Fantasy is Inescapable

One of the most common complaints a modern fantasist hears about his or her work is that fantasy stories are so incredibly trivial. By the same token every modern fantasist has written some kind of rebuttal to this notion. George MacDonald, C.S. Lewis, J.R.R. Tolkien, each took up the standard in turn. Other authors, from bestsellers like George R.R. Martin and Stephen King to lesser known talents like Bill Willingham and Larry Correia, have donned the mantel and defended the fantastical in turn. While I’ve looked at the question of why we love fantasy myself, years ago, I’ve never thought about how to defend the fantastical tale if I had to justify its existence. 

Even now I’m not sure why people question fantasy. We’re surrounded by things that evoke wonder every day. Sunrise and sunset, birth and death, history and nature, all hint at deeper truths that underpin the world as we know it. Humanity’s response to these deep truths has always been the fantastic. From the earliest days of recorded civilization we have had a very sophisticated and story driven way of grappling with the portions of the world beyond our comprehension. 

From the beginning of recorded history the fantastic has come and gone in the stories we read. Gilgamesh fought and befriended Enkidu, the wild man, and together they slew the Bull of Heaven. Then Enkidu died and his death drove Gilgamesh to seek immortality. In a nutshell we see the contest of man versus nature, the cost of building a civilization and how it drives men to memorialize these sacrifices in the fabric of their culture. A sociologist or anthropologist could discuss these concepts in terms of numbers, pressures or psychological drives and add a great deal to the overall picture. But in a single fantasy the basic concepts are expounded on and laid bare to the casual listener in a way no other kind of discussion can. 

The English language is no stranger to fantastic stories either. From the early days of King Arthur’s legends to the plays of Shakespeare, fantastic characters have given voice to such abstract forces as the legitimacy of rulers, the forces of nature and the human drive for vengeance. Edgar Allen Poe transformed the influence of a hostile and overprotective father into a garden of poison that would slowly kill or warp those who lived in it. George MacDonald transformed the battle between good and evil in the human heart into the slow, horrific distortion of the human body. All of these were serious stories for sober minded men attempting to understand the world as it is. They left their marks, great and small, in our own understanding of the world. But all pale before the king. 

The most influential novel in the English language is undoubtedly Charles Dickens’ A Christmas Carol. It’s been parodied or homaged in every long running TV show or, in the old days, radio play. It’s been adapted to stage and film more than any other story in the Western canon. Everyone from Sir Patrick Stewart to the Muppets has taken a crack at it. And on a very fundamental level, A Christmas Carol is a fantasy. 

Ebenezer Scrooge is surrounded by ghosts. These specters embody any and every idea about the human condition you could want – greed, generosity, family, loneliness, regret, past, present, future, death, redemption and second chances. All of these things have faces and voices – or a lack thereof – that makes their impact on Scrooge felt with greater strength than millions of pages of academic prattle about these concepts ever could. In fact, millions of pages of thoughts on A Christmas Carol undoubtedly exist, but none of it comes close to equaling the thing itself. 

And this is a truth paralleled in Dickens’ tale itself. Scrooge understands all the fundamentals of Christmas from the first word of the book. But that simple understanding is insufficient. Ebeneezer understands Christmas but he cannot live it until he meets with it. And he hasn’t met Christmas in such a long time that it will take something fantastic – or, in the book’s own words, wondrous – to effect that meeting. This is why the first words of the book remind us of a simple fact: Marley was dead, to begin with. And later on Dickens reiterates this theme with the following words: 

“There is no doubt that Marley was dead. This must be distinctly understood, or nothing wonderful can come of the story I am going to relate.” 

The meeting of Scrooge and Marley, seven years after Marley’s death, was a wonder that opened the door for Christmas to meet Scrooge as well. And it was this meeting that would turn the grasping, clutching covetous old sinner into a man who could live Christmas all the year round. A transformation easy to miss in the mundane world but obvious  to all when it speaks to us through fantasy. 

A Christmas Carol is one of the first stories I can clearly remember my mother reading to me. It was the first play I saw live on the stage. And, perhaps because of this, I have never once had an issue with abstract ideas like generosity or regret wearing a human face and speaking its own mind. Add in a lot of reading of myth in high school and I’ve always assumed fantasy is an integral part of human culture. We need to hear the voices of progress and nature, heroism and despair, judgement and redemption. We need these things to be more than abstracts, we need them to walk among us and talk to us before we can truly come to grips with them, as Ebeneezer Scrooge did. If giving voice to those concepts, if giving them the power to make their will known, somehow classifies my stories as fantasies then that is what they must be. That is how humans are best equipped to hear them and that is how I want to tell them. 

The Loss of Western Symbolism

So remember when I talked about the use of goblins as a metaphor for human frailty? Well I’ve been thinking a lot about modern failures to make effective use of traditional symbolism and I’ve reached an almost inevitable conclusion – many Western symbols have been undermined to the point where they are entirely useless as storytelling tools. Yes, a lot my thoughts of late have been returning to various themes and my essays will be reflecting this. So let’s talk about symbolism. 

Symbols are the bedrock of communication. Words are essentially symbols for abstract concepts. On a lower level, even letters are symbols for individual sounds. We string three letters together to write ‘cat’. Those symbols tell us to think of a specific series of sounds which in turn we connect to the concept of a domesticated animal that humans adopted for the purpose of shedding fur on all of our black clothing. Language is essentially symbolic. Imagine if I were to write a sentence where short grinder hammerhead portal normalize traffic wrangle. Nothing would make sense, right? I can’t just use a word and change the meaning it symbolizes to something else, that would strip all attempts at communication of meaning and purpose. 

Our larger scale cultural symbols are just as important and just as vital to cultural coherence as words are to coherent communication. So I’ve been thinking about them and mulling them over and asking myself – are we even trying to communicate the core of these symbols anymore? Or is one of the reasons our culture seems unable to cohere any longer because we’ve abandoned the language that’s supposed to be holding them together? 

As with many big questions of this nature I have few answers. But there are two interesting data points to look at: Monsters and Relics. Let’s break them down, shall we? 

Monsters 

I already talked some about the nature of monsters in fiction when I talked about Goblin Slayer but let’s look a little deeper. Beginning with the Greeks monsters were seen as symbols of the ills of the human condition. In fact, many monsters were a result of human misbehavior if not actual humans transformed for evil actions. As examples Arachne was transformed for her pride and Medusa for lust and adultery (and public fornication). 

Moving forward into medieval times we see interesting stories like Saint George and the Dragon, where a country is poisoned by the influence of an evil creature that is devouring their children. George captures and executes the beast and the country is converted to Christianity. It’s an interesting inversion of the Fisher King, where the ills of a country are personified rather than its health. But the material point is that the recovery of the land is tied to a new moral system, symbolized in George’s battle with the Dragon. 

A wonderful modern take on this symbolic application is George (not a dragon slayer) MacDonald’s The Princess and Curdie, where a simple miner boy finds he has to fight an entire royal court that is slowly transforming into an army of monsters. Again, the transformation into monsters is driven by failings of character. 

But in modern tales there’s a strong resistance to allowing monsters to fill this symbolic purpose. Part of this comes from the creative desire to do something new, and rather than carve out new expressions of a symbolic theme many creators have chosen to just look at the symbols in a new light. Unfortunately that new light is almost entirely a literalistic one. Rather than look at monsters as metaphors almost all modern fantasies and fables try to grapple with monsters as stand-alone creatures that must be complete in and of themselves. 

Consider The Dragon Prince. The whole premise of this show is that there is an entire nation of exotic and fabled creatures brimming with magic and culture, and humans are locked in a struggle with them. There’s nothing wrong with that premise. But the story constantly invokes the symbology of dragons, complete with their hording, their vengefulness, their pride and their destructive temperament. And instead of overcoming them, the characters simply decide they must live with the dragons. 

And there’s a life lesson there, for sure. You will meet people like this, and you will have to live with them. But what this take on the symbolism of monsters misses is that, while classic monsters cannot exist without humanity, neither can humanity exist without monsters. 

The pat, easy answer of The Dragon Prince is that our difficulties are primarily external. They stem from misunderstandings or an unwillingness to compromise, not from flaws of character we must grapple with and overcome. But this kind of simplistic externalizing of internal struggles is far and away the norm these days, robbing a powerful symbol of its cultural impact. 

Relics 

This isn’t really the best word for what I’m getting at, as a ‘relic’ generally refers an item of some kind of great cultural or spiritual significance whereas here I mainly refer to items that take the measure of a man. Again, in early myths we see relics as measures time and again. The most common measure these relics took was the worthiness of a ruler. That’s seen in early forms in things such as the Golden Fleece but probably most significantly in the swords of King Arthur. Both the Sword in the Stone and Excalibur (when they aren’t the same sword, your legend may vary) are weapons that only worthy men can acquire. This was kind of a theme in the British Isles, as the Dyrnwyn was another, lesser known British sword that supposedly burst into a flaming weapon in the hands of a worthy man. Additional British relics include a whetstone that would only give sharp weapons to brave men, a coat that only fit the brave, and a mantle that only reached the ground on a woman who had honored her marriage vows. 

We see this theme in legends of the Norse as well. Modern culture brings to mind Mjolnir, the hammer of Thor, which only the thunder god was supposedly strong enough to lift – but in the ancient legends the weapon wasn’t limited in that way. In fact, it was stolen more than once. But Sigmund the Volsung also acquired a magic sword which only he could only pull free. The sword is as much a curse to Sigmund as a blessing but does serve as a mark of his exceptional nature as acknowledged by Odin. 

Of course the relic as measure of a man is a symbol we see in modern fiction as well. Even in the very recent examples of the MCU it’s everywhere. Not only is there the modern interpretation of Mjolnir but there’s Captain America’s shield, an item he receives in acknowledgement of his status as America’s greatest soldier and can only use effectively because of his skill and intelligence, and even Iron Man’s armor, which he wields by virtue of his scientific brilliance and character (such as it is). 

However, even the relic is beginning to fall from grace. In the MCU, Mjolnir was destroyed and Thor had to learn to do without it. In the Hard Magic novel series there are relics which serve to keep magic safe and usable but, eventually, are destroyed in favor of making magic more accessible. In fact, in many urban fantasy series relics that take the measure of their user get subverted into items that restrain their owner, a kind of shackle that keeps their owners on a preset path. In other cases they’re simply powerless items used to prop up shams or pretenders. 

Where the transformation of the monster is a somewhat understandable outgrowth of a more literal minded culture and the creative mind’s constant striving for new takes on old stories, the subversion of the relic strikes me as more an outgrowth of the dreaded postmodernism. A weapon like Excalibur cannot actually measure a person’s worthiness to rule so it has to be a prop intended to make people appear worthy to rule. The loss we suffer from this kind of perspective is pronounced. 

One of the things a relic as a symbol for worthiness can easily illustrate is why we must be cautious with those who are entrusted with power. All the British relics that measure worthiness inflict consequences on those who attempt to use them but are unworthy. Consider the cook pot – brave men can eat from it but cowards will starve. So be brave! Keep yourself and your community fed! Relics create an immediate sense of what the stakes are for having or not having the qualities they measure. Subverting them as a symbol for virtue internalizes something that should be external – if what we need comes from within ourselves or is just an idea we project onto the item to justify ourselves then, in almost paradoxical fashion, the consequences of falling short of that standard are no long our fault but the fault of our circumstances. Cowardice isn’t what led us to starve, there simply wasn’t a brave person here to get food and share it with us. Or perhaps we were just caught up in how society told us we should eat instead of considering new ways of thinking about meals (like food poisoning!) 

There are a lot of reasons to want to tweak things like symbolism in your storytelling. But every time this is done it’s like assigning a new meaning to a word. The more it’s done, the more overworn the word or symbol becomes and the harder it is to clearly convey the other concepts the word addresses. That’s a loss for communication, and it really needs to stop. Our symbolic language is part of our culture, part of how we share ideas, and if we lose it then art and culture become that much harder to propagate.

Five Betrayals of Alita’s Character in the Battle Angle Movie

A couple of years ago I wrote a breakdown on the failures of the movie Alita: Battle Angle to properly translate the villain of Yukito Kishiro’s manga (Gunmn in the Japanese, Battle Angle Alita for us English speakers). For a while I considered doing a full breakdown of that adaptation and all the many ways it failed but ultimately I didn’t want to spend any more money or time on a film that fell so short of what I wanted. So I forgot about it. 

Then they decided to rerelease the film in theaters.  

This could be a last ditch attempt to salvage the theater industry by pumping old films back into them. I know many fans of Alita hope this will lead to a sequel. What these people need to understand is that, even if they get a sequel, they will not get what they want. The Alita film does not understand the characters of its source material and it cannot develop them effectively. While Alita and her friends were not horribly betrayed like Nova was I don’t really believe James Cameron can effectively develop the story – this is the man who wrote Avatar after all. Beyond that, I don’t think he wants to develop the story of Alita, I think he is using the visuals Kishiro developed to try and tell his own story that, as I said before, is trite and overplayed these days. If my breakdown of Nova didn’t convince you of that, or you just don’t want to go back and read that post, here are five ways Cameron betrayed the heroine’s character in his film. 

  1. Movie Alita fails to learn. While manga Alita is not a genius like Nova or Ido she does learn and grow from the things she experiences. In fact she quickly picks up on Nova’s headgames and does her best to work around them. She rarely succeeds, as Nova is a truly formidable villain, but she does learn and grow. Movie Alita doesn’t seem to learn her enemies’ gambits at all. In fact, even though Vector’s deal to send Hugo to Zalem proves to be a flat out lie she immediately turns around and trusts that Motorball champions get to go to Zalem, even though this promise ultimately comes from the exact same place. Zalem itself. It makes her look incredibly stupid and shows that she’s not at all the same character as Kishiro’s heroine. 
  2. Movie Alita shows no compassion to her enemies. From the end of her encounter with Makaku, manga Alita showed the ability to form an understanding of her enemies and shows a deep sense of compassion for their circumstances and how they reached the place they did. She still defeats them but rarely does she fail to acknowledge their humanity. There are a few instances where Alita completely dismisses her opponents and just fights them senselessly and when she does it’s a moral failing on her part. Instead it is her acts of compassion, not her acts of violence, that have the biggest impact on the world and ultimately defeat Nova. Movie Alita never shows this connection with or sympathy for the evil people she must dispatch. She is far less humane than she should be. Worse, she executes Vector in cold blood when he poses no threat to her at all. This deprives Vector of his opportunity to grow and transform into a major pillar of society future as Kishiro’s Vector did. In spite of the many failures of the movie elsewhere Vector’s murder is what ultimately convinced me Cameron didn’t understand Alita. 
  3. Movie Alita cannot face the lessons of Motorball. The unfortunate truth is, by transforming Motorball into just another obstacle between Alita and Nova, the movie abandons the lesson Motorball teaches manga Alita. In the manga Motorball was one of the lowest points in Alita’s life. After losing Hugo she dives into Motorball so she can find a way to indulge her violent impulses without running into trouble. Except ultimately Alita does run in to trouble, and leaves the sport after a resounding defeat at the hands of Emperor Jashugan. She’s warned by her former teammate that she’s bad for the sport because she never came there for Motorball but just because she was seeking selfish fulfillment and that makes it impossible for her to be a true Motorball player. This rebuke was a decisive moment where Alita began to overcome her selfish impulses. Add in the low likelihood that Jashugan will decisively defeat Alita if he’s a barrier between movie Alita and Nova, thus depriving her of an insurmountable obstacle, there’s little chance movie Alita will get any of the value Motorball brought to manga Alita. 
  4. Movie Alita will never face her karma. In the manga Alita’s intervention between Zapan and Hugo was fundamentally unjust. Manga Zapan went looking for the spine thief by posing as a victim and trying to capture Hugo when Hugo tried to steal his spine. Manga Hugo never changed direction and thus earned his comeuppance from Zapan. Tearing Zapan’s face off was a grave injustice driven by Alita’s selfish blindness to Hugo’s evil actions. When Zapan and Alita fought again later on Alita was forced to face all the destruction her selfishness caused to both Zapan and her community. By allowing movie Hugo to turn over a new leaf and turning Zapan into a disgruntled rival who hunted Hugo as a sideways way to get back at Alita, the movie incarnation of Alita will not grow through facing the consequences of a significant selfish action. 

WARNING – SPOILERS FOR THE BATTLE ANGLE ALITA MANGA 

  1. Movie Alita cannot accept the Secret of Zalem. It’s a significant manga plot point that Zalem removes the biological brain of its citizens and replaces them with solid state computer chips. Zalemites are not told this substitution takes place. In typical cyberpunk fashion, once they learn this fact most Zalemites suffer mental breakdowns as they grapple with their sense of self and what this substitution might mean about what they are. Many Earth bound humans are also repulsed by this fact. There are three characters utterly unphased by this revelation – Lou (unimportant to this analysis), Alita and Nova. Nova’s sense of ego overrides any sense of humanity in the traditional sense, he’s far too monstrous to bother with the physical pieces that make up bodies, even his own, he’s lost in the intellectual challenges he wants to tackle. Conversely by the time Alita learns the secret of Zalem she’s developed such a sense of compassion for others that she treasures humanity no matter what physical parts make it up. Without the final secret of Zalem to bring out this part of her character Alita cannot reach the zenith of her character or show her ultimate contrast with her villain. And the hard reality is, movie Zalem does not use brain chips. Nova, Ido and the rest all have normal meat brains. How do I know this? Because we see Chiren after she’s been broken down for parts by Vector and her brain is clearly visible. Chiren is supposedly from Zalem. Thus brain chips are definitely off the table and with them the Secret of Zalem. 

SPOILERS END HERE 

Now I know, it’s possible to have two stories start in the same place and end in completely different places. Keep a hero the same and change the villain and you can still tell a compelling story, just with your hero growing in different and new ways. And I suppose that means an Alita sequel could be a decent film, even if it’s got nothing to do with Kishiro’s tale. But my core premise has and always will be, that Alita: Battle Angel should have been a retelling of Yukito Kishiro’s classic cyberpunk manga. Not Susan Collins’ dystopian YA novels. Not Cameron’s Avatar with cyborgs instead of blue people. But the latter two are closer to what we got. As far as I’m concerned Cameron can keep it. 

Creativity is a Muscle

I’ve had a lot of time to myself lately, due to various circumstances. When word first came down to stay home and keep to myself I thought, “Great! I need lots of me time to do my writing and art, so let’s put all this down time to good use!”

Don’t get me wrong, I’ve tried very hard to do just that. I’ve invested time in writing projects, I’ve more than doubled my output on the art projects I have ongoing, I’ve worked on outlines, I’ve researched editors who can help me take my projects to the next level. I’ve put irons in the fire and stepped on the bellows – I’ve got a lot I want to do before I die and not the greatest amount of time to do it. But I’ve found that I also have to stop for breaks far more than I anticipated.

Creativity is a muscle, and  the more you use it the more tired you get.

That’s something I’d always known, at least intuitively, from my time in college when classes with heavy writing elements would leave us with “writing burn out” for a week or two after the semester ended. I hadn’t suffered as much from these burnouts, at least it felt to me, as I’d always had some writing project stewing during the semester and sometimes I just had to replace personal projects with school projects. But what I rediscovered in the past few weeks is that devoting large chunks of the day, every day, to creative work takes a pronounced toll. So whether it’s the result of a global disaster or just your next writing retreat, here’s some things I’ve found that really helps the mind clear and reset after the creative fog rolls in during your next prolonged burst of creative work.

1. Cook a meal. 

Writing and drawing both require engaging the mind, as I’d assume most other forms of serious creative work do, and the brain demands more calories than any other single organ in the body. Doing a lot of creative work can leave you feeling more than a bit peckish. A lot of people will just keep a snack at hand while writing, so they can munch on nuts or chips or something when they start to feel hunger pangs. There’s nothing inherently wrong with that, it does fill the stomach. But it can get unhealthy very quickly and doesn’t really give your creative muscles a chance to bounce back. Holding out a little longer then stopping to cook a real meal for yourself – and anyone else interested in it – can go a long way to letting yourself relax and reset your creative energies while allowing you to eat a little healthier food in more controlled portions.

2. Clean up your workspace. 

Clutter in your area is actually very taxing on your mind. Constantly having that novel or magazine at the edge of your vision causes a part of your subconscious to dwell on the plot of that story or the article about hair dressing you were reading last night. Not ideal. Taking ten minutes to clear up your workspace, putting things away, dusting, vacuuming and generally making things more pleasant to be in, not only lets your brain relax it makes an environment more conductive to your work in the future. Depending on how dusty it was, it may be healthier for you, too.

3. Take an exercise break. 

Balance that hard mental labor with a little hard physical labor. Getting your heart rate up and the blood moving moves oxygen to your brain and helps it reset and the intense focus on simple tasks will let your mind relax and get ready for another round of intense creative work. Aerobic exercise works better for this endeavor than muscle training, at least in my case, but it couldn’t hurt to try both until you find one that really works for you.

4. Socialize. 

Not so easy to do right now, but a quick check in with family or friends can go a long way towards clearing the cobwebs and energizing your mind. Give your mother a call or hit up a Discord forum and chat about something with your friends there. After twenty or thirty minutes you should be refocused and ready to go.

In general, even experienced authors cannot sit and write all day. They tend to break their work into two or three large chunks, with meals, errands and chores to in between to clear their heads. So if long term writing has your brain wearing out, give some of these things a try and find what works best for you and don’t be afraid to take a break if you can’t focus during long creative bouts.

Wold Building: Organic Vs. Thematic

When you read about building a world from the great fantasy and scifi writers of the modern age almost all of them agree that the best way to go about it is to begin with the foundational premises and carry them out to their logical conclusions. Are there aliens to think about? What planet do they come from, what’s the environment like, what kind of culture results? How are they physically similar or different from humans and how does that change the ways they think and act? Does your fantasy world have magic? How does it work and how will that change the culture and politics?

This approach likely goes back to the legendary Tolkien, a linguist who developed the languages of his world as he wrote stories about that world. There’s nothing wrong with this approach, which I call the organic approach. Starting with the big picture and figuring out what the backdrop to your world is like is a great way to give your story consistency, predictability and easily understandable stakes. At the same time, it’s not the only way to build a world, nor is it necessarily the most effective way.

The other form of world building is thematic – when you have a particular idea you want to break down it may make more sense to build the world around those ideas first and foremost, then do your best to create rational consequences for those ideas later. Is your story about gambling? Create a massive underground society revolving around gambling in place of more traditional commerce. Is it about the grinding nature of competition? Create a world where war is replaced with a kind of game and explore the detrimental effects on society.

In my own writing I’ve tinkered with both kinds of world building. Years ago I wrote “Emergency Surface” as a quick entry into a much larger meditation on the future that had coherent rules, a three century long timeline, concrete rule for technology from faster than light travel to microcomputing and more. I haven’t written too much in that world beyond further explorations of the New Ice Age where I started but I’ve always had plans. (We’ll see what comes of them.) One thing that did and still does excite me so much about that future timeline is all the different kinds of stories I can tell around different major events in the world and different technologies available there.

On the other hand, when I sat down to write Schrodinger’s Book I was interested in telling a story about memory, how we tell stories and the real meaning of the victors writing the history books. From the mostly abandoned and empty Earth to the mass manipulation of books for the purposes of controlling culture and memory, to the suspiciously articulate enlisted spacers who had to explain the integrity of books to the now clueless Earthlings, every aspect of the Triad Worlds and UNIGOV Earth was chosen first to cater to these thematic elements and then refined to facilitate the coherence and verisimilitude of the world. Information manipulation on the scale presented in the story is, in my opinion, impossible even given the cultural and technological realities of the time. But my desire was less to explain how such things came to be and more look at what part of our nature gives rise to the impulses that create such things.

Interestingly enough, Martian Scriptures, the sequel to Schrodinger’s Book that I’m currently working on, contains a blending of these two takes on world building. I was interested in examining how patterning ourselves and our societies on story (a very popular notion these days) is an alluring and dangerous concept. As I looked at how I might go about tackling these themes I realized there were elements introduced in Schrodinger’s Book that played heavily towards this theme, most notably the idea that the Triad Worlds had an offshoot that was deliberately trying to emulate the ideas of Gene Rodenberry’s Star Trek. From there it was a very short walk to a basic conflict that led to most of the story arc falling in to place. At the same time, I had to organically extend the ideas introduced already to make sure that Martian Scriptures didn’t come off as inconsistent with its precursor and introduce new ideas to allow for the clear mechanical execution of some of the more “futuristic” portions of the story.

I don’t have any problem with organic world building, but having done quite a bit of thematic world building in the past few years I’ve found that there are some clear advantages of the one versus the other. Organic world building can often become a trap. People spend so much time building their world they lose interesting in telling stories about it, much like the overly fastidious dad in The Lego Movie. On the other hand thematic world building can leave blind spots all over your story and you can easily write yourself into a corner because you weren’t thinking about the consequences of your thematically appropriate decisions.

On the other hand, thematic world building is fast and powerful so long as you avoid the pitfalls. It makes the audience feel they’ve really experienced your theme to its fullest extent when executed on properly. Well done organic world building drags the audience into your world and lets them experience being there in a way no other story really can.

The real question is what your story needs. Many adventure stories rely heavily on organic world building to keep fun and interesting obstacles in front of the protagonists and to keep an endless supply of new and exciting locales on hand. On the other hand, thematic world building often gives the best setting for deep examinations of characters and motive or cultures and consequences.

Even if you’re not creating an entire world for your story you still have to populate the environment around your characters with businesses, subcultures and objects from the real world around you. Learning to world build will give you a better feel for what these choices mean for your characters and story. And an oft-overlooked part of that is the balance between the organic outgrowths of your choices and the thematic implications of them. So no matter what kind of writer you are, consider your world building from both sides of the coin.

Noise to Signal

The noise to signal ratio is, roughly speaking, a way to refer to how much of what a sensor picks up is significant and how much is random. Old time radios picked up a lot of static from random interference between the radio and the broadcasting tower – that was the noise. Frank Sinatra crooning into the microphone – that was the signal. A lot of the random static that used to creep in to radio and broadcast TV has been cleaned up these days thanks to technology, but at the same time that selfsame technology has introduced whole new vectors for noise to creep in.

Social media is the obvious go to. Now we can all broadcast our inner thoughts to the world at the drop of a hat. But, as a wise man once said, they were too busy seeing if they could, they never stopped to ask if they should.

Every person must grapple with important questions in order to take their place in the world. What is right and wrong? How do we determine it when circumstances are murky and what do we do if we can’t determine where the line is drawn? What do we want out of life? Out of family? Out of the next twenty four hours?

Answering those questions is a deeply personal thing – or it was before seemingly every person on earth decided to broadcast their journey of “self-discovery” across Instagram. Suddenly, questions about who we are and how we’re going to take our place in the world are carried out not in study or thoughtful discussion with trusted confidants but in the middle of a screaming mob. A person with well-formed principles will have a hard time keeping hold of himself in the middle of that confusion, a person still struggling with principles is sure to be lost.

It gets worse.

People of good will with strong principles, reached after careful contemplation and held in firm conviction, will never agree on exactly what the best principles are or how to live them out. In order to reconcile the differences between them vigorous, and sometimes acrimonious discussion is essential. If we are to reach our full potential as people and live together in peace we must be able to try and work out the meanings of our principles with one another.

Sadly, this process can become part of the noise, rather than the signal. And in this analogy, the person with unformed or unsteady principles is like the primitive radio, less able to filter out signal noise and more likely to miss the useful information being broadcast. In the great confusion that reigns, it’s tempting to step back and be quiet for the sake of reducing the noise.

As a writer, I grapple with the culture and my own place in it by writing. Earlier this year, as I weighed the issues of Big Tech and social stratification, I stumbled on a story. Naturally, I began writing it down and putting it here, on this blog. My own little broadcasting tower, adding to the noise to signal ratio. But I didn’t like what I was seeing around me and a few months ago I stopped, wishing not to clutter up the radio waves without a firm message in mind.

I have to admit, I still don’t have a good handle on what the outcome of the issues I’m wrestling with might be. But I’ve reached the conclusion that I can’t, in good conscience, stop asking them just because the noise might be going up without much being added to the signal. The discussion of principle and conviction is not like radio waves. As we sort through the good and bad we can hone in on the signal and slowly turn more of our time over to it. At least, that was the process I was raised with and it’s the process I still believe in. Others might want as many people as possible to sit down and be quiet, to get the noise to signal ratio they desire. But I’ve never been one of them, and it was foolish of me entertain the notion that silence might improve things when it’s the signal that I’ve always wanted to find. I can endure a little noise until then.

All of this is a bit of a roundabout way of saying Pay the Piper will return next week. Thank you for your patience.

Characters are Not Enough

Many stories are carried along by the strength of their protagonist, or the combined strength of their protagonists and supporting cast. Forrest Gump is a great example of this. Forrest’s good natured innocence and straight forward attitude make him endearing and his devotion to Bubba, Lieutenant Dan and, of course, Jenny prove the strength of his moral fiber. Forrest is a great character and his story is a simple and straight forward one, to the point where the character seems to be the only part that matters.

Walking away from a story focusing only on the part that brought the largest emotional reaction is a mistake. But when it comes to characters many people seem to make that mistake.

Discussions about modern media are rife with talk of characters and how the decisions and growth of those characters drive stories forwards. That’s good, those kinds of discussions are vital to the understanding of stories and how they speak to us. Characters are what we relate to in stories and the agents of that bring about all the events and circumstances that provoke reactions from the audience.  We absolutely need to have solid understandings of those character in order to properly appreciate stories and especially to create engaging and satisfying stories of our own.

But characters don’t make a story.

Stories have a plot for a reason. That reason is, in short, to drive events. See, your characters should take actions consistent with their background, their personality and their circumstances but at the same time you cannot expound on these facets of every person in your story. Sometimes they just aren’t going to be around long enough to make it worth the time, sometimes you just need to keep moving to hold the audience’s interest and sometimes there are just forces at work that are too big to fully explore. Forrest Gump gives us many examples of all three but Forrest’s time in Vietnam wraps all three into one convenient package.

Forrest winds up drafted to fight in Vietnam, like many people of his era. Most of the characters in his unit turn out to be fairly unimportant to the plot, and they’re just glossed over. Even his Drill Sergeant, a fairly important character in most military stories, is really just background noise in this tale. In fact much of his military service is just glossed over. The story could expound on all of them but that would drag the narrative away from its purpose, which is to show how Forrest’s military service built bonds between himself, Bubba and Lt. Dan, three very different characters who would never have met or bonded under any other circumstances. Expanding on all the other characters involved in the drama of Vietnam would have detracted from that.

Now, this may seem confusing as I just focused on a character based outcome while emphasizing the importance of plot, but this is simply because characters cannot thrive without plot. It doesn’t mean characters are unimportant. The ideal plot is simply the series of events that allow you to say what you wish about your characters in the most impactful way possible.

Vietnam presents the events that create the connection between Forrest and Lt. Dan, and break the bond between Forrest and Bubba. A weaker version of the story could have gotten sidetracked by the dynamic of Forrest and his Drill Sergeant or other members of his unit but that would have stretched out how long the narrative took to return to one of its most central points – the relationship between Forrest and Jenny. By sticking to its plot and focusing only on the events that are necessary for us to understand Forrest by the time they reunite the movie comes out much stronger.

Ultimately discussions of whether character or plot are most important to a story seem foolish to me. The point is to allow both to collaborate to produce the best result possible. But if you focus exclusively on characters while formulating your story then you are bound to miss out on the best way to present them to your audience and if you focus entirely on analyzing characters and ignore the events you will miss how to best blend them.

Surprise is Not Enough

When it comes to media, our culture is obsessed with surprise.

I get it. The moment when Darth Vader announced he was Luke Skywalker’s father was a watershed moment in cinema for an entire generation. Very few people saw it coming. The surprise was part of what made it stick in the mind so strongly. But it’s not like “I am your father” is a weak moment on repeated viewing. Even if The Empire Strikes Back is my least favorite of the three original Star Wars movies, I recognize that it’s a very strong film start to back and works well even on repeated viewings. There’s nothing wrong with the twist at the end, I just don’t think it had to be a surprise to have its impact.

But our culture hates knowing things ahead of time. “No spoilers” wasn’t even a meaningful phrase when I was younger but now most eight year olds could tell you what it means and provide examples of things they don’t want spoiled. Perhaps most interesting, a great deal of psychological research suggest that surprise isn’t even that important to a person’s enjoyment of a story. Spoilers change a person’s enjoyment very little to none at all in surveys done on the topic.

Some of our fixation on surprise undoubtedly comes from the rise of social media and the exponential explosion in the ways we can encounter spoilers. Some of it is probably rooted in the desire to be first to do a thing, or at least feel like you’re the first. The new and novel is a necessary part of the human experience and today, when so much of our world is mapped, settled and tamed by the hand of humanity media is one of our primary was to find new things. New people, places we’ve never been and ideas we’ve never considered. So surprise in story is a valuable thing, to be sure.

But surprise alone is not enough.

There’s a movement among media critics to simply praise anything that is surprising, especially if that surprise comes through subversion of expectations. In our increasingly media savvy world, achieving surprise in stories is harder and harder. To combat this, some creators chose to deliberately play in to tropes for a time, then suddenly replace the expected conclusion of those tropes with something different – they subvert expectations. The Darth Vader scene I cited at the beginning is a good example of this.

Vader was presented as an irredeemable villain for the entirety of the first Star Wars film and most of The Empire Strikes Back. But the revelation that Vader was Luke Skywalker’s father cast him – and everything we had learned about Luke’s father – in a new light, and forced us to reevaluate what we thought about the story so far. Our expectations for the climax of the story and what would happen afterwards were completely avoided and new outcomes were now possible. That’s the subversion of expectations.

What’s important to note about this particular subversion is that it worked so effectively because it didn’t directly contradict most of what we knew – the only real point of contradiction was Obi-Wan’s statement in the first film that Vader killed Luke’s father, an understandable lie to tell the son of the Galaxy’s most brutal villain. Add in the way it fit with Vader’s behavior in the rest of The Empire Strikes Back and the revelation made a horrifying kind of sense.

The problem is, subversion for the sake of subversion rarely takes the time to set up this important ground work. Take another moment in the Star Wars franchise, in The Last Jedi when Luke Skywalker takes his father’s old lightsaber from Rey and tosses it over one shoulder in an act of casual disregard that in no way matches the attitude of Luke or any other Jedi towards lightsabers at any other point in the franchise. This is a visually funny moment and we’re not expecting it, in fact I laughed on first viewing. But the dissonance this creates is off-putting and the moment probably doesn’t hold up to repeated viewing (I’ve only watched the film once) as its entire value is in surprise. We can’t appreciate it for what it says about the characters or their parts in the saga because it doesn’t fit with anything we know about those characters up to that point or, really, that we learn about them afterwards.

Audiences love novelty but, at the same time, you can’t take away what they’ve come to know just for the sake of novelty or your story runs the very real risk of losing its audience. Media cannot be strictly formulaic but one way the craft of storytelling is much like mathematics is that both require one to show your work. Subversion is fine, but without careful thought and patient crafting to make that subversion consistent with everything else you’ll get a failing grade. Don’t just go for surprise – make sure your characters and plot hold up when the novelty is gone and you’re well on your way to a classic.

Themes are Not Enough

A recent trend I’ve noticed in media criticism is to appeal to the thematic core of a work rather than the quality of the work. There’s value in examining themes, of course, looking at them gives us a baseline for analyzing techniques, progression and results. But just presenting themes is not in and of itself a merit of a story. Let’s step back and look at an example.

Jordan Peele’s Us is a horror film. It has themes of examining consumerism and corporate attempts to control American life through advertising. It executes on these themes (so I am told) in clunky, odd and poorly explained ways. Now, I’m not a fan of Jordan Peele, horror or Us. In fact, I’ve never seen the movie and I don’t have a particular dog in any fight about the quality of the film or the execution of its premise. I’ve chosen it particularly because I am about as neutral as it is possible to be regarding the story and its themes, and because it is a good example of the phenomenon I’ve noted before.

Discussions about Us all seem to revolve around, on the one hand, the nonsensical nature of the events it portrays (but come on, guys, it’s a horror film, none of them make sense) and on the other hand the weight of its thematic core. Most critics who are down on the film want the thoughts of the characters to make sense, or the mechanics of the world to be straight forward and sensible. Again, this second element mystifies me since it’s a horror movie and things that make sense kind of undercut the horror part but I can definitely agree with characters having sensible, consistent thoughts. So when a critic presents a series of moments in the film that show characters contradicting themselves for no reason, or the behaviors of the characters duplicates defying the limits and boundaries that supposedly define them, I understand where they’re coming from.

On the other hand, when people appeal to the strength of the themes in Us they tend to simply present the theme as relevant to the culture we live in. Again, I understand this. Us is poking at social stratification and consumerism, problems that exist in our culture . However, defenders of the film rarely do more than point out the elements that play up these themes. In particular, they never point out how playing to those themes necessitates, or at least excuses, the flaws in characterization or consistency that critics constantly harp on. They seem to think that the thematic levels Us works on justifies its failures in execution.

This is wrong.

Understanding and appreciating a work’s themes is fine. Conveying those themes is one of the responsibilities of the creator. But it’s far from the only responsibility. In fact, it’s the barest beginning of competent art. The artist also has a responsibility to clear away any and all obstacles that might obscure the message of their work, and that means creating character consistency, clear cause and effect in the narrative and making sure all other elements of good storytelling are in place. You cannot simply set good themes down as a foundation then throw your plot up in the air and hope it all lands fine. That is sloppy and lazy storytelling.

Let me take a small example from a story I have watched, where a thematic element was actually undermined by its execution. In The Dragon Prince Amaya is the general of the Katolian forces and she’s deaf. Thematically her story is about overcoming obstacles, both those presented by her disability and those that stem from her grief at the loss of her family. That’s a solid theme.

The problem I have is that Amaya is deaf. Being deaf creates all kinds of problems for a person in a leadership position, especially one that has such dire, real time constraints getting information across as military leadership. Amaya needs to be looking at her people to communicate with them, something as simple as a heavy fog can make it impossible for her to pass her orders to anyone who isn’t right next to her. And she lives in a world with magic where fog can appear on command. Add in the very important role of sound in providing situational awareness and making responses to danger possible – very important to the average soldier or general alike – and Amaya is badly in need of some kind of seriously unusual justification for her position. Yet she’s never shown with any more resources on hand to overcome her disability than the average deaf person on Earth.

It’s jarring and, frankly, more than a little pandering. And it feels more like Amaya has her position because she’s the Queen’s sister (or the writers wanted it that way) rather than a competent general. It’s bad storytelling stemming from a failure to think through the characters limits and it undercuts the thematic component of Amaya’s character.

Storytelling is hard, and in part it requires a storyteller to blend clear, mathematical cause and effect events with a strong emotional sense in ways that most people cannot quite achieve. Themes are an important part of that emotional sense but when decoupled from the clear cause and effect themes quickly begin to falter. If you’re dealing with both author and critic who are acting in good faith, pointing out when cause and effect lapses isn’t intended to ignore the strength of those themes, but rather to bolster them. When you stop using themes as a shield against criticism and instead look at themes through the lens of criticism you may even find they come in to sharper focus. Don’t be afraid to put the ideas at the heart of your story under that lens.

Certainty is the Enemy of Story

“What would happen?”

It’s one of the first questions humans learn to ask in their lives. What would happen if I put these pink stubby things in my mouth? What would happen if I put the thing on the floor in my mouth? What would happen if I rolled off the crib? What would happen if I sneak up on my older sister and suddenly scream right behind her?

And, once she got good and mad at me and chased me across the house, I found myself asking the second question humans learn. Why?

Stories are an attempt to answer these two questions in ways that others understand and enjoy. One of the most important parts of accomplishing this is making sure the audience is interested in the answers to the questions we’re asking. Of course the questions we’re asking are rarely what they appear to be on the surface of the story and that’s a very important part of storytelling but not the part I want to look at today. Rather I want to talk about the way certainty undermines this aspect of storytelling.

Suspense is often overrated as an important part of storytelling. A thriller like Rear Window would lose much of its impact on repeated viewings if suspense were vital to its impact. Instead, the film is just as good, maybe even better on repeated viewings. At the same time, you can’t let certainty creep into your storytelling, at least as regards your core conflict. Let me give some examples.

Captain Jean Luc Picard is a very principled character. He has standards for himself, for the crew of his ship, for his allies, for what constitutes good behavior and so forth. He’s very certain of those principles. However, onboard a starship far from friendly faces and often in the depths of space away from any refuge at all, surrounded by undocumented phenomena and unfamiliar lifeforms and cultures, how Picard can best live up to those standards is always in doubt. Often people who the Captain trusts a great deal will give him conflicting advice about how to best uphold his principles, or will fall short of them and put his principles in conflict with his human compassion and force him to find a resolution to that conflict. These are just a handful of the uncertainties Picard and the crew of the starship Enterprise face on their adventures.

In contrast, Indiana Jones doesn’t really have to struggle to balance his principles or figure out how they apply to his circumstances. Indy knows Nazis are bad, and putting artifacts in a museum is good. What he’s never sure he can do is find the artifact, get past the deathtraps defending it and do it all without the Nazis catching him and sending him off to the Big Sleep. The uncertainty is in whether he can do what he needs to do in order to reach his goals.

Finally, Sam Spade is a hardboiled detective, he’s got fast hands and a faster mind and he is going to find the Maltese Falcon and the person who murdered his partner. What’s less certain is what he’s going to do when he finds them. Murder his partner’s killer in cold blooded revenge? Keep the Falcon for himself, give it to his client or turn it over to one of the other interested parties for more money and an easier life? When he finds out the person who killed his partner is the girl he’s sweet on, will her turn her in? These uncertainties about Spade’s moral character keep each confrontation Spade finds himself in interesting.

Take a look at a story and you’ll find the conflict hinges on the things the audience is uncertain about. It’s very hard to have conflict centered on things you are certain of. Picard is never going to turn away from the Federation and become a space pirate. In the one story where he turned up as a space pirate even eight year old me knew it was some kind of ruse (I didn’t use that word though). That story hinged on Picard’s love of history and peacemaking nature serving as the key to stopping an insurrectionist plot on the planet Vulcan, and the lengths he had to go to in order to maintain the ruse while still serving his principles. There’s just no conflict in stretching out whether Picard is a pirate or not – no one in the audience will believe that for a minute and we’d think the characters were dumb if they bought in to it as well. This is also a big part of why stories where superheroes “quit” then come back often feel flat – we know they’re coming back to the job at some point because that’s the heart of the story. There’s no uncertainty about what will happen and we’re just anxious to get it over with.

Allowing these elements that are almost forgone conclusions to seep into your story hurt it. A lot. Sometimes you can think of a clever dodge – look at Spiderman 2 for example, where Peter’s temporary retirement was driven by a loss of his power about which we were (naturally) uncertain of the cause and cure. But for the most part, focusing on the parts of your character that are givens, certainties that you have no intention of changing, is not the core of a good story. You have to put the emphasis on the uncertainties that will challenge your characters and keep the audience invested.