One of my favorite novels of recent memory was Night Train to Rigel, the first of Timothy Zahn’s Quadrail series. The part that appealed to me the most was the sense of claustrophobic danger, trapped on a train full of strangers, working with a person who could stab you in the back at any moment. Most of Zahn’s novels are fast paced adventures with a tinge of mystery and layers of intriguing strategy and Rigel is no exception, but this particular tale has a layer of suspense that few other scifi adventures I’ve read have even approached.
Ever since I read it I wanted to try my own hand at a story in this kind of contained, tense atmosphere. When I first though of the idea that became Hexwood my idea was to tell the story of a sky train crew and the many mishaps they had crossing the country. My first idea was for the crew to face train robbers. My second idea was… there was no second idea. I had a hard time generating any ideas beyond that. However the idea of some kind of event on a sky train stuck in my mind.
Fastforward to the end of Firespinner. I casually added a line suggesting Roy was a member of the Packard Railway Detectives, for no other reason than to suggest the existence of an equivalent to the Pinkerton Detective Agencey in Columbia’s world. This wasn’t really meant as a serious story hook, just a random worldbuilding element and an excuse for Roy to easily move around the West on the way from one job to another.
But almost as soon as I finished the end of that story, the beginning of this one sprang into my mind. I knew I had several new characters I wanted to add to Roy’s life, and a meeting on a train seemed fateful. Destiny isn’t a huge theme in Roy’s life but for this one a touch of providence seemed appropriate. And, with my long standing love for Final Fantasy VI‘s ghost train sequence added to the mix, a fairly simple, self-contained premise built itself in the course of about two days. Fleshing out the details was a lengthy but straightforward process, then it was a matter of writing everything down and refining it.
I’d always intended to look at Roy through the eyes of other people. But one of the things that made Night Train to Hardwick so appealing to me was the opportunity to look at Roy through the eyes of a druid, the order of magic users he’s accidentally stumbled into membership with. Another, of course, was a chance to try my hand at some of those atmospheric dynamics that made Night Train to Rigel so interesting. But another part was that it gave me a direct, very immediate sequel to Firespinner rather than a followup story that alludes to previous events.
Now you don’t have to read Firespinner to understand Night Train to Hardwick. But since I am trying to unpack Roy’s character a little more by looking at him through other eyes, it might help you to hear the entire first story, which is told entirely from his perspective and get a firmer sense of his character from that. There’s also a bunch of allusions in here that you’ll appreciate more if you have the greater context of that story. Most of all, you’ll get a broader sense of the world, its history and how it functions from that story. This tale is very much about a single sky train, its passengers, and what happens to them one night as they make the trip from Sanford’s Run to Hardwick.
So all aboard, dear audience, and present your tickets. The train will be lifting off in seven days! We hope you’ll enjoy your trip.