Put the Outline Out

Outlines are something of a controversial subject among writers. Some just don’t like doing it – if they’re going to write, they should just write, right? Some think it constrains them too much. Some think it’s impossible to write anything without at least a thesis statement and a dozen bullet points. Some writers without an outline are constantly on the verge of crippling panic attacks. And on and on it goes.

As I mentioned before, I’m working on the outline for Water Fall, the second book chronicling the activities of the U.S. Government’s secret agency that handles talented individuals (read: superpowers).  This has been a therapeutic exercise for me, because I love outlining. It lets me get all my ideas out somewhere I can look at them and mess with them in a physical (or at least digital) medium.

See, I don’t like to just write and run with it, because whenever I do it I wind up leaving something out. On the other hand, when I’m outlining it’s often a frenzied exercise where things just pour out in a rush. For example, on my first pass at the Water Fall outline there were at least two dozen points where I just wrote, “So-and-so does things.”

Sometimes I included a note as to the tone of the things being done, like, “Tension!” or “Foreshadowing” or, my personal favorite, “CD” which of course stands for “character development.”

Not every part of my outline is that vague, some scenes I have a very clear picture for, they just don’t all string together nicely and I frequently have to fill in the gaps between major events during second and even third passes on the outline. Of course, to keep my mind fresh, I usually let the outline sit for a week or two between passes, which is how I come to “still” be working on it. (Because it’s not like I’ve been writing anything else…)

One reason I like having an outline is because it lets me quickly run through the pacing of my story and see how I like it. It’s at this point that I spend the most time moving things around and tweaking what characters a scene might call for. But this isn’t the be all and end all of what I’m going to need, frequently in the process of writing details that I hadn’t anticipated come up and the outline can get changed on the fly. While I like having it, I try not to let it become diktat, that alone can kill a story.

It’s important to keep your outline and the length of your story in perspective. For example, Heat Wave had an outline with 80 to 90 points to begin with. However, Trial by Winter had a ten point outline. Obviously, Trial by Winter was not 1/8th the length of Heat Wave. Rather, each “point” represented a smaller chunk of the story. (Exactly what kind of outlines I tend to use and how they tend to translate into story is probably a subject for another post.)

On the whole, outlining is something authors can do to help them get a handle on their story and keep the broad strokes of it in mind, and easily at hand, so that when they are buried in the minutia of the story in progress they don’t have to stop and run through everything again in their mind to get a handle on where they are. Whether it’s something that they haven’t written yet or something that has already been put down in digital print, a glance at the outline brings it to mind much faster than relying on memory or having to page through pages and pages of what’s already written.

So, an exercise! (I know, I’ve never done writing exercises before. If you don’t like them I promise they won’t become a regular thing.) Find your favorite book and put together an outline for it. Then, find a story you’ve written and do an outline for that. And lastly, create the outline for a story you’d like to read from scratch. You don’t have to finish it, just rough out the ideas. Most importantly, enjoy!

Genrely Speaking: Cosmic Horror

Many genres of fiction focus on unanswered questions. However, the allegory is rather used to create stories that vividly illustrate great truths in a clear and forceful way. I use the term “great truths” to refer to those ideas that are central to the way the author looks at the universe, many of these ideas have been hotly contested since the beginning of time.

Cosmic horror is the allegorical fiction of a particular brand of hard core Rationalism, most forcefully pioneered by H.P. Lovecraft. It attempts to illustrate the emptiness of human existence and the meaningless, indifferent nature of the cosmos, not using math, logic or philosophy but rather through the careful application of pure dread. Whether that is because dread was what Lovecraft felt was the most enlightening human emotion or simply because Lovecraft thought it was most likely to produce the desired reaction in his intended audience is unclear.

A few quick notes before we go on. First, like all brands of mythology, cosmic horror has gained a great deal of popular acceptance over the years, although it’s still much more obscure than many other flavors. However, just as the movie Clash of the Titans had little in common with Greek mythology, most aspects of cosmic horror that are used in pop culture today have little to nothing in common with cosmic horror. Don’t be surprised if what I describe sounds nothing like the stories about squidheaded Old Ones you’ve heard before. If you’ve no clue what that even means and/or you’ve never read any Lovecraft, Nylarthotep is a decent primer.

Second, like all brands of fundamentalist religion, cosmic horror is not representative of the whole or even the majority of Rationalist thought. However, also like most brands of fundamentalism, it does show what core ideas look like in their most undiluted form.

Third, debating the validity of core ideas is not what the Internet is best for. While I am going to point out what look, to me, like weaknesses in cosmic horror as a storytelling platform, deconstructing an analyzing the systems of thought behind the genre is not my purpose here. It’s way outside the scope of a single blog post. That said, I’m sure one of the reasons I dislike cosmic horror as a genre so much is that I also find the ideas it’s founded on to be… lacking. I do have a bias when writing this, so keep it in mind.

So what defines this obviously very difficult genre of fiction?

1. A strong emphasis on the insignificance, helplessness and doomed nature of mankind. Lovecraft didn’t think much of humanity, looked on them as something of a cosmic accident. They had stumbled onto Earth with their bizarre ideas of reason, purpose and civilization and proceeded to muck everything up. Fortunately, they were constrained by their nature and doomed to an inevitable fall back into what they had originally come from – primal instinct and savagery. These instincts are programmed into man, and he cannot escape them no matter how he tries.

2. Powerful, incomprehensible, amoral and uncaring beings, usually aliens, that exist and sometimes tinker with humanity in some way. Probably Lovecraft’s most enduring creation, the great Old Ones were what he considered the nearest thing to gods to exist, in fact they were often portrayed as at the center of cults and possibly even as the inspiration for major world religions now and in the past. These creatures don’t care anything about what their activities do to mankind, they may not even realize we exist, and if they did we are so different that there is no way we could relate to one another. Humanity is helpless before them, we survive only because the stars have aligned in such a way as to thwart their activities and lock them away. (How such incredibly powerful beings could fail to predict and allow for the mathematically logical movements of stellar bodies is unclear.) So powerful and strange are these creatures that just encountering them drives people insane.

3. An emphasis on occult knowledge. Which is to say, the “truth” of the universe is known only to a select few. These people have delved “too deeply” into some field of knowledge, gone exploring where they should not or studied some arcane, forgotten document and thus been exposed to the truth. These truths will ultimately destroy those who know them, but ignorance is no defense, offering only a false sense of security. Characters are predestined for destruction whether they know the truth or not.

What are the weaknesses of cosmic horror? Well, if I got going we’d be here all day, so I’ll try and just hit what I feel are the top three.

Poor characters. While the protagonists in cosmic horror are usually well educated, articulate or at least worldly men, the emphasis on their total inability to accomplish anything of note really cuts them off at the knees. Ultimately they’re unimportant, so why bother getting to know them? Whether because of the nature of the genre or simply because cosmic horror authors rarely learn to develop good characters, there’s rarely anyone you can relate to in a cosmic horror story. This stems, at least in part, from the constraints the genre puts on human characters.

Poor conflict. The greatest threat to humanity is often the Old Ones, beings so immense in potential that they are to humanity as we are to microbes – they are totally beyond our ability to trouble in any way.

ASIDE: I’m not sure if this analogy is original to Lovecraft, I haven’t read his full body of work, but just about every other cosmic horror writer uses it, so I suspect it is. Regardless it’s a bad one, considering viruses, the smallest of microbes, have probably killed more human beings than war and famine combined… END ASIDE 

Back to the conflict part. Since part of the conceit is that Old Ones drive people insane, just being around them effectively ends the story.  Cultists are sometimes used as proxies, but in the end they’re just as big dupes as the main characters are. The Old Ones are inscrutable, with aims supposedly beyond human knowing, and totally indifferent to humanity. So, by the same token, clever manipulation or direct hostility on the part of the Old One is out the window as a source of conflict.

Most conflict in cosmic horror consists of the main character(s) trying to escape his fate and finding he can’t. This usually takes the form of the environment reshaping itself to prevent it or the character simply being restrained by inexplicable forces. When the character’s reason or the advice of others plays any part in moving him towards his doom he usually repents of it later, only to find he was trapped by predestination, his birth or the wonderful invisible hand all along.

With all these forgone conclusions built into the genre, there’s very little in the way of doubt about the ending. You just sort of sit there and wait for the hammer to fall. It might be kind of entertaining the first time or two, but it doesn’t really hold up well.

Poor analogies. You would think, after nearly a century of existence, the genre would have come up with some new ways to describe the influence of its prime characters.

But no. There are some phrases the genre simply cannot seem to get away from. Unnatural or non-Euclidean geometries. Fleshy tentacles. A feeling of immense presence or intellect. These analogies are evocative, if vague. Lovecraft himself coined a number of other very nice phrases to explain specific instances. A color out of space is probably the best. However, the genre’s very insistence on experiences that defy reason and rely on occult understanding make it a very poor genre for explaining things. You must either experience it and be equipped to understand, the cosmic writer seems to insist, or you will merely be another one of those deluded fools who can’t handle the truth.

Now it may sound like I’ve just said that the very things that define the genre are part of what make it a weak form of fiction. In fact, that’s exactly what I’m saying. The tropes and devices of the genre actually work to undermine it’s storytelling potential – just one of many reasons I dislike it.

What are the strength of cosmic horror? If done correctly, and the reason most people mention Lovecraft as their example first, last and always is that he’s one of the few people to have done it correctly, cosmic horror is really, really scary. Not in the, “something jumps out of the closet and yells boo” kind of a way, nor in the, “look, there are zombies everywhere” kind of a way. Rather, in the, “something under the bed is drooling” kind of a way. You know it’s out there, and that it’s coming for you. But what are you going to do about it? Nothing! HAH! Because there’s nothing you can do!

Ultimately, there’s not much to recommend cosmic horror. Sure, existential dread is great if you’re an angsty teen or an overly intelligent author who never seems to have developed sympathy for your fellow, less intelligent man, but in the end, even if the allegories it presents us with are true, thinking about it overmuch doesn’t get us anywhere any more than worrying about our gray hairs will make them go away or stop them from coming. I have better uses for my time, and you probably do, too.

Portfolio Diversity

A week from next Monday marks the end of the Nate Chen Summer Short Story Extravaganza, that wacky event where I write short stories until all our eyeballs bleed and hope somebody reads them (and I know from my stats and likes that some of you are, for which you have my thanks.) The first and last of these stories are Project Sumter tales, beginning with #63 at the end of June and ending with Trial By Winter, coming week after next.

But in between I’ve chosen to highlight three other flavors of story that I’ve had bouncing around in my head.

Stories of the Divided Future and the Weavers of the Heartland are based on things I’ve written before I started on Project Sumter, which was actually something of a whim that occurred to me last Spring after I finished reading most of Mark Waid’s Irredeemable. In fact, my first full length novel focused on the Weavers of the Heartland. Maybe someday I’ll get that published in some format…

Endless Horizons is of more recent vintage, like Project Sumter. In fact, they arose just about the same time and, just like Sumter, incorporated aspects of other stories that I had not found a good use for yet. Hopefully all that will come to light in due time.

So why go to all this trouble to get exposure for all these different stories? Don’t authors usually stick to one or two kinds of stories once they get started?

Well, for one thing, I’m not really “started” yet. I have a small readership on a blog in a busy section of the Internet. It’s not like I have a hard, fast profile to keep to yet. Branding is important to a writer, but right now I’m still looking for something that will give enough exposure that branding matters.

But more than that, once I do have a large readership I’d like to have the reputation of writer who writes lots of different kinds of stories. I like writing about Circuit, Helix and the strange slew of people that you could theoretically call their friends, but I’ve also loved sci-fi and fantasy since I was a kid, and most of all, as a writer, there are a lot of different genres out there that I’ve enjoyed reading and would like to write in.

So I hope to keep writing a lot of different stuff, and I hope you’ll keep reading it. I’m still feeling all this out, as you’ll quickly witness next Monday. I had originally intended to introduce Endless Horizons with a couple of short stories from what I like to call The Legend of Veronica Locke. Unfortunately, I made a common mistake and started the story at the beginning. This is because I wanted to produce two short stories that could stand alone and also make sense together, kind of like the many short stories in I, Robot. After a lot of work, I decided this week that it’s just not working. The Valley of the Shadow of Dagon turns out to be a chunk of a larger story, but something that’s not quite a novel. Consider it a teaser for a project that will hopefully be continued at some point in the future. In the mean time, on Monday we’re going to hop around the time stream a bit and look at something entirely different, but still under the same sky.

I also hope you’ll check back in a few weeks for the beginning of Water Fall, the next Project Sumter novel. I say a few weeks, as I currently plan to take a week off between Trial by Winter and the first chapter of Water Fall, to work ahead a little and hopefully finish a manuscript that I’ll be marketing for publication. The kind that comes with actual payment. (*gasp*) More on that as it plays out! See you next week.

The Fantastic

It’s a strange word, no?

When you first hear it you probably think of it as a compliment. It means a performance that someone loved, and would want to see again. Something that sets you above the crowd, something that you absolutely loved.

Or at least, that’s one of the meanings. However, according to Merriam Webster, at it’s core it refers to something grounded in pure fantasy or something so extreme as to beggar belief. Something so eccentric that no one would ever expect to find it in their lifetime, or the lifetime of anyone else.

In genre terms, fantasy is a part of science fiction. I don’t agree with that (and sooner or later we’ll cover why, genrely speaking) but there is definitely some overlap.

However, if science fiction serves to illustrate the nature, weaknesses and strengths of human ideas, fantasy serves to illustrate the nature, weaknesses and strengths of humanity itself. There’s all kinds of subgenres in fantasy. High fantasy, low fantasy, political fantasy, urban fantasy, Harry Potteresque, most webcomics, most of the offerings of DC and Marvel publishing, the list goes on. However, one thing unites them:

Once you’ve finished a truly outstanding specimen you will sit back, totally sated, and think to yourself, “That was fantastic.”

There is nothing so extreme, so eccentric, so drenched in personality as the fantasy story. It’s no wonder David Eddings claims that fantasy writers crank out better stories, everything about fantasy is about pushing the limits to bring you the sharpest, best defined stories possible. Fantasy stories sometimes take the trappings of sci-fi, as in James Cameron’s Avatar, one of the things that contributes to the confusion between the two so-called genres. (The opposite can happen as well, sci-fi sometimes hides in the disguise of a fantasy tale.) But at their core, they’re about different things.

So if you’re going to write a fantasy story it has to have, at its core, something truly fantastic. And it can’t be something that market research shows is going to get a fantastic reception from the public, it has to be something you find fantastic or the story just isn’t going to come together. As an example, no matter how popular they are no vampire story I write is going to sell well. I just don’t like them for far too many reasons to go into in here. While vampires are hot stuff right now, no one is going to want to read a story I write featuring one because it’ll be halfhearted, and that will show.

(Note: It’s far more likely that you’ll find a random vampire getting steamrolled by my main characters. After all, the early accounts of vampiresque creatures suggest they were actually a lot more like zombies. Not that I like them either. In fact, don’t look for the undead in my stories period, save for perhaps the occasional ghost…)

Instead of trying to find some idea that everyone seems to love, find something that appeals to you and then push it and push it until it’s so great, so brilliant, so right that others can’t help but love it too. You’ll never get a 100% success rate, of course, but at least you’ll be creating something you love and enjoying it with other people.

The most fantastic image I have ever come across was from C.S. Lewis’ The Magician’s Nephew. In that book, he introduced the Wood Between the Worlds and showed them a passage between the myriad incredible possibilities that existed beyond the two worlds his stories were focused on. With those possibilities came questions. Why couldn’t Jardis turn things to dust outside of her own world? What other ways besides the magic rings could one jump from place to place? With time flowing separately, how different could technology levels become?

Of course, many of these questions were firmly outside the scope of The Chronicles of Narnia. But still, I wondered. And over many years, the idea of a wood eventually turned into a sky. A single, unbroken expanse that stretched across countless worlds. If a person could just walk far enough or fly high enough, perhaps you could find a totally different world just beyond that endless horizon.

Worlds upon worlds to explore, full of interesting people, who knows what state of development, what could be more fantastic than that?

If you can’t think of anything better either, or even if you can, I hope you’ll join me on Monday to take that first step over the edge of the earth…

The Long and Short of It (Where It is Writing)

One of the many things I’m currently juggling is completing the outline for Water Fall. It’s actually mostly finished, but my method of outlining has it’s own idiosyncrasies, which will undoubtedly be the subject of their own post some day soon. But today’s subject is more straightforward: Length. 

When you sit down with an eighty to hundred point beat outline in front of you the thought that you’re going to try and turn all that into a fully fleshed out novel/script/screenplay/whatever can be more than a little daunting. Water Fall is my third crack at writing a novel and the scope of the project is still intimidating, doubly so because it has to keep in mind, expand on and complete things started in Heat Wave. It’s a lot to keep in the air and I have a feeling that I’m going to wind up doing a lot more correcting and rewriting, just in the first draft, than I had to do with Heat Wave. That’s not a bad thing, but it can sometimes be overwhelming. 

But there’s nothing quite like the satisfaction when a long project is finished, and you can sit back (for about ten seconds, at least) and say, “Yes! I have accomplished something.” 

On the other hand, you might expect short stories to be much simpler to write. You just sit down and toss off a couple of thousand words and make sure you don’t contradict yourself in that short span of time, right? 

Well, not so much. For one thing, keeping a short story short is more difficult than it might seem at first glance. Two of the short stories I planned for this summer wound up far exceeding the length I expected of them – both #63 and Shadows and Brightmoor were supposed to be one installment. However, I really don’t want to publish anything too much over 5000 words in a single post, not only because I don’t want to overload people with the Wall of Text o’ Doom but because I simply cannot write that much, plus two other posts for a week, and get it out in good time with good quality. 

For another thing, short stories have little to no time to be leisurely. You can’t putter around when introducing your characters, setting or conflict. Things have to go from minute one or you’re going to wind up with a novella rather than a short story. Finding places to squeeze in all the detail you might want (or need) in your story can be daunting. 

Somewhere in the middle of that is the novella. I might try writing one of those sometime soon, but currently have no plans to work on one before the end of Water Fall sometime next year. But I suspect if you were to try it you’d find it to be somewhere between full novel and short story – just long enough to be intimidating, but short enough that you’ll still feel pressed for space. Fun, no? 

Writing is the use of words. You have to know them, use them sparingly and with maximum impact and keep with them until the job is done. No matter what the scope of your story, your building blocks are the same. There’s a saying among management circles at the library where I work: “How do you eat an elephant? One bite at a time.” 

The same is true of all stories: They’re written one word a time. 

Keep that in mind, love your words and no matter what kind of story you’re working on, at least the work will be a joy. 

Small Picture, Big Picture

By now you’re probably not at all surprised to learn that I like to put big ideas in my stories. From Circuit’s love of large projects to Helix’s complex family tree to the question of whether we as a society can deal with outstanding people who are outstanding in ways we don’t like, big ideas are the bread and butter of this blog. The problem with big ideas is they tend to take us over.

Say you read a new book, one you really love. How often do you catch yourself measuring everything by that book? Let’s say you took my advice a few months back and read up on Girl Genius. Then you went out and read Whitechapel Gods right after that. I can almost guarantee that you like one of those stories much more than the other, and what’s more, you probably measured them against each other.

There’s nothing wrong with that. Measuring ideas is something humans are hardwired to do, and comparison is one of the key tools we have to do it with. But the problem with running into big ideas is they often become our standard for everything, at least for a short time, and that can throw our perspective out of whack, especially if we keep going from big idea to big idea. Eventually we wind up kind of aimless, just sort of wandering from fad to fad with no idea what we’re doing or what’s really going on at all.

Oddly enough, one of the easiest ways to pick out a person’s big picture is not to walk up to them and ask, “What do you think is the meaning of life, the universe and everything?”

For starters, the cool people are all going to tell you, “42.” (So will anyone else who’s read The Hitchhiker’s Guide to the Galaxy.) But more than that, most people haven’t thought it over enough to actually give you a clear answer, or in some cases even realize that they have a big idea at all. (Note: In some circles, this blog included, not having a big idea counts as a big idea. It’s just not a great idea…)

No, the simplest way to work out a person’s big idea is to pay attention to their small ones. All ideas are interconnected, and your big idea defines how you look at all your smaller ones. With a lot of practice and a solid understanding of humanity you can start to extrapolate exactly what it is people are thinking about all the time based on what they’re thinking and talking about at any given minute. All the ideas are connected, even if the core idea is just, “Shiny!” (Actually, that one’s pretty easy to figure out.)

In the West, the study of ideas is called philosophy, and a lot of Western traditions think of philosophers as wise men and advisers, people who take a hand in advising their community and pointing out potential pitfalls and errors. They’re valuable men, but often rather mundane. In our fiction, they tend to be either well educated men who have devoted their whole life to learning; or people who have simply spent their whole life working, the people they meet and the tasks they carry out teaching them the value of some ideas and the weaknesses of others.

In the East, people who study ideas fall into a group best described as sages. They are men who live in isolation, taking part in community life only when it comes to them for advice or, at times, drags them forcibly back to civilization. Their ideas give them power, physical, political and often in fiction spiritual and supernatural. But the time, dedication, isolation and natural talent needed to develop a sage’s wisdom sets them irrevocably apart from other men. They tend to keep to themselves and associate primarily with other sages. A sage who steps into the world will change it in huge ways, at the risk of destroying one or both of them in the process.

The Weavers of the Heartlands are a group of people who live in the American Midwest. They are a collision of philosopher and sage, at once seeking to live in ways different from their community and shape it and nurture it.

Like the witches and wizards of fairy tales or the sages of Eastern traditions, they often eschew the stifling bustle of humanity that comes with cities, and that’s not surprising. Like those people, the Weavers have understanding and power that exceeds what most people strangely consider “normal”. However, these powers stem from the nature and depth of their thought, not from a natural talent or selective blessing. Rather it is the connection of things and ideas, and the careful analysis of those patterns of connections, that makes a Weaver powerful. And in turn, the ideas Weavers carry are carefully reasoned, vigorously defended and actively prosecuted, putting them in constant conflict with one another and with humanity at large.

Of course, the modern world looks poorly on direct conflict, and magic by any name has baggage of it’s own. So the conflicts between Weavers are a quieter thing these days.

But not gone. No, the Weaver’s magic is alive and well, and in the most unexpected of places…

Genrely Speaking: Hard Sci-Fi

Welcome back to Genrely Speaking, the part of the show where I come out and explain what I mean when I mention various genres and/or subgenres of fiction. I do this in no small part because everyone looks at classifications a bit differently and since I am always in need of content want to be totally clear about what I mean when I use these terms it’s best I spell it out so I have something to link back to rather than defining the terms each time they come up.

Today’s genre is “hard” sci-fi. This is science fiction for the thinking man, something that clocks in at 4 or more on the Mohs’ scale probably qualifies. You won’t find much in the way of laser swords or rubber forehead aliens here, hard sci-fi takes itself and its readers very seriously. The hallmarks of hard sci-fi are as follows:

1) A strong emphasis on technology and science as it works in reality (and thus, in the story.) Hard sci-fi starts with the premise that science fiction needs to have a strong grounding in science. Generally, this doesn’t just mean basic physics and chemistry. Any and all science used in the story must be explained to the reader and the scientific facts (or as-yet unproven hypothesis that the writer is betting will be proven) is important. The narrative will spend time explaining some or all of the high-level concepts the story deals with, be they quantum physics or alien biology. How in-depth this goes depends on the author and their goals.

2) A tendency to advocate a particular kind of technology and the social changes the author thinks it will bring about. In other words, many hard sci-fi writers want science to be doing specific things in our culture and write about what they think science doing those things would be like. There’s nothing wrong with this, in fact pretty much every story is a writer saying, “I’d like to see something like this.” However, in hard sci-fi creating a new tool to make the change come about is the story, or at least one major part.

3) Strong belief that humanity need simply progress scientifically to achieve better philosophy and life. The hard sci-fi author’s love of science borders on a bizarre kind of Messiah complex. Arthur C. Clark’s maxim that “sufficiently advanced technology is indistinguishable from magic” is probably the most blatant statement of this principle. Another is the way many aliens in hard sci-fi sound like they walked out of a cosmic horror tale (see this post for more on cosmic horror, although Lovecraft and Co will eventually get their own post, I’m sure). Not only are aliens made deliberately, well, alien to humanity they’re often much more technologically advanced and allowed to do inexplicable things simply because they’re technologically advanced. This point is allowed to contradict point one.

What are the weaknesses of hard sci-fi? Well that’s a difficult question. You’ve probably already gathered that I’m not the biggest fan of hard sci-fi. In fact, I said as much last week. So my critique might be a bit harsher here than it is in some of the genre write-ups for genres I really love. That in mind, here we go.

First, the tendency to explain all the science does horrible things to the flow and pacing of the story. Some hard sci-fi authors have great stories roaring along until they stop for five or six pages and expound on theoretical quantum physics. Once things start rolling again you’re just frustrated and need a break. Eventually the story will draw you back but you’ll probably never get back to the level of your first investment. You can avoid this and still get all that exposition in, but so few authors in the genre actually pull it off.

Second, the way hard sci-fi handles human vs. non-human intelligence is directly contrary to its core tenants. Humans are almost always running into weird aliens with more advanced technology that somehow can’t quite figure out human psychology and/or behavior. Yet humans tend to get a handle on aliens pretty quickly. There’s a huge array of reasons for this, from the desire to avoid rubber forehead aliens to the fact that the writers are human, and thus can only create aliens that make sense to humans (unless the aliens behave randomly, but that has a new host of problems.) This is a problem because hard sci-fi says that technology should be the defining element in advancement. Thus, aliens should have an easier time understanding humans than the opposite. On the other hand, a strong AI will probably understand humanity just fine but it’s creators will find it almost inscrutable.

Part of this is just because the story wants to keep the focus on the human characters, but then, why be so hard line on “hard” sci-fi? While it’s not something every reader will notice, it sometimes galls me.

What are the strengths of hard sci-fi? Hard sci-fi does have some great strengths. It’s the best genre for asking hard questions about what technology we’re making and what we intend to do with it. Serious philosophical issues underlay these questions and the very serious matter of technology and human development give these sometimes-abstract questions very immediate consequences.

Hard sci-fi is not a genre for everyone. There’s a reason laser swords and rubber forehead aliens are what define science fiction for most people – they’re fun. Also, the people who are telling those stories have spent huge amounts of time studying the art of story and making their stories as interesting as possible. Hard sci-fi writers are less invested in story or fun, but that’s not saying they avoid it entirely.

There’s also no saying that hard sci-fi couldn’t do both, make great stories and still carry most or even all of their scientific and philosophical emphasis. But it will take a lot of time, effort and skill. Right now, the genre is still defining itself. I find it worth a visit every now and then, but not something I’d want to read all the time.

Fiction, Science and the Divided Future

Like many genres, science fiction is such a broad category as to be functionally useless. There’s at least three different subsets of what people generally consider “sci-fi” and many book dealers and libraries foolishly lump “fantasy” (another laughably meaningless label) into the category as well, creating a single genre with more identity issues than an entire middle school full of preteens. Since I’m running this blog and I get to define the terms, not to mention the fact that I am in constant need of content, I’ve taken it upon myself to set out and explain my own genres, including several that would normally be considered “sci-fi” in typical parlance. So far, the only one of these that I’ve touched on so far is space opera, although you can tune in next week for my thoughts on hard sci-fi. But that’s not exactly what I’m here to talk about today.

Today I’m here to talk about the new setting I’m introducing with next Monday’s short story Emergency Surface! Exciting, yes? Do I detect a lack of enthusiasm? -_-

Well, I guess that’s not surprising given that you know nothing about what’s coming up. As you may have already guess from the direction of this post, Emergency Surface is something of a sci-fi story set in something of a sci-fi world. The closest genre it falls into is hard sci-fi, but that’s a label that doesn’t really apply. To explain my reticence to use the term we have to step back a bit and examine the ideas behind science fiction as a whole.

As the name implies, science fiction is fiction where science (in the abstract), the directions science takes and humanity’s relation to science are all examined through the characters and plot. My problem with this approach is that pretty much every science fiction story assumes that science and technology will shape culture as they are introduced. Eventually some kind of technological turning point will be hit and humanity will be pulled together and all our differences will disappear, leaving us to deal with the new challenges of the space age as a mostly united group (sometimes this is called the “technological singularity” although that term doesn’t always refer to that sequence of events. Like most philosophical concepts, it means different things to different people.) Usually this breakthrough is something like technologically assisted group consciousness, nanotechnology creating infinite free wealth or some sort of free energy that is essentially the same as uberefficient nanomanufacturing. Once all our needs are met and we all think the same we’ll be able to join together and usher in a golden age!

(EXCEPTION TO THE ABOVE – Christopher L. Bennett’s Only Superhuman does a pretty good job of being sci-fi and yet showing how a culture will develop it’s own unique technological quirks, at least to an extent.)

Anyway, if you’ve spent any time reading this blog you know that I don’t buy that. (If you’re new, welcome! My name’s Nate and I’m a cynical grump.) Personally, I feel that the opposite is true – culture shapes the kinds of technology developed and the ways it is integrated into society. In short, just like a society gets the kinds of leaders it deserves, it will also get the kinds of technology it deserves (or fail to develop new technology at all , if it’s focused on something totally impractical.) In short, like all fiction, science fiction is about the human condition. In the case of science fiction, it is about the structure of our society and the products that our ways of thinking bring.

Technology cannot define humanity because the things that divide us are the very ideas that give rise to technological innovation. The value of a sci-fi story is in showing where ideas can go and asking the question, is this a road to take?

So. Emergency Surface is the first story in a very large sci-fi setting I call the Divided Future. You’re not going to find a world government, a human empire or aliens here. Those all detract from the emphasis on ideas and their influence on society. Likewise, no Strong AI to run our societies for us and no time travel for the convenient undoing of mistakes, part of examining ideas and their consequences is choosing something and living with the consequences. (NOTE: I do have stories that play around with these ideas but in the Nate Chen Genrely Speaking classification system these ideas belong in the fantasy group rather than the sci-fi group of stories.)

The Divided Future is the second largest setting for stories that I have, spanning over three hundred years. It begins in the late 21st Century with the beginning of the New Ice Age and progresses through the settling of the solar system and into the exploration of deep space. It’s a big world and I hope to have lots of time to explore it in the future, but for the first story we’ll actually be staying within Earth’s atmosphere. In fact, we’ll be farther inside it than most people will ever get in their lives.

Sound interesting? Then I hope you’ll tune in on Monday for Emergency Surface, a tale of deep sea survival! See you then.

Squeezing Things In

Time management is the bane of most authors I know. In fact, it’s a real challenge for most people I know but authors have their own particular issues, which is what I’m going to talk at today. You see, writing eats up time. You can sit down with one good idea that you’re sure you can pound out in ten or fifteen minutes and an hour later realize you were planning to eat lunch in there at some point but now it’s time to get back to work (as in, your paying job). Even a writer in a full-blown spark induced fugue state can loose large chunks of time in exploring an idea, throwing out poor developments (or just poor word choices) and crosschecking ideas against other parts of the story.

As a result, many writers labor under the impression that writing anything is going to be a long and involved process and that they must set aside a large (sometimes an impractically large) chunk of time for in order to get anything done. I myself used to think of writing as a process involving five to ten minutes of focusing followed by an hour, minimum, of writing and twenty minutes of rough editing.

I can now confidently say that this was because I was a moron.

Not that I’m a whole lot better now, but I have at least reached the conclusion that the assumptions I had about the time required for writing were not true.

For example, at my job I receive two 15 minute breaks every day, in addition to my lunch break. I used to think that was too little time to do anything of value, writing-wise, and so that time was effectively lost to me. (Well, not entirely. I still used the time for reading, sketching and other activities that are good for me and/or ultimately inform my writing. But I wasn’t spending it on writing, which is the gold standard for being a, y’know, writer.)

Now, with a lot of focus and determination, I’ve managed to pull about ten minutes of writing out of that half hour of break time, at least when I’m planning to spend my free time at work writing. I still spend time at work doing those other things, because they’re good things, but I feel that getting another half hour to forty-five minutes of writing time a week is a good thing, too. If you’re prepared and ready to roll, even that little time spent writing can yield great results.

So what are some things you can do to get prepared and ready to roll? Well, here’s three suggestions:

1. Prime the pump. Think about what you want to write before you sit down to write it. Not just a little, a lot. If you have some sort of secretarial job or one of the dreaded customer service positions this may not always be practical for you, but try and find at least fifteen minutes a day, say on your drive to work or while you’re engaged in mindless lifting or filing, where you can think about something you want to write about. Turn it over and over in your mind, ask yourself questions about it, revise it and toy around with how it fits into the bigger picture. At the very least, you should be able to do this while lunch is in the microwave and while you’re eating.

2. Do some editing (but not a lot). When you open up your document or pull out the notebooks start by going back to the start of the last paragraph you wrote and rewrite it, focusing on clarity and word choice. Make bigger changes if you think they’re necessary. Hopefully that will get you in the mood to write and remind you of what you were saying when you left off. Sure, rereading does that too, but something about the act of writing things out really gets the neurons firing.

3. Bring the right tools. I didn’t really do a good job of writing on my break until I broke down and bought a tablet that I could easily take to work with me and cloudsync my files so that I didn’t have to be constantly retyping handwritten pages from work. I was very skeptical at first but the money invested was more than worthwhile. A corollary of this: Don’t use a Swiss Army Knife when what you need is an X-acto knife. If your tablet is a writing tool, don’t clutter it up with games and other distractions – keep it as a writing tool. With maybe e-mail and blog software on the side…

Hopefully you’ll be able to use the advice here to make some inroads into turning spare minutes into productive writing. Or maybe you already have. If so, by all means, please share! I know I’m always looking for more ways to squeeze writing into the cracks.

Due Respect

If you’re going to do anything with the idea of superheroes, and you live in the US, then the first thing you must do is decide how you are going to handle Superman.

The Last Son of Krypton is an American icon, famous around the globe for his unmatched strength, in body and moral character. This month marks the seventy-fifth anniversary of his first appearance. Since then, the Man of Steel has been joined by legions of other heroes with extraordinary abilities, characters created by both his own publishing house and their rivals at Marvel. Every conceivable archetype has been filled – soldier, detective, mercenary, scholar, teacher, wizard and countless others. But in spite of the objections that his creed or powers or character are too simple,  Superman was, and in many minds still is, the first and most prominent superhero in existence.

Different stories with superheroes deal with Superman in different ways. The character was never created because there were real superheroes in the world already. The character was written about but is referenced only in passing. There’s someone with the abilities and character of Superman (a Superman analog) who exists in the world already, and thus the world didn’t need a fictional version. Or the story takes place before the Superman story existed or had enough popularity to be widely known. There are almost as many different solutions to the Superman issue as there are stories about superheroes. But if superheroes are your theme, then sooner or later Superman gets a nod of some sort.

Part of that is basic human nature. People want to see the things they like and they like to see those things in new and different lights. This is the origin of a thousand Star Wars vs. Star Trek and DC vs. Marvel geekfests. But it’s also due to the fact that there is nothing new under the sun. Many early superheroes have their origins in Jewish history and traditions, which are rife with decidedly superhuman goings on. But the American cultural legacy doesn’t include much in the way of superhuman activity- except, of course, for Superman and his ilk. So we expect something analogous to Superman to serve as the foundation for similar traditions in fiction.

And you know what? There’s nothing wrong with that.

Superman is the embodiment of the flying brick archetype, founder of the garish superhero costume tradition and epitome of the hiding in plain sight tactics so many superheroes favor. When Siegel and Schuster first put Clark Kent together they created something truly enduring, and since the typical American will always associate Superman with superheroes in some way, if they plan to write in the superhero genre then they owe it to themselves and to their readers to be ready to say something about Superman.

In the Project Sumter universe Superman and other superheroes are problematic figures. While all the luminaries of the DC and Marvel lines exist there, for a myriad of reasons they’re not going to be referenced much by name. However, astute readers have probably already caught on to the fact that Helix, and many other talents, don’t like the portrayal of superheroes in American comics much, if only because they create so many untrue, and potentially dangerous ideas of what talents are and how they work. (There will be much more on this theme in Water Fall than there has been in Heat Wave. Assuming I remember it and can find the space.)

On top of the misconceptions many people will have about talents vs. superpowers, there’s the little fact that many superheroes are vigilantes, something that Project Sumter actively discourages. The government doesn’t just want private citizens to stay off it’s turf and not make them look bad – the fact is, a single individual, operating independently, is limited in their reach, their effectiveness, their knowledge of what’s going on and how to best deal with it and in their ability to contain dangerous situations and keep them from endangering others. Solo crime-fighting as a hobby just isn’t going to work very well, even if you do have a genius IQ and incredible funding. Vigilante crime-fighting teams are starting to look dangerously like an extragovernmental army and giving them all powerful and difficult to anticipate abilities doesn’t make things look any better.

As I worked on building Project Sumter’s world I kept pushing hard against the typical superhero ‘flying brick’ mentality. Most talents are as vulnerable as normal people to normal dangers and their powers have more limits and potentially bad side effects than those used by comic book superheroes. One reason was that I wanted powers that clearly acted as some poorly understood addendum to known laws of physics. But another was, the farther I was from stock superheroes the less I had to worry about fighting Superman’s shadow.

That’s not to say that he hasn’t gotten a nod or two. When you’re playing around in territory that has been heavily trod before you, the founders and trailblazers of that archetype in your culture deserves your respect. Part of that respect is finding your own way to tell your stories and part of that is giving you defining stories and characters their due respect.