel Comics transformed it’s entire line of comics over the last three or four years or so. Since about 2014 – editorially much earlier – Marvel began replacing its existing line-up of characters with all new characters bearing the same hero names as the old. At the same time the focus of Marvel stories shifted drastically from wild action-adventure stories with clearly defined heroes and villains to murky social commentaries where heroes fought heroes and villains watched on the sidelines snarking about how silly it is.

Now there’s a place for those kinds of stories and they serve a real purpose in our cultural landscape. But the catch is that the audience for the old Marvel Method and then All New Marvel have very small overlaps. Worse, the parts of the audience that don’t overlap tend to actively dislike each other. The result for Marvel has been long time fans abandoning Marvel’s offerings in droves while few new readers have materialized, that potential audience viewing Marvel comics as a poor fit for their tastes. The result has been Marvel sales plummeting and their long term rivals, DC Comics, dominating the Top Ten in sales week after week, with Marvel usually taking one or two places thanks to perennial fan favorite Spiderman.

In contrast DC, who started a new style of storytelling with their New 52 some six or seven years ago and abandoned it with their DC Rebirth event last year, has pretty much solved the storytelling problem. Superman and Batman are their old familiar selves and their flagship titles, Action and Detective Comics, are pushing up to their 1000th issue. But new takes on old characters are also strutting their stuff and winning over audiences. There will be a discussion of great stories like Super Sons and the truly staggering work that is Mr. Miracle at some point in the future but suffice it to say DC has managed to expand the kinds of stories it tells and the way it tells them while still appealing to their core audience.

There are two real problems with writing a franchise. One is believing the franchise can tell any kind of story and keep its audience. Franchises come with things about them baked into the crust. They were originally the vision of a handful of creators and that vision caught on with thousands or millions of people who loved the vision of those creators enough come back to it again and again. If you try and use that original vision as a way to draw attention to your own, different and unique, vision then you show that you don’t have confidence in your own vision and have to slip it into something with more cultural weight in order to have it succeed. This is going to be most obvious to the core fans who resonated most strongly with the original creator’s vision. Now you can build on existing visions to expand them but if you try and supplant them with whatever you find most appealing then don’t be surprised if the old audience turns on you and no one else is interested in the ideas you couldn’t make stand on their own.

The other is letting the franchise get stale. You can’t always be topping yourself. Either your franchise will go over the top and jump the shark or get stuck in a loop with any new story you tell stuck in the shadow of older, better loved stories that were much the same.

There’s no solid solution to this paradox. But it’s easy to tell when you’ve gone too far one way or the other. If your franchise hasn’t picked up a new landmark story in five years you’re not innovating enough. If huge parts of your fanbase rebel you’ve innovated too much. Learning to keep your finger on the pulse is part of learning to be a franchise writer.

The Art of the Unexpected – Humor and Writing

Humor is one of humanity’s unifying experiences. Nothing draws a group of people together like a good joke, laughing actually alters brain chemistry in ways that makes people more friendly, more enthusiastic and less stressed. Even people who are not particularly funny still tend to have one or two good jokes they can share with others to break the ice in new situations or just keep a conversation moving when it’s stalled. But original humor requires a great deal of intelligence and social awareness to pull off and, even then, it’s very subjective, so what leaves one audience in stitches will leave another bored and restless. Any stand-up comedian can attest to this.

Most writers try to have some humor in their works. Getting that humor to land can be very difficult for all the reasons above but when it does the benefits it provides in getting and keeping your audience is immeasurable. Humor isn’t a formula or a set of tricks but instead a fresh perspective combined with penetrating understanding of the world in general and human nature in particular. The two basic keys to good humor tend to be honesty and surprise. The first, honesty, is very simple. You cannot get a laugh if it’s not founded on some truth of the world that your audience recognizes. There’s a lot of nuance to that, cultures and limited perceptions playing a huge part in it, but that’s the core of it.

The harder part is being unexpected. We laugh because our expectations have been violated but not badly violated, or violated in a way that is very harmful. People in stressful situations often say that they laugh because the only other option is to cry, a testament to the fact that the biggest difference between humor and trauma is how deeply the wound cuts. Another way to look at it is the difference between being tickled and rubbed with sandpaper – one causes laughter, another tears.

Unsurprisingly, this means that a failed joke often causes some kind of emotional distress. Anger, sadness and general discomfort are the outcomes of a failed joke, which means using humor in your writing carries a great deal of risk with it. More than just breaking immersion, a bad joke can actually turn audiences against your story if it really rubs them the wrong way. It’s true that you can chalk this up to part of the audience being thin skinned or overly stodgy. But at the same time, it could be that your use of humor didn’t suit the story or audience you were trying to find. These kinds of judgement calls ultimately rest in the hand of the author but, as always, are also things you must be aware of in order to make those calls effectively.

There are three basic ways to violate expectations for humorists. The first is to cross societal bounds, the second to set up non sequiturs, the third is to construct running gags.

Crossing societal bounds is touchy stuff, the kind of humor most likely to cause offense and, naturally, the funniest when done right. The most famous example of this is probably George Carlin’s “Seven Words You Can’t Say on TV”, although the modern masters of the art are undoubtedly Bill Burr and Dave Chappelle. Beware strong language – Here’s a great example of Bill Burr explaining why there’s always a reason to hit a woman (but you shouldn’t).

So yeah. That kind of humor is potent, potentially destructive stuff. I’d say it’s for advanced users only but, honestly, it’s probably impossible to master that kind of biting social commentary any way other than going out and doing it. But, for the aspiring writer it might be wise to practice this kind of humor a great deal in less permanent venues before immortalizing it in writing. Test it on trusted friends first, then maybe writing groups and, if you have access and can speak in front of people, at comedy clubs. Get really good at judging this kind of thing and exactly where it’s funny for most people because once it’s out there in writing it’s never going away.

Of course, there are many much milder ways to play on societal expectations for humor. Consider the punchline of this gag from Girl Genius. The setup is when General Zog hears Dimo was listening at the door like a great big sneakypants and he says, “Dimo, I am shocked at this behavior!” And the payoff is when we realize he found it shocking because it was smart, not rude. Our understanding of shocking behavior is violated by the general’s. Puns are another great example of a very mild form of humor relying on social norms.

It’s important to note that this kind of humor can fail for reasons other than being offensive. Someone from a culture where listening at doors is normal and accepted, for example, might immediately conclude General Zog was shocked at Dimo’s display of social awareness in knowing when to listen at doors rather than the fact that he did it at all. Humor based on social conventions needs to be placed in a story that will appeal to an audience that will understand those social conventions or it won’t play.

The second kind of humor is the non sequitur. As the phrase implies, this is humor that violates our expectations simply because the punchline does not follow directly from the setup. All absurdist humor follows under this banner, as does a good bit of sketch comedy and improvisational comedy. Fish out of water humor is an interesting blend of non sequitur and societal norm humor as it revolves around people taking actions that make perfect sense to them but no sense to the audience (see Demolition Man’s three seashells gag), or taking actions that make sense to the audience but produce absurd results.

One of my favorite examples of a non sequitur gag is demonstrated in Dr. McNinja on this page and the next.

No explanation is ever given for what happened in that missing third of a page, if you’re wondering. Christopher Hastings is a master of non sequitur humor in addition to great plot based storytelling but cutting out a typical encounter in the middle of a typical adventure story and using that absence to remind us that the Doc is, in fact, a ninja is delightfully absurd. He violates both our expectation to see the Doc manage a cop quickly and easily and our expectation to learn something new about what’s going on at the same time and he does it so skillfully we don’t hold it against him. And we get to see Doc fight the NASAghasts that much faster.

Non sequiturs also have their weaknesses as humor devices. You have to present the audience with something surprising in order for it to really work and that gets harder to do every day. There’s a sequence in The Orville episode “About A Girl” where a Mexican standoff turns into a dance-off because one of the officers has been tinkering with the holodeck programs. It’s supposed to be funny but it flopped, first because Guardians of the Galaxy already attempted that gag and flubbed it but secondly, and more importantly, because going from Mexican standoff (an exotic and unusual situation) to dance off (not particularly exotic, and still less unusual than a Mexican standoff) is a poor non sequitur joke. The sequence of events started us someplace more in violation of our expectations than where we wound up, which is not funny.

Finally, there is the running gag.

It may seem strange to say that a thing that happens over and over again is a violation of our expectations. But the secret of a running gag is not that it is the same thing over and over again, but that we keep seeing the gag in places where it hasn’t shown up before and doesn’t make sense. The best examples tend to come from long running media or entertainment careers that have the time to really find the best use for these gags, things like the black cat in Trigun or the way Harpo Marx never speaks, in spite of take the roles of many people who would have to be excellent public speakers. Even Bugs Bunny’s “What’s up, Doc?” is a running gag of sorts. Star Trek: Deep Space Nine found nearly infinite uses for self-sealing stem bolts, and the accompanying reverse-ratcheting routers. And the Nostalgia Critic’s relationship with the Bat Credit Card is the stuff of legend. But one of the greatest running gags of my childhood has to be the Noodle Incident from Calvin and Hobbes. The less said about that the better.

There tends to be a danger that running gags become overused. They can’t turn up constantly because then they stop being unexpected and funny. But if they’re forgotten completely or only mentioned once or twice then they can’t build up the force of a good running gag. Of course, repeating a gag that is naturally funny, as often happens on Who’s Line is it Anyway? helps make reusing it easier, but even these gags can wear out their welcome. The best part about running gags is that they’re easy to set up and bear little of the risk of other kinds of humor – basically, the only two risks are setting up a running gag that isn’t funny at all or running one to death so that your audience loses interest whenever it comes up instead of laughing. Of course, the opposite side of the less risky coin is that few running gags are exceptionally funny. Typically they just are. People like them but don’t love them.

Humor brings a lot to a work but it’s also important to know what kind of humor best suits what you’re writing. Running gags rarely fit commentaries, for example, while social humor is going to completely miss with younger audiences, who don’t get puns and don’t fully grasp the contexts that make other forms of social humor funny. Learning what humor goes best in what situation is just another part of sorting out how you’ll use it in your writing. Sorting it all out is half the fun – for you, if not your audience. But once it works the payoff will be more than worth it.