*add title here*

What’s in a name? that which we call a rose 

By any other name would smell as sweet 

-Juliet, Romeo and Juliet 

I cannot give my character the moniker “Tim the Barbarian”. Especially since he’s the bard. 

-#378 of the Things Mr. Welch Can No Longer Do During an RPG

Ever had the feeling that the perfect title is eluding you? While Shakespeare assures us names are not the defining aspect of a thing, Mr. Welch’s counterargument also carries a lot of weight. Nine times out of ten, the name of your story will be the first thing about it that your reader encounters. That makes the name of your story a vital part of making a good impression and attracting the attention of potential readers.

Unfortunately, unlike a lot of aspects of writing, there’s not a lot of good, solid, repeatable methods you can use for story titles. You want something high imact, that will stick with your audience. But you can’t contradict the basic spirit of your story either – you can’t use Gory Deadly Overkill Title of Fatal Death for a romance and Super Fun Happy Thing of Doom only works if you’re trying to be ironic. You can’t use any titles you’ve used before, and you can’t use any titles that other people have used for very popular stories (unless you’re doing a mashup, like Pride and Prejudice and Zombies).

One of the most common strategies to coming up with titles is to develop a theme. The novels in the InCryptid series are all jokes based on the fact that the main characters’ last name is “Price”. Thus, Discount Armageddon, Midnight Blue-Light Special and next year’s Half-Off Ragnarok. You never have any doubts that your dealing with an InCryptid novel when you look at the title, but they don’t actually tell you much about what happens in them. On the other hand, the Cal Leandros series relies on single, high impact compound word to catch your attention and tell you a bit about what happens in the course of the story. Nightlife is your introduction to the world. Moonshine has werewolves in it. Roadkill is about a road trip (but not a fun one, exactly.)

Other themes include Sue Grafton’s alphabet soup series, which I’m sure has a proper name, but I’ve never read one of them, and the “Character name and X” convention (Mr. Monk goes to the Hospital and Immediately Leaves That Den of Filth and Iniquity) or simply naming the story after what takes place in it, such as the Peculiar Occurrences novels The Order of the Phoenix and the Janus Affair. The problem with embracing a theme is that once your dedicated to it, you have to stick with it or your audience will object to your breaking away from it.

And your theme may not be as deep or meaningful a well of inspiration as you had hoped. Chapters in Heat Wave get their titles based on which character is narrating. Chapters where Helix narrates get titles with a theme of heat or fire, while chapters that feature Circuit have titles with an electronic theme. Except when both characters narrate a significant part of the chapter, in which case I have to try and find some overlap between their themes. So far that’s worked but I’m not sure how many more chapters I’ll be able to find good titles for. Originally I had thought the title might reflect the events of the chapter to some extent, but that’s mostly fallen by the wayside at this point.

So naming your story. It’s a struggle, for most of us I think. But if you know a surefire way to come up with a great title every time, don’t hold out on us. Share it in the comments and let us in on the secret.

Author’s Obligations: The Story

So every author needs to pay attention to their audience. What comes after that?

Well, for the fiction author, it’s the story. Most fiction authors start writing so they can share stories with their friends, or because they have a story they love so much they just have to tell it, or perhaps even just because they love stories so much they want to be part of making them. So with all this love and dedication to stories flying around, it might be useful to pause and say exactly what a story is. After all, if people start writing them for different reasons, they probably have different ideas of what the end product will look like.

According to Merriam-Webster’s, a story is an account of incidents or events, a statement regarding the facts pertinent to a situation in question or an anecdote, especially an amusing one. When talking about writing his famous poem “The Raven”, Edgar Allen Poe adds that it’s wise to consider what kind of emotional impact you want your readers to walk away with, as well. Many other authors have also said that they try to consider the ending of their stories before they begin. So, let’s say for the moment that a story is an account of a series of events intended to leave a specific impression on the reader when he is finished.

Now, you may quibble with that. There is lots of talk in writing circles about plot driven narratives versus character driven narratives. Maybe you think to yourself, “But I just want to have a good time and share it with others.” However, even in character driven stories things still need to happen in a certain order for your characters to make sense. Having fun is still an emotional response, even if “fun” isn’t something we normally consider an emotion.

So, what exactly is it that we owe to the story? What do we need to keep in mind as we write?

First, all stories have a natural arc to them. Beginning, middle, end. Whether you’re looking at the life of a single character or the events of a single day, all stories follow this basic pattern. There’s a lot of good stuff out there written on this topic, and I’m not going to rehash it all here. Suffice it to say, if your narrative doesn’t have a specific plot point where things start and another where they end, you’re probably in trouble.

Stories also want to be unique. They cannot have too much in common with other stories. Try not to be obviously recycling plot elements from other stories you have written, or successful stories written by other authors in the same genre. Also, and this is a much more common mistake, try to avoid using the same character over and over. Audiences (and publishers!) love continuity and returning faces. It gives them a sense of familiarity and stability as they wade into a new, unknown story. But, as the Wolverine Publicity phenomenon suggests, using a character too much can result in burnout or cynicism. Some of the best uses of recurring characters that I’ve seen come from the Kingdom of Jackels novels of Stephen Hunt and the Clockwork Century novels of Cherie Priest. In these series, the setting carries most of the work of continuity, while the characters show up to remind us that yes, they’re still alive and still being awesome.

Finally, it’s important to make sure that your story’s length and pay off are balanced. No one wants to read a seven hundred page book to find that the entire story built up to a single one line gag, but an hour long TV show can handle that kind of thing occasionally. (See, “The Trouble With Tribbles“.) Another example is Joe Abercrombie’s First Law trilogy. While well written and fast moving, and featuring believable, almost-lovable characters, after over fifteen hundred pages the trilogy ends with many of the major plot points unresolved and the fates of several characters left to the reader’s imaginations. Not exactly a satisfying end to a story. While life isn’t always satisfying, part of the point of fiction is to get around that. Since Abercrombie has written other books set in the same world, it’s possible that we’ll see some of these characters again. But I’m not sure he needed three books just to introduce us to his setting.

In the end, your obligation to the story is more about not getting caught up in your pet characters, scenarios or causes and making sure that the story speaks to the audience as clearly and effectively as possible. If you’re not doing that first, then you’re failing your story and your audience and you need to take a hard look at what you’re writing.

The Work

You can read all the books on writing you want, you can study the greats, you can join a writing group and talk the finer points of writing over and over again, but if you don’t keep your nose to the grindstone and actually write something, then you are not a writer. Let me stress this again. You must write something on a regular basis or you are not a writer.

A writer, after all, is a person who writes.

As I said in my first post on the author’s obligations, a writer writes for the purpose of sharing with others. This doesn’t mean that you have to share everything you write. Some drafts may need considerable work before they’re ready for the harsh light of criticism. Some may never be worth sharing at all. Writing for exercise and for fun is all part of being an author. But try to develop a tendency to write with an audience in mind.

Write when you’re in the mood to write. This is something you love, and whenever you can indulge your passion your skills will grow and so will your love of the art, so this is a win-win situation. It’s likely to result in your best work.

Write when you’re not in the mood. It’s very easy to make excuses for yourself and not write. There’s no solution to this other than to ignore those excuses and write anyway. Sure, you’ll probably use the delete key (or your eraser, if you’re of the analog persuasion) a lot at first, but with a running start you’ll be surprised what you can do if you just reach for it a little.

Write when you’re absolutely, positively in no shape to write. It will probably result in one of those passages that you never share with anyone, but sometimes buckling down and writing when you’re not emotionally or mentally prepared to write can result in something that surprises you and eventually finds a place somewhere.

In short, treat writing like your job. Hopefully a job you love, one that fills you with excitement and joy whenever you think of it, that allows you great freedom to creatively express yourself and one that shares those feelings with others, but still a job that brings with it the obligation to keep going, even when you don’t always want to.

Only when you begin to cultivate that mindset do you start to move away from the realm of dabbler and begin to be a writer.

Rereading

Let’s talk about rereading!

Wait a minute, you say. We just went over reading, didn’t we?

Of course in practice it’s probably a bad idea to reread something immediately after reading it. Also, it’s probably not worth your time to reread everything you read once. But really good writing, the kind of stuff that grabs you and runs, the kind that moves your heart and keeps your brain churning, that kind of stuff is worth reading more than once, particularly if you aspire to be a writer.

Rereading, particularly if you took notes or just wrote a rough sketch of your impressions after you read something the first time, is a great way for you to glean out the most important lessons from a book or story. I’m not talking about life lessons, although many stories have an Aesop or two built into them. I’m talking about the lessons that help you be more the writer you want to be.

Did you just read something that left you slack jawed and drooling, it was so amazing? Reread it. Now don’t shove your mouth closed, wipe your chin and go back to the top of the page, it’s best to finish the entire story or book before you reread something, but do make a little note for yourself and, a week or two later, come back and read that part again, maybe the whole chapter, or if it’s a short story just reread the whole thing.

You’re probably thinking to yourself, “But reading it again that quickly robs it of so much impact.”

Exactly. The problem with great writing is, the first time you read it, it sweeps you along so easily it looks effortless, when in fact the writing was probably very difficult. You need to slow down and really examine what made that passage speak to you. Was it word choice? What about those words struck you? Pacing and cadence? What rhythms and turns of phrase make it work? Is the scene the culmination of several preceding moments in the story? How does the author tie it all together for the audience?

Read for the story and the inspiration. Reread to appreciate the craftsmanship.

Another reason to reread is to see how a story speaks to you in a different stage of life. Truly great works appeal to people of all ages and backgrounds. In order to understand how they can do that it’s important to see them from as many perspectives as possible. While having a group of people that love stories and talking about them is a valuable resource in meeting that goal, so is carefully rereading stories that you loved when your life was different.

Has your impression of the book changed because you are older/married/(un)employed? Does the story still speak to you in the same way? In new ways? If the old spark is gone, can you think of ways the author might have kept it? You have changed, but if you’re a writer then writing is likely to be a lifetime obsession. Let your changing perspective teach you more about great writing.

If you’re anything like me you have shelves full of great books. Maybe there’s one or two you haven’t thought of in a while. Take them down and get reacquainted. Your old friends still have a lot to tell you, after all.

Reading

It may seem intuitive to some people, but reading is as much a part of the art of writing as the actual writing is.

Now, I’m not just talking about the need to read over what you’ve written, edit it and generally strive to turn it into stronger writing. That’s important, don’t get me wrong, and any author who’s not doing that needs to rethink their approach. And I’m not talking about reading how to books or other kinds of study. Again, very important but not where I’m going.

What I’m talking about is reading things that will inspire and shape your writing. This doesn’t mean plagiarism, which doesn’t reflect an improvement to your writing at all, but rather finding writers who tell the stories you’d want to tell, and then studying what they do. C.S. Lewis said in his preface to George MacDonald: An Anthology that he probably never wrote a book in which he did not quote from George MacDonald, but their works are markedly different on the whole. While you may never find an author that inspires you to the same extent as MacDonald did for Lewis, it’s certainly worth taking the time to try.

Reading other works can inspire you with themes and story ideas. While I’ve said before that a writer probably never runs out of story ideas, seeing how others have implemented similar ideas can shape your own in a number of ways. It might suggest things you could do to avoid overlap, point out weaknesses in the story idea you should avoid or just help you fine tune your idea by showing you what works.

Reading the works of others also helps you work out a solid idea of what good writing looks like. This applies just as much to nonfiction as to fiction. Tightly written news articles or engaging nonfiction books are just as valuable to fiction writers in helping you understand good prose as scintillating dialog and well drawn fiction characters are. Of course, the nonfiction writer benefits just as much from reading good fiction. The applications may not be as immediately obvious to you, but they’re real and noticeable.

But most of all, reading the words of others helps you understand your own writing preferences better. Keep a record of what you read, what you like about it and what you don’t like about it. Find sections you really like and break down what appeals to you about them. Find sections you feel could be better and then make them better. Don’t read passively, read actively. While stories are meant to move you and engage you, they’re at their best when you reciprocate and engage with them.

What you read is one of the biggest influences on how and what your write. If your desire is to be a skilled and able writer, you can’t help but need to take charge of what you read, study it, master it and turn it around into something that bolsters your writing. So what are you waiting for? Hit up your local library* and start reading.

 

*Full Disclosure: The author works for his local library, and may be biased in recommending libraries over other book suppliers.

Author’s Obligations: The Audience

You do not become an author simply because you want to have a good time. Being an author is a job, and it comes with certain responsibilities. They vary in importance and some of them are more important for fiction or non-fiction authors. But they are there, and if you’re not living up to them then the ugly truth is you are failing as an author. Obviously, it’s important for the aspiring author to know what they are.

If you’ve done any writing at all, you probably have some idea of what these responsibilities are already. Watch your grammar, mind your punctuation and know your story. But the more ways you see them, the more ways you can think of them, the more they will shape your writing and the better your writing will be. So what’s the first, most important duty of the author? Is it to clean, flowing prose? Good grammar and punctuation? No, the first duty of the author is to your audience.

Writing is a part of the art of communication. When you are writing you must be aware of the person or people who are reading, if they cannot understand you then you have failed to communicate. Therefore you must be mindful of your audience if you hope to succeed. Don’t get so caught up in your story that it runs away from you, it’s very unlikely your audience will be able to follow all the places it takes you unless you take the time to carefully mark the path. In short, know your audience.

So, who is your audience?

Well, as contradictory as it may seem, the author’s first audience is themselves. Yes, I’ve just said that it’s important not to get too wrapped up in your own story but, at the same time, the person who has to be most invested in understanding and enjoying your writing must be you. If you don’t buy into what you’re writing 100%, no one else will buy in at all. What’s important is to look at your story through the eyes of the reader. You need to set aside everything you already know about the story you are writing and look at it as if you’d never heard of anything in it before. Learn to put aside your author’s perspective and see if you can enjoy what you’ve written on it’s own merits.

The second audience is the people who share an interest in what you’re writing about. They are your most importance, core audience, they are the ones who will read your story and then want to share it with others. While self editing is the first hurdle for your story, you will need feedback from this part of your audience before you can call your story complete. Can they follow your ideas? Do they enjoy your story? Is there some barrier to understanding that needs to be removed? You can’t evaluate these things yourself, you’re not objective enough nor do you really count as a large enough sampling to be useful. You need feedback from your core audience if you hope to communicate with them.

The third audience is the people who are in the “mainstream”, a mythological group of people who include pretty much everyone who’s not a part of your core audience. While “mainstream” supposedly refers to popular culture, the fact is it’s really too varied to count for much. It’s just changing too fast and doing different things for different people, trying to target it would be like trying to hit all the heads on a hydra with a single toothpick. Some people from the general public will love your work, some will hate it and the vast majority will most likely view it with a certain amount of apathy (if the majority loves it, you’ve crossed over into the rarefied atmosphere of the smash hit, and I’d love to hear how it’s done). Regardless, while it’s important to try and make sure the “mainstream” can understand what you’ve written, you cannot chase after their approval of stories or themes. If you do, your writing will have no identity and will never find a following.

Obviously, there’s a lot more to knowing your audience than what I’ve written. Unfortunately, it’s impossible to codify in one or two short articles. You have to read a lot of what your audience loves, you have to know some members of your audience personally and spend a lot of time with them. An author can’t just sit in a chair 24/7 and write then expect to be successful. He has to be out with his audience, as well. Fortunately, you’re probably going to like the people you meet, since your first audience is yourself and thus your second audience is likely to share interests with you.

So get up and go out for a bit, get to know your audience. Then, the next time you sit down, ask how your stories and theirs can link up. You may find your writing improves for it.

Viral

If you are an unheard of person trying to make your mark on the Internet, then going viral is a dream come true. It means instant exposure to a huge audience, some part of which is probably going to find you and your content wildly appealing. That, in turn, means that you will get even more exposure, popularity, fame, wealth and general dating ability.

A brief interlude, in which I will explain what “going viral” means to my readers who are not “down” with “internet jive” (hi mom!) Going viral refers to when something on the Internet experiences a sudden boost in popularity entirely by word of mouth. News of the viral event travels from person to person and usually happens with little or no need for a middleman, much like an epidemic, from which the term “viral” comes. Social media has made it easier and easier for things to go viral over the Internet, just as modern transportation has made epidemics more and more of a worry. Any piece of media can go viral, but it typically refers to a YouTube video or, in rare cases a comic (as in a stand-alone illustration, although it sometimes refers to serialized webcomics).

A very recent example of a viral event is PSY’s Gangnam Style. If you are one of the five people in America who aren’t familiar with this little bit of Korean absurdity, let me spread the infection a little bit more.

Wasn’t that fun? Whether you like it or hate it, Gangnam Style is now a part of the American consciousness. A year ago, how many people you know could answer the following question:

“Who or what is Gangnam?

A) A district in Seoul, South Korea.

B) A battle mecha franchise from Japan.

C) A new kind of inner city gang.”

If you’re like mot people, the answer is none. But now they’ll all say, “Oh, that’s the song with the Asian guy who rides the ponies, right?” And they’d be right, because going viral has the power to define things in the cultural consciousness. And that’s on top of the fame, money and hordes of attractive single people.

Many people come to the Internet, and indeed to blogs such as this one, with a fairly simple plan in mind:

Step 1. Go viral.

Step 2. ???

Step 3. Profit!

What they quickly learn is that it doesn’t actually work that way. In fact, the order should probably be:

Step 1. ???

Step 2. Go viral.

Step 3. Profit!

You see, all the real work goes in before you make the big break. Even in the age of the Internet, there’s no easy win. You have to put in the time and dedication to make even a little bit of a mark. Viral videos generally have three things in common.

First, there’s the dedication to craft. PSY was a successful Korean pop artist long before he went viral. One of the earliest viral events was “All Your Base“, a video put together by video editing students as part of a major project. In fact, look at pretty much any major viral event that has resulted in lasting success and you’ll find that it had a higher than normal level of finish work, proof of a dedication to making good content. The creator probably had a string of much less successful work before they made their big break.

Second, there’s a love of what’s being done. Look at AutoTune the News, makers of more than one viral video. Sure, their videos are silly and the music isn’t really that memorable. But the real magic is that they bring out the music the creators hear in every day speech. That love goes into the songs they right and attracts people to them. By the same token, PSY has said that Gangnam Style was not created to be an international sensation. It was a love song to the Gangnam district, a celebration of all the things that make it unique and lovable.

Third, there’s a willingness to have fun. I’m not aware of any viral events on the Internet that are people playing things completely straight. If you want to go viral, you can’t take yourself very seriously. Again, look at Gangnam Style. PSY blows himself up, engages in a dancing duel with a man in a plastic suit and rides invisible horses everywhere. And he obviously has a great time doing it. We want to share that fun with him, and we’re sucked in with him.

Ultimately, I don’t think anyone can intentionally go viral. But your can create in such a way as to make it much more viable. On the other hand, when you go viral there are far fewer people who have been with you since the beginning and come to have a true appreciation of your work and goals. You may not have the support and emotional maturity to deal with the sudden exposure. And you may not want the huge, impersonal masses staring over your shoulder, wanting you to repeat the old successes when you’re seeking to press on to newer and better things.

Should you go viral? Well, that’s really up to you. It will probably be a fun and wild ride if you do. But whatever your goal, it’s best to work relentlessly at something you love. Keep presenting your work in the right forums, taking feedback and never give up and you’ll be surprised where you wind up.

Nonlinear Writing

Part One

Often one of the biggest excuses to not write you’ll hear from an aspiring writer is that they’re not “in the mood” (or perhaps that they are “waiting for inspiration”). On the one hand, it’s important to realize that writing, just like all other forms of art, is work. You have to sit down and do it on a regular basis, no matter what, regardless of how you feel about it. If you don’t, you never get better. On the other hand, there’s nothing to say that you have to slog through the writing in the most disagreeable way possible. It’s a difficult task, you might as well try to find ways to do it that don’t fight with human nature.

Part Four

Character Changes

To recap – we’re talking about building characters. Not the nuts and bolts part of building characters, where you work out their relationship with their parents, where they were born, where they went to school and whether they enjoyed being in marching band. We’re talking about the action, the plot, the drama – how your character reacts to his story and what happens as a result. In other words, what makes the difference between a character who just takes up word count and a character who sticks in your mind for years to come.

First off, we looked at why your character probably shouldn’t want anything to do with the problems that first face them. (Check the comments for the full story on that.)

Then we looked at the art of believable decision-making. Discussing decisions brought us to the edge of this week’s topic: Character growth.

Before we begin, let me note that character growth is of varying levels of importance to different kinds of writers. Authors of novels and screenplays need to have character development if story is their primary goal. On the other hand, in many TV shows, comic strips and even, to a lesser extent, comic books, status quo is god and character development is actually something to be avoided. That said, I feel that this is just one of the weaknesses of those latter mediums in the modern era, so I’m going to assume that if you want to be one of those status-quo-cultists, you’ve stopped reading this already.

As I mentioned last week, the people we know are changing all the time, so we expect the people we see in fiction to be doing the same. Since we only see fictional characters in the context of their stories, they need to change visibly within those stories or they don’t seem believable. (Note that your story may take place over a very short period of time, and you may have to work at making that change seem believable. It’s important to think about these aspects of the story while it’s still in the planning stages.)

So what kind of changes can your characters make? Well, they might make a totally circumstantial change – going from rich to poor, or sick to healthy. They might make changes in relationships, making peace with a person they had previously been at odds with or, perhaps most commonly in modern fiction, falling in love with someone they met on the way. And finally, they might make a moral change, choosing to stop or start doing something because it is the right thing to do, or rejecting previously held standards as confining or misplaced. The best characters will make changes of all three types, although not necessarily of the same magnitude.

For example, a man might wreck a car, make up with his girlfriend while in the hospital and decide to give up smoking so he can take care of himself better (and make saving up for a new car easier). You don’t always have to tie the changes together like that, but there’s nothing wrong with it either.

What’s really important in showing changes is to make it clear that your character’s decisions throughout the story have led up to these changes. In the above example, maybe the man’s constantly avoiding talking out his differences with his girlfriend have put him under so much stress he wasn’t paying attention while he was driving. His insistence on smoking might be one source of tension between the two or maybe they’re both smokers and he’s resisted giving it up so she wouldn’t feel awkward when they were together.

This week’s example is Kuzco, the wacky narcissistic emperor from Disney’s The Emperor’s New Groove, a character who showed significant growth and change, even if it wasn’t all in the most believable of ways (how did Kronk and Yzma get back before Pacha and Kuzco?)

When the Emperor gets turned into a llama he’s in real trouble, particularly with his old adviser trying to make sure he doesn’t get back to normal. And it’s highly unlikely that he’ll be able to drag himself through the jungle all on his own. Enter Pacha. He’s got some disagreements with Kuzco, and a generally better view on life, but he’ll let himself be bribed into leading the Emperor back home. It’ll take a number of double crosses and at least one blatant plot hole to get him there, but by the end of the journey Kuzco’s attitude has improved for the better and the differences between Kuzco and Pacha are mostly resolved. Now if only extract of llama could be gotten from the neighborhood parenting supply store…

A challenge for you this week is to go back and reread (or rewatch) one of your favorite stories and write down all the characters who you feel changed, how they changed and what contributed. Once you’re done, you should have a better idea what kind of stories you want to tell about your own characters.

Decision Points

So, what do you do when you have a character who wants nothing to do with what’s going on in your story?

Well, you have to persuade them to change their minds. And to do that, you have to understand how to show believable decisions in fiction.

Step One is to come to grips with the fact that reality is frequently unbelievable. Many things that you do in your day to day life are going to look flat out unbelievable if they’re used in fiction. A case in point, every day you make decisions, both significant and insignificant, with little or no thought, deliberation or outside input. You can eat toast with peanut butter every morning for the rest of your life for no reason more significant than it’s a fast and tasty morning meal.

However, the Law of Conservation of Detail says that everything you show your character doing must be important to them. If your character eats toast and peanut butter every morning, it had better be because they love peanut butter. In fact, whenever they eat it there had better be something peanut butter based around, and they should vocally proclaim the superiority of peanut butter to anyone around. (A simple enough task for anyone who’s ever tasted it.)

Second, you need to remember the Law of Cause and Effect (sadly without a TV Tropes page) – everything must happen for a reason, and your reader has to be given a chance to see what the reasons are. That takes a lot of different forms, but for the purposes of character building, it means that whenever your character makes a decision the reader has to know why.

You probably make a dozen decisions every day without any kind of prompting or ever stopping to reflect on it or explain yourself to anyone, so it can be easy to slip into the habit of writing characters who just do something on the spur of the moment. But in order for your characters to be understandable and believable, you need to do something that, on the face of it, may seem unbelievable: You’ll need to show what leads up to every decision your character makes. (And remember, Conservation of Detail says every decision you show them making had better be important.)

That can take several different forms. Characters can talk over decisions before they make them. That’s probably most suited for major decisions that are going to impact a large portion of your cast. On the other hand, a character can take some simple action that illustrates the reason for his decision. For example, if the protagonist decides to take his group of friends to a specific restaurant for dinner, he glance around for the favorite uncle who manages the eatery.

There are other, more subtle ways of showing how the character’s decisions are influenced. Other characters might say things that later prompt the protagonist to action, things a character reads, hears on TV or on the Internet might have the same effect.

The most important part of believable decision making is making sure that the cause is in proportion to the effect. If all the character is trying to decide is where to go for dinner, a simple prompt, like knowing someone who owns a restaurant, is all that is needed. However, we’ve established that the best characters are often very unhappy with the situation they find themselves in, so the causes that lead them to accept and engage in that situation have to be much more significant.

The third part of believable characters is significant change to the character over the course of the story. If you’re sharp, you’ve already seen how these two tie together. While some changes are subconscious and gradual, sooner or later, when you realize how you’ve been changing, you have to decide if you want to try and go back to the way you are. This is sometimes called a “watershed moment”.

The term watershed refers to the way many small tributaries can join together and create a large stream or river. In the same way, characters face a significant moment of decision, usually just before the climax of a story. When your character reaches that moment of decision, all the influences that have put and kept your protagonist in their uncomfortable situation combine with all the things they have seen and heard along the way and we see the character choose to go from what they were to something new and better (or, in some cases, worse.)

As you build a character, it’s important to know what that watershed moment is, and how you want your character to decide it. And then you must gently push them toward that outcome. Not in a constant, steady advance, because that’s not realistic either. But when the time for the big decision comes, your readers will not find it believable unless you’ve shown them how it was arrived at.

This week’s example is Bob Parr, aka Mr. Incredible. We first get a look into Bob’s head as he struggles with his forced retirement from hero work. When he meets with Frozone, we’re told it’s because they know each other from the old days. When Bob gets fired we’re shown (literally) that it’s because he can’t stand a boss who won’t let him help people. When he’s offered the opportunity to do clandestine hero work, we see him gazing at his memorabilia before accepting. Bob’s watershed comes when, after nearly loosing his family, he comes to accept that they need to be present in all of his life, even his hero work.

So why does your character need to make a big decision at all? Well, that’s because it promotes something called character development. Put more simply, real people change over time. The only time we have to get to know your characters is in the context of the story or stories you tell about them. So, in order for your characters to be believable, they have to change in the course of their story.

Decisions and changes are closely related, so we’ve covered some of that ground already. But next week we’ll look more closely at what kind of changes we tend to expect, consciously or subconsciously, of a character.